Share this project

Done

Share this project

Done
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Lots and Lots of Cards: Post-Kickstarter week 4

Posted by Isaac Childres (Creator)
58 likes

Residents of Gloomhaven!

Well, it has been a whole month since the end of the project. How are you all doing? I hope you are holding up well despite the Gloomhaven withdraw.

This last week has been super-busy over here, so let's get into it.

Content

I feel like like I got a lot of content finished last week, but I'm still sort of in the middle of everything, so it's hard to show you finished products.

I have completed the large majority of the monster ability cards added through stretch goals. Remember that a 7th and 8th card got added to each deck, so the past couple days were dedicated to getting those done. There's still a few more monsters to do, but you can at least see the decks featured in the demo scenarios on Tabletop Zen.

I had a lot of fun with these, taking the opportunity to create interesting new abilities rather than just duplicating previous abilities. This should give the monsters a lot more variability and make them more fun to fight. I also got the reshuffle symbol on all the pertinent cards, so you can experience that mechanic on Tabletop Zen as well, instead of just running through all the cards in a deck.

I also spent a lot of time developing more character classes - assigning perks and creating ability cards. Like I said, I'm sort of in the middle of this, but by next week I'm confident I'll have all the classes with their abilities and perks fully flesh out to at least level 5.

Then I can start up play testing again! Stay tuned for next week if you're interested in that.

I just want to say that I am really excited about some of the advanced character classes. I'll refrain from spoiling anything here, but I love all their crazy abilities, and I really feel like they'll offer lots of entirely new ways to play the game.

Oh, and one other thing that is happening with content: I'm going to be joining a National Novel Writing Month group during November. For those who don't know, National Novel Writing Month encourages authors to write an entire 50,000 word novel during the month of November.

Now, of course, I'm not actually writing a novel, but I've got story text for 80+ scenarios to write (minus the ones I've written), which could very easily total more than 50,000 words. So I'm going to use some group motivation to get as much of that as possible done next month to give plenty of time for editing.

If the group is okay with me not exactly writing a novel, I guess...

Graphic design

Not only has Josh been keeping up with me churning out all the templates and perk graphics for all the classes, he's also tackled the monster envelopes - another major stretch goal.

What do you all think? I think they look pretty great! You've got the stats of the appropriate level displayed and areas to track six monsters' health and condition.

Six spots should be good for most monsters, but some monster types are a little more prolific, though, and have up to ten standees, so each game will come with four of these 6-space envelopes and one 10-space envelope.

There's less area in each space here, but more prolific monsters are typically easier to kill, so less tracking will be necessary.

Oh, also I wanted to let you know that I talked to my manufacturer about doing clear stickers for the locations on the map so they are easier to match up with the background. He's getting a quote for it, and if it's not too much more expensive, we'll get that done.

Art

Alexandr sent me the rest of the starting items (and is now working on more), but since these are the last item images I'll be able to show you without spoilers, I've decided to just show them to you one at a time. So here is a mean-looking war hammer!

There is one serious art matter that needs to be discussed, though. Josh informed me soon after the Kickstarter ended that he wouldn't have enough time to do map tile art like we had planned. I didn't think it was that big of a problem and went about looking for a new artist who could fill in.

Unfortunately, it's taken a significantly longer amount of time to find a replacement artist than I had anticipated, and, given the large amount of map tile art that needs to be done, we may be looking at a small delay in the production schedule.

We should definitely have the artist issue resolved in the next day or so, and next week I'll have a better idea at what sort of delay we're looking at, but I wanted to let you know about the issue now, as soon as I realized it might be a problem.

Miniatures

All the advanced character sculpts are still at the master mold maker, but James has just sent me the armatures for the Mindthief and Cragheart.

Sure, they may not look like much now, but very soon they will be covered in plastic and putty and look awesome.

I'm really happy that the sculpting process for all the miniatures is nearly complete. The production of the miniatures is what will take the longest at the factory level, so the sooner we can get all the masters to the factory so that they can start making the plastic molds, the less we'll have to worry about later, which is great!

All right, well, I guess that's it. One of my favorite video games, The Binding of Isaac, just released some new DLC today and I am super-excited about it, but I've really gotta get some emails answered and get more work done finishing all monster ability cards before I sit down with it. I'm not sure I'll be able to resist...

Anyway, have a happy Halloween and I'll see you next week!

Pete Thane, Yaqoob H AlSharrah, and 56 more people like this update.

Comments

Only backers can post comments. Log In
    1. Isaac Childres 4-time creator on

      Thanks Johannes.

      Pepe, the envelopes will made of card stock, similar to the rest of the cards in the game.

