Lots of Stuff: Post-Kickstarter week 14
Hey there, residents of Gloomhaven!
How is everything going with you? Are you having a good 2016 so far? I'm pretty tired, but that comes with the territory when you're trying to get a massive board game project done in a timely manner.
Sometimes I sit and reminisce about working on Forge War, where I came up with a solid set of mechanics, tweaked it a bit, and then was largely done from a creative perspective. I was done with the mechanics for Gloomhaven ages ago, but there always seems to be more stuff to do, more items to make and events to write.
Not that I'm complaining! It's great fun, but I get stressed a lot about whether I'll be able to get everything done in a timely manner. I want to get you guys your games!
So what have I been up to exactly? Well, as I said last week, I spent some time planning out every detail of the game to get a comprehensive and accurate list of components to the manufacturer, which has been done, so that's good.
That also means I can give you a fairly accurate estimate of the number of cards in the game for those who want to try to sleeve it all. Are you ready?
- 668 standard size (2.5"x3.5") cards and
- 962 mini Euro size (44mm x 68mm) cards
Those counts might change a little bit, but they should be pretty accurate.
For those of you who maybe don't want to sleeve all of that, but maybe just some of it, I can break it down a little more for you:
- 504 player ability cards (standard) (shuffled in short rests)
- 140 event cards (standard) (shuffled when new events are added)
- 24 career goal cards (standard) (shuffled once)
- 454 attack modifier cards (mini) (shuffled once or twice per scenario)
- 232 monster ability cards (mini) (shuffled once or twice per scenario)
- 252 item cards (mini) (not shuffled)
- 24 battle goal cards (mini) (shuffled once per scenario)
I hope that info helps!
I've also been working hard getting events written and laid out in the card templates. The events have been a major hurdle for me because of the large amount of writing required.
I have summaries of them all written, but I've been hesitant to go in and do the actual writing. I've spent the last 2 days working on nothing but that, though, and I've got about 30 completed so far. That seems like pretty good progress to me, so hopefully by next week I can tell you that that hurdle is behind us.
Except for the editing, of course. But I have officially hired on a professional editor to help out with that, so that shouldn't be too much of a hurdle either. He's taking a look over the rule book now, but soon he'll be looking over all 1630 of those cards as well. Should be a good time.
In other corners of Gloomhaven production, Josh has sent me the template he's made for the scenario book, which is looking pretty good.
I know that's probably unintelligible, but you can find a bigger version here. Not all of it is final, but I think it is looking pretty slick!
Álvaro is of course still hard at work on the map tiles. He has about 2/3 of them done at this point, which is great. He'll still need to work on the overlay tiles after that, but that should take less time.
So, hey, is a feeling of anticipation coming over you? Like, would say you anticipate getting a box of Gloomhaven goodness delivered to your doorstep? There is a thing over on BoardGameGeek where you can vote to such effect. Nominations are open for another day, so get in there while the getting is good. Then there will be an official voting period after that, so I will probably bother you about this one more time.
But that is all I have to say for now. I hope reading these updates bring you some amount of good feelings to keep you warm during these winter months. I will talk to you again next week!
Oh, right, and what are your feelings about the new header image for the page? I like it, but my wife says it's too busy.