Plugging Along: Post-Kickstarter week 16
Good day, residents of Gloomhaven!
Things continue to brew over at Gloomhaven headquarters (AKA my apartment). We're beginning to see the light at the end of the tunnel here, I think, so while there is a lot of work left to do, I'm confident in our ability to get it done in a timely manner.
I've only got a couple things to share with you this week, so I'll try to keep it short. First of all, Josh sent me over the layouts for the random dungeon deck, which I explained in detail here.
So we've got a monster card:
And a room card:
Resulting in a Ruinous Sewer. I hope you'll notice that we're also reworking the normal/elite designations for the monsters that you last saw a couple weeks ago, from partially filled circles to color-coded bars. I think these are much easier to understand at a glance, which is important. Of course you'll still need a key the first couple times you set up, but that can't really be avoided without cluttering up the space to an unmanageable degree.
I've been spending a lot of time with the minutia of tuning high-level ability cards. That's nearly done, though, so very soon I'll be shifting focus to finishing up the rest of the scenarios and getting them all properly laid out.
Very soon I'll be getting a bunch more scenarios up on the Tabletop Zen site along with new items and all character classes with abilities up to level 9 (max). If you are interested in play testing, just send me a message and I'll hook you up.
Lastly, I just want to thank you all for voting in the BGG poll. It is unrealistic to think we'll pull ahead of 7th Continent or Scythe, but I am elated Gloomhaven is at #3 (over 1000 votes!) and I'm just happy there are so many people looking forward to getting the game into their hands.
It will be well worth the wait, I promise! Until next week!