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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Two Months Out: Post-Kickstarter week 8

Posted by Isaac Childres (Creator)

Dear residents of Gloomhaven,

Thanksgiving will not stop me. It's a little late, but I've still got a weekly update for you! Let's get to it.


I will just admit right up front that my part of this project has not been doing too great these last couple weeks. Between BGG Con and Thanksgiving, I feel like I haven't gotten nearly enough done to stay on schedule.

When you look at the days on a calendar, you're like, "Yeah, sure, no problem." But then when you get into the thick of holidays and conventions, time gets eaten up. I know I'm sure to lose some more time over Christmas and New Year's, as well.

So, look, the deal is that stuff is still getting done. I'm doing a lot of scenario creation and I'm still getting writing done on all that as well, it's just not at the pace I'd like, and overall it just doesn't look like I'm going to hit my target deadline.

So I'm officially pushing back the delivery date from May to June. The last thing I want to do is stress and rush the project and send it out before it's ready. That just creates an inferior game with lots of mistakes that create headaches for everyone.

I wanted to tell you as soon as it became obvious to me, but still I apologize for the delay.

On to happier things!


Alexandr is officially done with all the monster art. He had been interspersing some of the stretch goal stuff with the item art, but I have all the monsters in and now he's continuing to making huge strides through all the items that need to be created.

And I could not be happier with all the monsters. They look so great! (The items look great too, of course.)

Álvaro is continuing to work on the smaller map tiles. He's got a surprising number finished already and they all look great. I've already showed you the cave and wooden building environments, so here are some outside and stone building environments:

I'm pretty happy!

Graphic Design

No major updates from Josh this week. I'm sure he's busy with Thanksgiving as well.

He did finish the final versions of the character sheets, which have space for 15 perks and use multiple check boxes to signify being able to take the same perk multiple times.


All right, we fixed the mistake last week and I can now show you the completed Cragheart sculpt.

This means sculpting is 100% complete, which is pretty cool!

And I think that's all I have to show you. Play testing got off to a bit of a slow start because of the aforementioned convention and holiday issues, so if you are interested in getting in on that, it is certainly not too late. Just read my update from a couple weeks ago.

Also if you want to read a full account of my time at BGG Con, I wrote up a long piece about it on my website.

All right, again, I apologize for the delay. I want you all to get the game as soon as possible, but I also want to deliver you the best game possible, so sometimes rough decisions have to be made.

Until next week!


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    1. Gary Kressner on

      Thanks for the update Isaac, it is good to see a developer who has the wisdom to take creative breaks - enjoy these holidays, and reconnect with friends and folk

    2. Paul Stone on

      I am thrilled by the amount of unique scenarios you have promised for this game. It shows your commitment to giving us value for our money. When you described the amount of text as the equivalent of a NANOWRIMO novel I was impressed but worried about the sheer challenge for you as a writer. I'm glad to see that your stressing quality over schedule at this point. As a happy owner of Forge War, I know you understand what quality looks like. Keeping us "in the loop" as to slips in schedule is the right way to go. It not only allows us to adjust our expectations relatively painlessly, but it also lets us know that you are managing the production closely enough to know that you need to adjust the delivery date. Keeping a large project with lots of moving parts on track is amazingly difficult. There is always the temptation to be in denial as individual tasks bog down. You think you may be able to make up time somewhere else, and that seldom happens. You're doing it right! Make your best estimates, adjust them as the work gets done, keep your standards high, and keep the customer informed. Short delays are forgotten, poor quality haunts you forever! Enjoy the Holidays! We are happy to be in this together.

    3. Andreas Lieberoth on

      I absolutely understand. We always underestimate time. Shifting by only a month even seems optimistic

    4. rashktah

      If this Kickstarter will be anything like Xia (at least I am looking forward to it as much as for Xia in times long gone) I believe that this won't be the last delay we'll be facing. But with a game like this I can wait a few extra months - Gloomhaven has to be awesome, there's so much potential in it! :D

    5. Nakano

      Delay is ok - even a longer one. I'm especially looking forward to well-written story scenarios so I don't want those to be rushed. Having external proofreader would also be quite helpful to ensure the best quality possible.

    6. Tim De Smet on

      Take all the time you need to get this baby ready ;). One month delay is nothing, havent gotten a single KS on time.

    7. Isaac Childres 4-time creator on

      Thanks for the encouragement and suggestions on the character sheets!

    8. Ian Wright

      Actually, looking again, using the black numbers may still work; it's just the quotation marks which are confusing.

    9. Pasquale Cirone on

      I can certainly appreciate the fine job you and your colleagues are doing. Like many have said, I'm not sweating the additional month to the delivery. Seems that your schedule is incredibly tight (judging from the stress coming through several of your posts).

