In that ancient place, where a war in the shadows is about to begin, both will have a fundamental role in an unknown play that will decide their destinies. A story of secrets and forgotten dreams. The end of the fairy tales.
If you have discovered this campaign too late and want to help us to make Gate of Memories better you can pledge (or manage your existing pledge) through our Paypal Campaign to obtain rewards and add-ons.
The project is funded, but with your help we can add a lot of new features to make Gate of Memories even better!
A quick overview of the features
-A deep and multifaceted story. The player's choices and actions will influence the journey and decide the destiny of the characters.
-Epic battles with formidable opponents. Challenge many legendary entities, each with their own special features and game play.
-A combat system which combines RPG elements with fast paced action and spectacular attacks and spells.
-Gorgeous graphics and animations. Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
Gate of Memories offers an open world. While it might not be considered a sandbox, the truth is that you can move with great freedom for its scenery, visiting different locations and allowing you to always retrace your steps to revisit areas, discover new secrets and unlock access to previously inaccessible places.
One of the elements that make special Gate of Memories is that you can freely alter the allocation of your special abilities depending on what your character is doing in order to create your own combinations of techniques. Each action can be assigned up to four skills in different buttons, so that the same button can be used to activate diverse powers. For example, you could establish a single button to launch an offensive spell, a support arcane or a Ki technique depending on whether you are attacking, moving or jumping.
This system not only gives you great freedom to do whatever you want with your characters, but is also extremely intuitive to create any kind of combinations.
In Gate of Memories we control two different characters, Ergo and The Bearer, and we can exchange from one to another thanks to the special synergy they have. What makes this system truly fun is that both are not "physically" present at once, but we can invoke the other even in the middle of an action, continuing the movement with a completely different skill.
For example, while The Bearer is carrying an offensive combo we can invoke Ergo to perform an attack that launches the enemy into the air, only to switch back immediately to The Bearer and continue the air combo. Naturally, there are vast possibilities.
Gate of Memories is set in Gaia, an anachronistic setting which combines medieval fantasy with magic-based technology. While a great part of the game will take place in a mysterious tower called Arcane, the player will be able to move to different areas through the memories of the tower inhabitants.
Arcane is an extremely unusual place. Not only does it have a huge labyrinthine structure, but it will also alter its appearance according to the past of its inhabitants. For unknown reasons the tower has also attracted powerful entities known as The Messengers, adapting its interior in a “dreamlike” way to reflect the lives of these creatures. Thus, the set of the game is not just made up of ruins and tower interiors, but of elements as diverse as cities or old battlegrounds. Of course, not every area is totally independent. At the points where the lives of The Messengers cross, the rooms blend into each other connecting the different dreamscapes together.
The story of Anima Gate of Memories is one of the most absorbing parts of the project. The game is focused on The Bearer and Ergo, agents of an ancient society called Nathaniel which for centuries has protected mankind from the darkness. At the beginning of the story both receive the order to recover an old artifact called The Byblos that has been stolen by a renegade of the order. After a long pursuit, crossing areas ravaged by war, they are able to corner the fugitive in the middle of an ancient construction. However, suddenly the whole area is swallowed by light.
Soon our protagonists awake inside a strange structure where they are no longer alone; strange beings are also summoned there. Soon, both will discover that something darker than they could imagine is about to start, a war in the shadows in which they will have a leading role.
The Bearer is one of two main characters of the game and one of the cornerstones of the story. She is a twenty-year-old girl who works in secret for a holy society called Nathaniel as a hunter of nightmares. A decade ago she awakened the entity Ergo Mundus making a pact with him. This unusual act allowed her to partially control the creature as well as share some of his powers.
Oddly she has no name, since as part of her pact with Ergo, the demon "ate it". Nobody can remember what she was called before, so the other characters refer to her as “The Bearer of Calamities”, the given name of anyone who holds Ergo Mundus.
At the beginning of the game her background is not known, but as the story goes on and the characters travel deeper into Arcane, various fragments of her past, as well as the moment when she signed her pact with Ergo will be displayed.
Of the two main characters, The Bearer carries the greatest emotional charge. Her personality is serious and melancholic. She hates the supernatural, believing that it is what destroyed her family and her chance to have a normal life. Above all she loathes herself and her past, considering that she was the one to blame for her family destiny. However, despite her tough facade, she is still a young woman who dreams about the same things that any other girl of her age would.
The Bearer of Calamities uses the pages of Ergo as weapons. She is not only trained to be an incredible fighter by her own right, but she can use the book to attack or form anything she imagines to destroy her enemies or defend herself.
Ergo Mundus is the companion of The Bearer, as well as the character who takes the male protagonist role in the game. He is an enigmatic immortal creature (Nathaniel calls him a demon, but the truth is that nobody knows for sure what he really is) who, centuries ago, triggered a conflict that almost plunged the world into a state of chaos. After being stopped through the combined efforts of Nathaniel and other powers in the world, Ergo’s physical body was so shattered that, to avoid his destruction, he was forced to hide his soul in a book. Since then he has been under the close supervision of Nathaniel, which agreed to allow Ergo to exist in that form in return for his help destroying other creatures like himself. However, to do so one condition is necessary; someone must sign a pact with him, a contract that allows that individual to control the demon’s powers and, on unusual occasions, re-create a temporal body for him.
