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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Almost Ready to Print: Production Update 4

Posted by Isaac Childres (Creator)

How are all you residents of Gloomhaven doing?

Everyone (including me) was hoping I would come to you today and say that we are have actually started printing, but, unfortunately, we are just a little bit shy of that. After going through all the proofs two weeks ago, Josh and I made some changes to the files, and that necessitated the factory re-preparing all the files we made changes to, which was most of them.

They worked pretty fast, though, and, as of this morning, all files have been changed and approved. We're almost ready! One last thing to do is approve the assembly of the white box sample. I'm not quite sure what's taking the factory so long to get the white box sample, but I've been assured that I should have it early next week. Once that's been approved, the printing can actually begin!

One other thing that has been long-waited but isn't quite here yet is the skeleton slaying video. Now that Gen Con is behind us, I've finally had time to put some work into it. I actually spent most of today killing poor, hapless undead and yelling out your names. I have about 3 hours of video already and have only made it through the Fs.

There's a lot of alphabet left, but I should be delivering the complete videos to you in the next update, so that's something else to look forward to.

And speaking of Gen Con! It was great meeting so many backers who came all the way to the back of the convention hall to demo Gloomhaven or just say, "Hi." Overall, there was a really great response to the game. Everyone seemed to have fun exploring the complexities of the six starting characters. The demo scenario ended up very easy, though, and I hope that didn't give people the wrong impression of the game. With so many people wanting to play the game, we just didn't have time for full 2-hour demos.

Above is a picture of one such demo, complete with the figures painted by Jason Frowde and a beautiful 3D board created by backer Bum Yong Kim. I almost felt bad including my homemade, not-at-all final monster standees on the board with all that cool stuff.

So there it is. Expect more excitement in the next update! A white box sample! Skeleton killing videos! And an announcement that printing has actually started!

Mark Picklesimer, Nakano, and 74 more people like this update.


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    1. Ryan Michael on

      I'm gettin antsy. Just got a new set of model paint, and backed a metal coin kickstarter campaign to add to the experience.. pretty stoked.

    2. Simon Cooper

      That is some great work on the 3D terrain board. Very nice.

    3. Simon Cooper

      That is some great work on the 3D terrain board. Very nice.

    4. Ravendas on

      It looks like they used the hex floor, ruined fieldstone walls, chests from the cavern accessories mold and wood walls from one of the newer wood planks molds. Each mold costs something like $26-$33us, with good plaster being pricey with shipping as well, not counting the time needed to make it all, so it's quite the investment to make something like this. It's a hobby unto itself.
      The spike traps look custom made (toothpicks in clay or something), and the sarcophagi I'm unfamiliar with

    5. Ravendas on

      That board is Hirst Arts. It's a set of molds (well, a hundred+ now) that you cast with high end plaster, pop them out, build things like lego (except with glue) and paint it up.

      It's a lot of work, but much cheaper than just buying tiles, plus you get the freedom to make them in whatever designs you'd like.

      I have a dozen or so molds that I've used to make D&D dungeon tiles, Mordheim buildings and Necromunda terrain with.

      Most of it is meant for a square grid, but there are hex tiles like seen above.

      Check out for more info

    6. Andrew J Swegler on

      i'm crazy excited for this game! if it does ship in october i doubt i'll be able to wait another month, but do you plan to go to BGG con in november and running demos?

    7. Missing avatar

      David Di Muro

      So great to see your journey in the last leg. This has been a truly epic Kickstarter. The product, the comms, the anticipation. Kudos

    8. Kristian Törnkvist

      Well. the grid system no. That walls, doors and crypts for road to legend will :D

    9. ionas on

      Kristian well I don't think it will but D1E is still a gem! Recently played the old Doom... really very hard but great.

    10. Kristian Törnkvist

      I want that board too. That will almost work with old Descent 1 too.

    11. Isaac Childres 4-time creator on

      Alex, we're still estimating October, but chances of being in time for Essen grow slimmer.

    12. Missing avatar

      Nathan Moore on

      ok seriously ... how was that board made??? I want to make one now!

    13. Missing avatar

      Alex Florin on

      Thanks for the update. Is it to early to estimate on a timeframe for shipping to backers?

    14. Isaac Childres 4-time creator on

      Weird that none of the text formatting is registering. Sorry about that.