    10. Ian Wright

      I love the weekly updates - absolutely zero concerns about this project. If it gets delayed in order to make a superior product, then I'm all for it! Those minis and artworks look brilliant, but as Matthew Kameron said: the cards checkboxes look cluttered.

      The added quotation marks - in fact in some places it looks like you're actually saying "inches" when they appear after a number. Consider writing numbers in full where it isn't a symbol - so the amount. Such as "Remove four +0 card" (leave the +0 as the symbol). This easily removes some inherent confusion and clutter. See if you can get them to be all single lines too.....although this may be a little more difficult.

      All looks amazing, and thanks for the early notifications of possible delays!

    11. Otter

      Get used to apologizing for delays! The only thing predictable about KS schedules is that there will be a delay on a large project. I have no problem waiting as long as it takes to make sure the finished project is as great as you've envisioned it.

    12. Matthew Simpson

      No worries on the date! You're being very communicative and up front, I'm sure it'll be fantastic :)
      Happy holidays!

    13. Missing avatar

      Matthew Kameron on

      Graphic design of cards:
      The multiple checkboxes is good, but the abilities still look cluttered. My suggestion is this:
      * Remove the quote marks on abilities " " since they just look confusing
      * Remove the words MUDDLE, IMMOBILISE and PUSH. The symbols should be enough.
      * Replace the number value 1 or 2 with the word one or two.

      This one would then look like:

      * Remove four +0 cards ---- the +0 would be an icon
      *** Replace one -1 card with one +1 card ---- again, the -1 and +1 would be icons

      It would be much clearer and easier to read.

    14. Jasen Jones on

      I always prefer quality, even if it comes at the cost of timeliness. Keep up the great work!

    15. RavenMad on

      As others have said, don't sweat the date being pushed back, Isaac. A month or three isn't going to make any difference except to the quality of the game. Which is looking awesome going by all the new artwork, btw! Really loving seeing these updates. And that Cragheart - it's the best sculpt yet!

    16. ionas on

      The character sheets could take some work, but you are probably still testing the gameplay on them?

    17. Missing avatar

      Smud on

      The tiles are great! Just wondering if the transition to the other tiles will look smooth, but you'll probably have checked it... The delay is no problem, at least for me. I rather have the game later then have a unfinished game!

    18. ionas on

      Take your time on scenarios. A warning: The tiles look so good, if you don't manage to create awesome scenarios, I ll rip em out of the game and create my own one utilizing the tiles :p.

      Man.... incredible!

    19. Missing avatar

      James Andersen

      You've got 386K of our dollars.

      Always remember that. It should be the first priority

    20. chang on

      WHAT?!?!?!? IS DEALY ONE WHOLE MONTH?!?!?!? how dare you?!?!?!

      dude dont stress so much, thanks for letting us know, but no need to be sooo stress about it :)
      all the mini are done??!?!?! nice! that one looks awesome! if the quality of all the mini is kept as what we have seeing that is absolutly great, I went with only standees, but people getting mini are getting great stuff (make me almost jealous)
      great art, cant wait to play this :)
      happy Thanksgiving, Xmas and new year :P

    21. Weresheep of Sin AKA Stefan

      oh ... and I completely forgot: those map tiles and the miniature sculpts ... and for the matter all the artwork I have seen ... look awesome.

    22. Missing avatar

      Jon Stoltenberg on

      I have to agree with those who have already posted. Take the time needed to make Gloomhaven the best legacy game on the market! (Pandemic-who?) I figure you wouldn't delay the game unless you feel it needs the extra time. I want a superior game and I am willing to wait a little longer for it!

    23. aron aka jello on

      No sweat Isaac.. as Weresheep said, most of us on Kick expect the posted date to be a very rough estimate. Shipping a bad product is forever, so do it right.. just try not to take an extra year or anything. =D

    24. Weresheep of Sin AKA Stefan

      One month delay is nothing ... this is Kickstarter so even a delay by three months would be "on time" for me. Take your time and create something that you are proud of (and I know we will enjoy it tremendously).
      Great communication from your side. Letting backers know things like this early enough is - to me - the key to keeping them happy.

    25. Missing avatar

      Tom on

      But my birthday is in May!

    26. Stuart Lister

      Totally support this decision Isaac, and I appreciate you letting us all know up front. With a game of this scope, I personally would rather it took longer and was done right than for it to be done to a tight deadline and turn out to be a lesser game than it could have been otherwise. I'm confident I won't be the only one thinking that way.

    27. Stuart Woltkamp-Moon on

      No worries, dont stress over this too much. 1 extra month and we end up with a better game and a less exhausted designer :P