Ergo's personality is very charming in his own particular way. He is an egocentric foulmouthed character who craves attention. He loves making cynical comments only to disturb The Bearer, and he is always reminiscing about the past atrocities he committed. However, the truth is that he is not as terrifying as he pretends to be, nor has he perpetrated such horrible acts. In fact, Ergo doesn’t remember anything about his past before being sealed in the book, although he has never confessed it to anyone.
Of course Ergo’s background hides much more. His true identity, as well as the real reason why he has been bound in the book for centuries, will be essential to the story.
Ergo’s fighting style is very violent, but with his own stylistic look. He attacks by creating cuts in mid-air (which is visually represented as “energy claws”) and summoning monsters that emerge from his body or directly from the ground.
Throughout almost the entire game The Messengers play the role of the main antagonists. These are creatures that have been summoned to the interior of Arcane, whose memories and minds shape the chambers of the ruins.
Several centuries before the beginning of the story, the prophetess Harael Grimoire had a disturbing vision; in a near future twenty-one creatures would be the harbingers of the end of all existence. Since Harael had never been wrong before, Nathaniel took the threat very seriously and, from that moment, their agents have tried to locate and eradicate the foretold "Messengers of the End".
Based on Harael’s predictions the organization created a list of twenty-one candidates which embodied the greatest threats to the world. Since then, the organization placed a special emphasis on their capture and destruction, but given the considerable powers and intelligence of such beings, they haven't been able to neutralize any of these threats.Of course, each one of them has an interesting background with deep motivations and a complex life. Exploring their memories the player will discover who they really are as well as their personal drives, giving them character development so that they become more than just ”bosses” to be vanquished.
After a successful campaign, this is the second Kickstarter that we do for Gate of Memories. In our previous one we obtained all we could need to create the game, but the reason why we decided to start this new one is not because we are unable to complete it; our true goal is simply to make Gate of Memories even better.
Very often people asked us how we could make a game with the visual quality of Gate of Memories with a limited budget like we have. The secret is simple; with a lot of personal sacrifice and enthusiasm to do our best, reasons why we are in front of the monitor countless hours each day.
However, there are limitations that can not be avoided even with all our effort and desire, and there are many things we would like to be able to do to further improve Gate of Memories.
That's why we need your support, as just a little more would allow us to go much further than where we are right now. With the whole basis of the game done, we plan to use these additional funds to design new scenarios, new enemies and Messengers to face, as well as improving the soundtrack and voice effects; ultimately, to make an even better gaming experience.
If this campaign is successful, it will grant us the possibility to open dozens of new features for Gate of Memories, allowing us to create a much better game. Let’s see with detail what we are talking about.
· The Tower of Arcane will get an additionnal wing: the city of Arkangel, which means a whole new area and a new Messenger boss fight. This will not only increase the game length, but also will give a much better closure to the story, since it shows one additional point of view of the war in the shadows.
· The characters will have more skill trees which will give them a lot of new abilities and powers, and their maximum level cap will be raised by 5.
· New dialogues and cutscenes will be added to the game.
· The whole game will have full voice dialogues.
· There will be more items, artefacts and weapons.
· We will include online rankings for a special dungeon: The Wake. It will allow you to compete and compare your skills to other players from the whole world.
Here are some optional items you can add to some pledge levels. Just increase your pledge by the appropriate amount. When surveys go out we'll ask which you have chosen.
As way to thank you for your support, we will send as a free gift to all our backers a high res map of Gaïa!
We would like to thank all of the people who believe in us. It is because of your faith in our work that we are able to make things that entertain us all. We would also like to express our gratitude for looking at our project here. With your support we can make Gate of Memories into a much better game.
If you have any question about this project, feel free to contact us here on this Kickstarter campaign or at Anima@edgeent.com.
Kicking it forward
Once Gate of Memories is finished and published we want to support other projects that need help too, so with the help of our community we will be pledging 5% of the profit s made from Gate of Memories to projects which need our help to succeed. Learn more at
Risks and challenges
Creating a video game is not easy. It is an extremely complex work, which requires hours to solve the many problems that may arise on our way and finish the project.
However, the development of Gate of Memories is in a really advanced stage, and the funds obtained will be used mainly to improve the video game. Therefore, there is little risk of being unable to finish the game nor being unable to provide the rewards.
Of course, there are always some risks that cannot be foreseen or avoided, but honestly, we are quite sure that with your help, we can make Gate of Memories a video game that will captivate all action rpg lovers in general.
The game will be released in English, French, German and Spanish.
Windows, Mac, and LINUX. We are also projecting a nextgen console release in the future, including WiiU, XboxOne and PS4.
Yes, as well as mouse and keyboard.
We are currently working with Unity3D.
Everything between 640x420 to 2560x1600.
If I backed in the first Kickstarter campaign I need to do a new pledge to obtain the new elements of the second campaign?
No. You will receive exactly the very same game. All the people who have pledged for the first campaign will receive any additional content that the second campaign could achieve for Gate of Memories.
Sure. Any support will be more than welcome. If you want to do it, do first your pledge, and if you want send a mail to tell us if you want to do a full new pledge or add the amount to your previous one.
A mix of both. Cutscenes as well as the in game characters will have voice acting, while the normal sequences will be text based.
It unlocks new skins for the characters and a special skill tree related to Ergo original form and powers. It will not influence the game story, but will open new play style.
You can do it thought firstname.lastname@example.org.
Support this project
- (38 days)