Crossing off the To-Do List: Post-Kickstarter week 27
Hey there, residents of Gloomhaven!
I greet you with the typical news this week that the project continues to chug along. I've told quite a few people over the last year that I think Gloomhaven is the most content-heavy single-box board game ever created. I know when you add in expansions, stuff like Descent is probably bigger, or maybe you all can think of something more massive, but, still, given the enormity of the this project, I think we're doing pretty well getting everything wrapped up over here.
Two weeks ago, I said that it would take me about two weeks to finish all the little things left to do, and I'm fairly happy with that assessment. Here's the to-do list I made for myself at that time:
- Refine balance of class ability cards and perks
- Organize/finalize attack modifier card files
- Edit town and road event files and finish writing them
- Develop secret information and insert it into the game
- Finalize item cards
- Finalize battle goals
- Finalize personal quests
- Finalize monster ability cards
- Refine balance of monster stat cards and design the remaining bosses
A pretty hefty list, considering the huge amount of cards we're working with, but I am pretty happy with my progress. I still need to refine the perks a bit, write a few more event cards, and do the bulk of the last bullet point, which is what I am spending today and the rest off the weekend on.
After that, I will turn my gaze to the monstrous scenario book, and I will defeat it.
So, the main thing I wanted to share with you all this week is the entirety of the character ability cards, now that they are more-or-less finalized. Yes, all 504 of them.
So first of all, allow me to warn you about spoilers. If you click the first link below, you will enter a folder with six PDF files for the six starting classes. The second folder has eleven files for the other classes. Each files is named "XX Cards," where "XX" is a two-letter abbreviation for the name of the class. I figure that should protect you sufficiently from classes you don't want to know about, but still allow you to find the classes you already know about.
All right, so, as I've already managed to mention a number of times already, there are lots of cards in this game, and the reason I'm sharing all of these with you is just to get as many eyes as possible on these cards to minimize the risk of typos showing up in the printed game.
So that's what you're looking for: typos, inconsistencies in wording or layout, stuff like that. I'm not so much interested in whether you feel like a particular ability is over-powered or under-powered or whatever. It's a complex system, so you'll just have to trust me on stuff like that.
And I know the background graphics are a bit grainy - that's just to reduce file sizes.
Also, once again I'd just like to humbly thank play testers Mathew and Marcel for blazing the trail on getting these cards edited and standardized.
So over on Josh's end, he has spent a lot of time putting unique numbers on every card in the game (you can see them at the bottom of the character ability cards). We wanted to get everything numbered to make it easier for all of you to check if any of the cards are missing from a deck and communicate to me what cards those cards are. We'll be doing a separate numbering system for the two card sizes in the game to keep the numbers to three digits.
We also wanted to share some more of the scenario location stickers that Josh has been working hard on. There are 95 of these to scatter all across your world map.
These will all have titles obviously, but I didn't want to spoil anything for you.
And that's it for another week of Gloomhaven! Do you like how I slipped in that bit about secret information? You're all going crazy wondering what that is now, aren't you?
Until next time!