Amazing Mouse Kingdom: The Devine Monarch (Canceled)
Amazing Mouse Kingdom: The Devine Monarch (Canceled)
A MATCH-3 PUZZLE FIGHTER, PLAYED ONLINE IN-REAL TIME AGAINST OPPONENTS WORLDWIDE. 3D GRAPHIC CHARACTERS. FREE TO PLAY ON MOBILE & PC.
A MATCH-3 PUZZLE FIGHTER, PLAYED ONLINE IN-REAL TIME AGAINST OPPONENTS WORLDWIDE. 3D GRAPHIC CHARACTERS. FREE TO PLAY ON MOBILE & PC. Read more
I have never liked the mobile game business, I thought it was as simple as the games that has released and got popular as the games from King and Zynga. But then I started to investigate what the performance of the smartphones are today, and it showed me that the 3 last generation is way ahead of the mobile game market.
So I thought... I want to challenge companies that wants to make easy money, by develop and release a revolutionary mobile game no one can call a mobile game in the old sense. Good games to handheld platforms has been out to PSP and Game Boys along time, why not to handheld platforms as your smartphone. I want to release it both too android and iOS at the same time, but I don’t have the money right now to develop the game at all, and I want it in a high standard. I and some friends had tried to develop this game for 3 years, but they betrayed me. I found a outsourcing group that could help me, but they can't work for free.
Main Style & Plot
This project is about a game I call Amazing Mouse Kingdom, AMK for short. It’s a game inspired by old fables with a lot of moral choices. It’s a game fit for children as well as old people, and all between. It’s a game fit for both boys and girls, men and women. The design is inspired a lot of Disney, and the characters is mice. They live in the late renaissance/early baroque time and they are based on old dynasties and kings/Queens. The main characters are from the dynasty of de l’Espina (of The Thorn), how is based on the dynasty of Bourbon. The playable character is Loís XIII de l’Espina and Elisabèt de l’Espin, if you know the history their father Enric IV was murdered. And the majority of the game is to figure out by who, the story has an adult setting and a child setting, because everybody cant handle scary parts.
Combat & Match-3
In the game all combats, called duels is based on a match-3 puzzle fighter, but with either a strategic mode or a casual mode. Both have skills that you use to attack the opponent and a healthbar, when you or the opponent has 0 healthpoints you or he/she wins.
There are a single player mode and an online mode where you play against other players online or by wifi. With a ranking system and weekly tournaments.
The characters and props (Houses etc.) in the game is made in 3D. Other things as the cheesepieces is made in vector. From the beginning I tried to only use 3D, but that was to heavy for my mobile. The characters will have around 1000-4000 polygon, based on the mobile.
Sweet Tunes ♡
The music will be composed by the legendary Japanese composer, Michiru Yamane, composer of many games as Castlevania & Suikoden, for example. The inspiration of the music will be classic game music and baroque music. The instruments will be baroque instruments only, and later I will add lyrics and song.
Fight To Overcome Obstacles
I and my best friend/3D-mentor have tried to create this game before but after 3 years he choosed to betray me and erase our work, I was along time depressed because I haven't have a easy life, I was bullied in school from 1st grade, I got OCD and germ phobia when I was 14, I have been at OCD-treatment home since I was 16, where I was beaten by the staff. I have a diecease that have make me sterile and have low testosterone and growth hormone, I got it at my pre-puberty so I'm short, only 173 cm.
But I have never given up on my life or my dream to create games, I have overcome many obstacles in my life, and this game is about and encourage children & adults to fight to overcome their obstacles.
In the future I hope to work with franchises as Star Wars and A Song of Ice and Fire. As well as own titles, as le Révolution, World of War, Mijn Oom de Tovenaar (My Uncle The Wizard), World of History, etc. And I have some sweet ideas of how to change PC/Console game as well in performance and make more advance games as well.
Masion de l'Espina (Main Family),
I Hope You Will Back This Project To Make It Possible And Change The Future.
Jean Philippe N. Coeurlion
Risks and challenges
One of the greatest treats I can think about is greed. It's a strong power in today's video game industry, in other industries to. How I will overcome it,
1. I will never sell my product, not for 1 billion or 100 billion or even 1 trillion dollars. To sell my game would be evil against the players because the new owner may change things the players like.
2. I will always value the community over the income. To make the player have fun is more important then to earn money. To make people play and enjoy my games is my dream.
3. I will always listen to the community's opinion and weigh it against my own. A game is nothing without satisfied community.
Other treats are the marketing, I have not handle things as marketing before. But I have some contact with PewDiePie. So I will ask him to play it on his YouTube chanel if he has time, otherwise I most go the ordinary way with banners and commercials.
Otherwise I don't see any big challenges at this time.Learn about accountability on Kickstarter
- (35 days)