Hearts and Minds: Post-Kickstarter week 2
Hey there residents of Gloomhaven!
It's been hard, but I made it a whole week without all of you. I'm sure you've gone off to other exciting things, but rest assured that I am still here toiling away for you!
So what's happened in the last week since you were here? Well, the big thing is that Josh has put the finishing touches on the world map.
Well, okay, maybe not quite the finishing touches. This map is labeled up to encounter 70, but there will probably be another 15-20 scenarios added on top of that, because of, you know, stretch goals and stuff. Plus we still need to add a prosperity track and space for global achievements to the board.
But you will notice a very convenient grid system, making it much easier to find all the numbers scattered about, and a very lovely insert of the town itself, since there wasn't enough room in the town on the main map to mark all the scenarios.
Now, you may be thinking to yourself that the map still lacks a little color, but that's where the scenario stickers come in. Part of the fun will be adding colorful features to the sparse map you are presented with. By the time you're done, the map will be very colorful indeed and it will be easy to pick out what scenarios you have access to.
Josh will be working on some example stickers in the coming weeks. Also, you can find a higher-res version of the map image on BGG.
I myself have been busy creating content. I did a lot of scenario organization so that Josh could feature the locations on the map.
I also did pretty much everything I put on my list last week, which was very encouraging, since at this pace, I'm thinking we should definitely have everything ready for the printers on time.
So, first of all, I created some new battle goals, bringing the total up to 24:
And then I drafted up some high-level cards for the Cragheart and Mindthief:
The full deck of battle goals is available in both scenarios on Tabletop Zen, and the advanced ability cards for the Cragheart and Mindthief are now included in the advanced scenario on Tabletop Zen.
Like I said last week, these cards are still in the need of some play testing, so if you have any thoughts about balance or whatnot after playing with them, please let me know. Your feedback is always welcome.
I haven't developed perk lists yet for those two classes, though, and I haven't asked Josh to the create the advanced attack mod cards for them yet, either, so if you want to play with one of the new classes in the advanced scenario, I'd recommend using the Brute's perk list for the Cragheart and the Scoundrel's perk list for the Mindthief as a temporary solution.
Perks and advanced attack mod cards for these two classes are certainly on the agenda for next week, though.
I've also developed the full complement of 24 career goals. I haven't written the flavor text for them, though, so that will be something else to do for next week.
Next week I also plan on more fully developing some of the other more advanced classes that still need work. These are mainly the classes that were unlocked through stretch goals that I never got around to fully developing before the Kickstarter launched.
In the art department, Alexandr has sent me more monster art, and it is all amazing. He's also started to work on some more items, as well. See if you can identify these images from the starting item list:
I have never seen such amazing-looking potions. I'd be admittedly a little scared to drink them, though.
With all the edits made to the miniature sculpts, they are now in transit to me. Next week I'll be making masters of them all and...I was going to say provide more pictures, but they are all the hidden advanced classes, so probably not.
Spoilers make me sad.
Also, I told you last week that I'd put the edits up on the spoiler pages and then I totally spaced, but the image on the main spoiler page now definitely contains the mini of the class that was missing before, and I've also added that mini and the edits for another one to the spoiler page with pictures of the raw sculpts.
Anyway, that's about it for me. I did want to mention very briefly here at the end, though, that the wonderful, beautiful people over at Action Phase Games, who agreed to contribute a side scenario to the project simply because they think I'm a cool guy, have launched a new project on Kickstarter called Kodama.
It is a fast card game about growing a tree to house forest spirits. I got a chance to try it out the last time I was down in Indy play testing games and it was a lovely, entertaining experience.
Okay, back to work! See you next week!