    2. Missing avatar

      Johannes Bartosch on

      Hi Isaac, happy Halloween, hf playing Binding of Isaac, I will do the same ;)

      Don't sweat the little delay.

      I and I think the vast majority of backers don't care for waiting a few months longer and in return getting a better produced game.

      Just don't rush the tiles. To me they are one of the most important parts of boardgames, please take your time to get them right, because without well designed tiles the atmosphere of the game can fall apart pretty easily and that would be a shame, considering all the effort that has gone into creating the world, setting and atmosphere so far.

      Btw. there is a topic on the BGG gloomhaven page that talks about game-tiles and what people find important in them. It would be cool if some aspects you find important as well can be told the new designer from the get-go, just to make sure you are on the same page and keep the process as efficient as possible.

      I don't mean to be disrespectfull and tell you how to handle your project, it's just that the tiles are extremely important to me so I guess I get a little bit overcautious in this regard, which is most likely uncalled for, given on how well you are handling this all from the beginning.

      Happy Halloween again to everyone!

    3. Pepe on

      Isaac, what are the envelopes going to be made of? Paper or cardboard?

      If they are not very thin maybe you can make them double sided and put only four in the box. That way it would also be possible to use more than one 10-spaces envelope in a scenario.

    4. Pepe on

      Lars, there was another thread discussing the enemy stat cards where I proposed something similar to the very cool image you have posted. But Isaac and Josh prefer the triangular design.

      Here is the link in case you want to have a look at the other thread:

      https://boardgamegeek.com/article/20426423#20426423

    5. Maverick on

      I don't know--the armatures remind me of a certain Aeon Flux episode.

      Awesome warhammr < --- that's for Alexandr.

      Here's hoping for the clear map stickers.

    6. Reed Dawley
      Superbacker
      on

      The mindthief looks so thin, someone get him a clay sandwich!

    7. Missing avatar

      Sleet
      Superbacker
      on

      Thanks for the update! Those envelopes do look beautiful.

    8. Missing avatar

      Neva Kee on

      Thanks for the (as always) informative and interesting update! The left armature looks like it could become a mini of your pose in your avatar here on KS :)

    9. Leonce on

      Great update! Thank you.
      I too am totally fine with some delay, Isaac, if it is needed to achieve what you want for the game to be the best game possible. The tiles are a very important factor of the visual appearance and a main carrier of theme and atmosphere. So I gladly wait if this is needed and would enourage you to not try to find a rushed solution only to prevent delays.
      My understanding also comes by the great transparency and honesty about the design process and development of the game.For me it really keeps building trust in you when I read updates like this. This project is not about just getting the game as fast as possible but about the journey.
      Fortunately Josh still stays on the team and continue his work on the remaining parts he is doing as we can see with the neat looking envelopes.
      Oh...and wow, awesome-looking Warhammer btw.

    10. J. Gillespie on

      Thanks for the update Isaac! Time to pull out the tweed coat, fingerless gloves, and old typewriter.

    11. Gunther Schmidl on

      Can I have the armatures instead of/in addition to the miniatures?

    12. Bartosz Tomala on

      @Isaac I bet that majority of us are perfectly fine with delays, as long as they result in improved quality of the game. So, don't worry, take your time with the new artist and make sure everything is top notch. We'll wait (more or less patiently). :)

    13. Isaac Childres 4-time creator on

      Lars, thanks for the link. I hadn't seen the second page of that thread. I like the idea, but I am still happier with the current format. It gives more space to designate special abilities for normal and elite monsters separately.

    14. Missing avatar

      Lars Gautier on

      Hi Isaac,
      great work and good to hear from you every week!
      I suggest the envelopes to match the size and format of the player mats (with monster cards divided in squares), I put an example on the Gloomhaven BGG forum "https://boardgamegeek.com/thread/1436967/art-square-monster-cards/page/2".
      The deluxe version would be to have the front of the envelope covered with the same punch board material as the player mats and to have little wooden cubes or even better the custom wooden bits (red blood drop, green poison drop, blue stun flash ...) to fit into the cutouts on the envelope (the deluxe deluxe version). Would make for worthy opponents (and worthy components of this great game).

    15. Isaac Childres 4-time creator on

      It's not for everyone, but the game play strikes all the right chords for me. I wrote a review of it on my blog about a year ago: http://www.cephalofair.com/2014/12/best-video-games-year.html

    16. Benjamin Tieman
      Superbacker
      on

      Now I'll have to check out binding of Isaac. I've always passed it up in the past.

    17. Benjamin Tieman
      Superbacker
      on

      Now I'll have to check out binding of Isaac. I've always passed it up in the past.