This project will only be funded if it reaches its goal by Mon, February 11 2019 2:22 PM UTC +00:00.
The Blind Prophet is a Point 'n' Click adventure and narrative game. Explore the corrupted city of Rotbork, and brave the Great Evil that lurks within.
Lead the apostle Bartholomeus through a comic book-style experience.
The Blind Prophet offers a mature look at the Point 'n' Click genre. The gameplay and experience builds its foundation on a strong storyline, a sense of fluidity and a darkly pleasing ambience.
( MORE ARTWORK BELOW! )
Bartholomeus has a destiny, a divine mission that must be fulfilled. As an Apostle chosen by God, he must eternally come back on Earth to protect God's children from the corruption of demonic influence.
"But this time, it will not be as easy as it should be..."
The Blind Prophet Features:
- Traditional Point & Click mechanics.
- Mind-bending puzzles.
- A world full of charismatic characters ready to talk and interact with.
- Ethical choices that drive the narration.
- Comic art-style cinematics.
- A strong storyline about philosophy, redemption and moral struggle.
The game will be released in French, English, Japanese and Korean; along with other languages being considered depending on the success of the campaign.
Why Do We Need You?
You love great games and we adore making them for you!
We want to make the best point 'n' click adventure game ever made! We couldn't imagine more significant support from our community than by helping us building The Blind Prophet with the best means and expertise available. Your personal feedback on the demo will significantly help us to improve the game. We would like to invite you to try it out and leave us a comment on the Kickstarter Page.
The prophecy was set in proverbial stone: "[...] and once the demons rule over both sheep and the fields, one of those who have been chosen by God will come to liberate his children."
... But what the hell happened this time?
As the apostle Bartholomeus arrives in the city to execute his duty, things seem to take a very different turn…
The building of Rotbork
Designing and drawing such a big city is as complex as it is exciting. The environment is a big part of the game's depth and richness, it has to be coherent architecturally but also varied and have some specific elements that make its design unique.
In the beginning, Gore Bay and Rotbork were two separate small towns, but with the growth of the economy, Gore Bay was integrated into Rotbork. The architecture shows the progression from an ancient town to a modern city.
Without giving away too much, this aspect will be crucial for the underlying message of the game.
They are the 12 sons of God and soldiers doing His will in their war on demonkind. The Apostles are incarnated on earth, in Hell, in Limbo, in Heaven and other inter-worlds to bring back the balance between good and evil.
Although their bodies change for each mission and each world, their minds remain the same, and they have gathered together more than two thousand years' worth of knowledge and experience for their holy crusade in this dominion.
The point 'n' click genre is usually highly appreciated for its emphasis on artistic design and direction. Our inspirations come from European and American comic book artists such as Frank Miller (Sin City), Mike Mignola (Hell Boy), Moebius and Sergio Toppi.
Also, we get a lot of our inspirations from movies, animes and various literature sources. You might spot a lot of references in-game - obvious or subtle!
We played plenty of point 'n' Click games to spot the best and the worse of the genre. Our main inspirations come from the great LucasArts titles like the Broken Sword series and Bladerunner.
Some lessons we learned from nearly 20 different classic games we played:
- The simpler it is, the better it gets! UI, mission's clarity, inventory, interactions - we want to keep it simple when it's possible.
- Ambiance & Story are the main focus of what the player wants to enjoy while playing a point'n'click game.
- Poorly balanced gameplay is the main issue that holds players back from enjoying certain point'n'click adventure games. A good puzzle is a fair puzzle.
In The Blind Prophet, we focused on creating a good balance between difficulty, fairness and fluidity, to develop the story so that it flows well for a general audience to take in.
(Get your portrait in this art style in the "Esthet" reward!)
Baptiste Miny - CEO, Creative/Art director
Former Illustrator and concept artist for big studios as well as indie devs, he then created Ars Goetia in order to be totally free to build his own games.
Clement Willay - Programmer
He is the kind of person who works on a project for the "love of working together" and makes excellent, smooth, working programmation. Incredibly kind and skillful, he is definitely the best partner in crime for game creation.
12 Followers/Meteo Xavier
(Real name Jeff Lawhead) - Composer
Jeff came as a mysterious and dark composer, with frightening ambiences and intriguing compositions... exactly what we needed!
Arthur - Composer, Sound Director, Creative & Management advisor
Arthur has long been an acquaintance and friend; he's also one of the main creative directors at Hibernian Workshop (currently making Dark Devotion). He provides us tremendous sounds and compositions to create a realistic, and a deep, "metallic" atmosphere.
Our amazing Marketing team! Special thanks to Janek and Bartosz for their daily help and support.
Hibernian Workshop's team
Louis Denizet, Arthur Dos Santos and Alexandre Magnat are the creators of Dark Devotion, and also excellent helpers and close advisors. It's a real pleasure to have a good creative and human relationship with them!
Special thanks to Scott Mizerkiewicz, a friend, a great advisor and video-game superfan, whose friendly criticisms have helped the game come to this incredible quality. Thanks again!
A few details about the pledges. We might update this section, depending on your questions.
- Every portrait done in the same style as the game or in a classic style will be digital, in the higher possible definition.
- The portrait will need to be done "under our approval". This means that you'll have total creative freedom for the concept, but we will make sure that your request isn't obviously problematic for the game itself. This includes making sure very obviously offensive material like pornographic content, hate content, copyright infringement and such are not part of the portrait art.
How can you help? Apart from helping fund our project, you can share the Kickstarter campaign and the demo around with anyone you think might be interested. This is definitely the best way to help us.
- F A Q -
Will there be a Mac OS version ?
Update: Yes! We decided to do the necessary in order to port it on Mac for the final version, as it was very often asked.
Will it be DRM-free ?
- Yes, it will be on Steam, but also on itch.io and Gamejolt.
Risks and challenges
The Blind Prophet is a reasonable project in term of ambition; we try to provide the best and efficiently pleasing experience possible. What we really need is time and means in order to polish the game: having extra-voices, professional play-tests, additional animators, etc. It will not be a easy task, but along with your help and our passion and love, we will do it!
We thank you with our deepest heart. See you soon for more great adventure!
TBP team - Ars Goetia - January 2019