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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

A New Year: Post-Kickstarter week 13

Posted by Isaac Childres (Creator)
44 likes

Happy new beginnings to all the residents of Gloomhaven!

We have entered a new year, and this will be the year that Gloomhaven will arrive at your front door, eager to be ripped open and explored in a grand and epic fashion. Are you excited? I'm excited.

Unfortunately the holidays have taken their toll, and there's not too much new to report this week. To be honest, I blame Pandemic Legacy. Since last week when it entered the household, my wife and I have been playing it obsessively, and 14 games later (which is, like, 2 per day), we have finally finished the journey and can get back to our normal lives.

I have been working mostly this last week on compiling a complete list of components for Gloomhaven. I know that sounds like something I should already know, but in actuality it involves planning out every scenario, every event and every item that has the possibility to appear in the game, so it's a bit more involved than just ability cards and whatnot.

I'm close to getting it all squared away, though, and when I do we can move forward with producing a white box copy of the game. A white box copy is just a set of all the components without the actual art elements on them.

One of the biggest hurdles we're going to face before production can begin is figuring out how everything is going to fit into the box, both when it initially ships and when people want to keep things organized during play, so the sooner we can get all that figured out and get the custom insert molded, the less chance we'll encounter a delay because of it later.

Even if we've been a bit delayed in getting all the content produced to be printed on the components, we don't need to fall behind on getting the components organized, which will streamline the process later.

Oh, and I'd also just like to give you the regular obligatory comment of: "Alexandr just sent me another batch of item art. It is jaw-dropping. I am so lucky to have him on the team."

I guess that's all there is to say for now. There should be a lot more major progress to report in the coming weeks. Stay warm! (Or cool if you live in the southern hemisphere!)

Comments

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    1. Kristian Törnkvist
      Superbacker
      on

      Ah sorry. i lined something completely different cause my keyboard acted up. This is ofc the link. https://boardgamegeek.com/geeklist/201632/20-most-anticipated-games-2016-nominations-are-ope…. If you can edit it Isaac please edit the first out.

    2. Kristian Törnkvist
      Superbacker
      on

      Never mind Radho (even though i love his reviews). You are now the nr 2 most anticipated game of 2016 after Scythe!!

      The link is for the voting to the annual bgg list of most anticipated of the year. you are currently in second place :D https://www.youtube.com/watch…

    3. Isaac Childres 4-time creator on

      Tim, I would love to do that, but I can't guarantee it. There are a lot of cards and limited box space.

      Robert, I'm still working this out with my manufacturer. He seems to think that putting the minis in the envelopes won't cause any problems, but we'll be investigating that further.

    4. Robert Kamphaus II
      Superbacker
      on

      Wondering how the hidden components will be packed myself. While the character mat and cards could fit into some kind of envelopes, the minis would be tricky to fit in with them. Will the hidden minis be in small boxes with the same letter as the envelopes or something else?

    5. Tim on

      talking about games that come with custom inserts, can you guys please one of those rare but smart designers that take into account some of us like to put all almost every card in sleeves

    6. Isaac Childres 4-time creator on

      Yes! I'm pretty excited about that.

    7. Marty McFly on

      I'm with Rahdo - my #1 most anticipated game of 2016.

    8. Missing avatar

      Gary Colgrove on

      Did you see Rahdo's list of most anticipated 2016 games? Gloomhaven is #1!

    9. Missing avatar

      Gary Colgrove on

      Did you see Rahdo's list of most anticipated 2016 games? Gloomhaven is #1!