The Great Insert Battle: Production Update 11
A good day to all you residents of Gloomhaven!
First of all, I would like to apologize for the delay in the update. Conventions always mess with my schedule, and BGG Con was no different. There's just no time to write when you're up until 3 in the morning playing board games.
But anyway, right up-front I will tell you that we are still in production unfortunately, but I expect it to be finishing up very soon, and to still deliver your games in January.
So with that said, sit back and let me tell you a story about our insert. All the way back in June when we first sent all the files to the printer, we gave them a mock-up of what we wanted the insert to look like. It was something like this:
It might be a little hard to read, but the big upper left space is for storing all the monster envelopes, stat cards and ability cards. You can use the larger stat cards to index the smaller decks of ability cards, and there's even enough room to sleeve the ability cards you will be shuffling. It would look something like this:
Then going across the top, the next column has a space for tokens (not all tokens, mind you, but some of the important ones), sleeved battle goals, and sleeved attack modifier cards (the players' attack modifier cards will be expected to go in the character tuck boxes, but this space holds the monster deck and the deck of additive cards - curses, blesses, etc.).
The next column has space for all the item cards, the random item designs and the random side scenarios (unsleeved, since items aren't shuffled and the others shouldn't be shuffled more than once). The next column is for personal quests, road events, and city events, and the last space in the upper right is for sleeved random dungeon cards.
There also, of course, is a space for all 17 character class tuck boxes along the bottom, and all 18 miniatures in separate boxes along the right side.
So over the many months of production, we repeatedly asked for an update on the insert and whether there were any concerns with it, but we were told it was fine and not to worry about it - that it would be addressed once printing other components was finished, so those components could be used in the design. To me, what we were capable of with the insert should influence what we can do with the rest of production, but I couldn't get any traction on the issue.
So, yeah. Cut to two and a half weeks ago when it seems the factory finally even looked at our design for the very first time, decided it couldn't be done, and sent me a picture of what they would like to do for the insert.
I'm going to show you the picture, but I just want to warn you that it made me very, very angry. Are you ready?
Perhaps you are having the same reaction I had. Is this real? Is it a joke? Unfortunately, it was very much real.
This spurred on a week-and-a-half-long discussion about getting this horrifying insert to someplace similar to what we wanted. During which time nothing else was going on. We could have easily had this conversation a month or two ago, but they refused to address it until the last minute, and the whole ordeal was infuriating.
I will spare you the gory details, but, in the end, after wasting a bunch of time, the factory realized, that, oh, I guess we can make what you wanted after all. This is the latest result of their work:
As you can see, it looks about the same as the original, with some of the smaller features taken out. I am hoping that this will be the last of the troubles with the issue, but I have yet to hear back from them about how the actual molding process is going. I expect it to be done soon, then we just have to print all the inserts, assemble everything and get them on a boat.
And just for the record, I don't mean to disparage the factory too badly about this. Yes, they fell down super-hard on this issue, but overall, they given us very good quality components at a great price that has allowed me to sell you the game at what I feel is a great deal.
So, yeah, that's what has been going on the last couple of weeks. I wish it was better news, but I am glad the insert issue did eventually get resolved. BGG Con was absolutely amazing, and I hope all of you are still doing well in your pre-Gloomhaven worlds.
Until next time!