About this project
After an unfortunate autocorrect mistake, a mad scientist attempting to create elemental cats with 9 lives has instead created elemental cats with 9 limbs - and counting, as the cats are mutating more arms by the minute! Armed with their new elemental powers, the cats are now engaged in a fierce battle for dominance - and with the ability to absorb limbs from their fellow mutants, some dismemberment is bound to happen.
Reign supreme as the longest cat in Cat-A-Pillar, a 3-6 player card game about building long cats out of things like dragon wings, or shark fins, or...cherry blossoms? Use your special limbs to dismember your friends’ cats, then add their limbs to your own body to become the longest (and best) cat on the table!
Each round, players have the oppurrtunity to both draw from the deck and steal another player cat’s limb and add it to their own cat. Drawing from the deck can also get you powerful Catastrophe cards, which will help your cat become longer, faster. The first player to reach 9 limbs and shout “Cat-A-Pillar” wins!
At the beginning of the game, players can choose one of six unique and adorable feline friends to play as. Each player then gets dealt three Limb cards, and the game begins!
All of these cats have one of three Elemental Types, determined by the majority element of their limbs: Fire, Water, or Grass. If your cat has type advantage over another player’s cat, you can steal a limb from them!
As the game advances and the cats take on more and more elemental limbs, their types change. This is where things get interesting: the choice to steal a limb from another cat could change both your victim’s elemental type as well as your own. Taking the time to plan out your next move is essential to manipulating the playing field in your cat’s favor!
And if the ever-changing dynamics of the cat-battlefield weren’t enough for you, there are also special cards mixed into the deck: Catastrophe cards! Catastrophe cards allow you to take actions other than attacking that can potentially change the game. Draw extra cards, gain immunity for a round - there’s even cards that have the potential to even the playing field altogether!
Katie Yu is originally from the frigid Northeast city of Boston, where consistent weather is as much of a myth as being a good driver. She escaped to the University of Southern California for school, where she now studies game design, and spends her time between classes drawing, reading books, and making mutant cats with her lovely friends Mia and (the other) Katie.
Katie Moses was born in Southern California and moved a solid 30 minute drive away to USC to pursue a career in game design. She loves Netflix, sleep, and reading because she manages to trip over flat surfaces if she does anything active. Her favorite cat is Maxwell and her clothes are always covered in pet fur. When asked to describe Cat-A-Pillar in one word, she said “dismemberment” if that gives you any insight into her brain.
Mia Sarrio was raised in the swamps of Florida, riding gators to school every day and eating oranges whole at every meal. She’s incredibly allergic to cats but has three of them anyway. Aside from hugging cats and playing games, she likes fishkeeping, crochet, and by the time you read this she’ll probably have picked up some weird new thing, too. She moved across the country to make games at USC, where she met Katie and Katie and decided “Hey, how about a game about mutant cats?”
These estimates are based off of quotes from printers and fulfillment services, and while we’re waiting until we know the success of our Kickstarter to choose a printer, we’ve used the most expensive quote we’ve received to create our estimates. The “Fees” section includes fees from Kickstarter and Backerkit, an allowance for fulfillment services, along with about 5% of “cushion” - funds we added to our goal as a precaution in case of unforeseen circumstances.
This all assumes an order of 300 copies - if we surpass our goal and get even more orders, it’s likely that the manufacturing cost could go down even further! In that case, we plan to add stretch goals to fill each order of the game with even more fun extras.
It’s a simple chart, but this is a simple Kickstarter! This is our first Kickstarter, and we’re hoping that by keeping things as simple as possible, that we’ll avoid any unexpected problems.
Risks and challenges
Although this is our first project, we've done extensive preparation - including finding manufacturers, budgeting, and fulfillment research - to ensure that we will be able to navigate the process as smoothly as possible.
The game itself is done, all art is complete, and it's been playtested dozens of times since the beginning of its development - all we need now is support so we can print the game and get it out into the world!Learn about accountability on Kickstarter
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