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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Hearts and Minds: Post-Kickstarter week 2

Posted by Isaac Childres (Creator)

Hey there residents of Gloomhaven!

It's been hard, but I made it a whole week without all of you. I'm sure you've gone off to other exciting things, but rest assured that I am still here toiling away for you!

Graphic design

So what's happened in the last week since you were here? Well, the big thing is that Josh has put the finishing touches on the world map.

Well, okay, maybe not quite the finishing touches. This map is labeled up to encounter 70, but there will probably be another 15-20 scenarios added on top of that, because of, you know, stretch goals and stuff. Plus we still need to add a prosperity track and space for global achievements to the board.

But you will notice a very convenient grid system, making it much easier to find all the numbers scattered about, and a very lovely insert of the town itself, since there wasn't enough room in the town on the main map to mark all the scenarios.

Now, you may be thinking to yourself that the map still lacks a little color, but that's where the scenario stickers come in. Part of the fun will be adding colorful features to the sparse map you are presented with. By the time you're done, the map will be very colorful indeed and it will be easy to pick out what scenarios you have access to.

Josh will be working on some example stickers in the coming weeks. Also, you can find a higher-res version of the map image on BGG.


I myself have been busy creating content. I did a lot of scenario organization so that Josh could feature the locations on the map.

I also did pretty much everything I put on my list last week, which was very encouraging, since at this pace, I'm thinking we should definitely have everything ready for the printers on time.

So, first of all, I created some new battle goals, bringing the total up to 24:

And then I drafted up some high-level cards for the Cragheart and Mindthief:

The full deck of battle goals is available in both scenarios on Tabletop Zen, and the advanced ability cards for the Cragheart and Mindthief are now included in the advanced scenario on Tabletop Zen.

Like I said last week, these cards are still in the need of some play testing, so if you have any thoughts about balance or whatnot after playing with them, please let me know. Your feedback is always welcome.

I haven't developed perk lists yet for those two classes, though, and I haven't asked Josh to the create the advanced attack mod cards for them yet, either, so if you want to play with one of the new classes in the advanced scenario, I'd recommend using the Brute's perk list for the Cragheart and the Scoundrel's perk list for the Mindthief as a temporary solution.

Perks and advanced attack mod cards for these two classes are certainly on the agenda for next week, though.

I've also developed the full complement of 24 career goals. I haven't written the flavor text for them, though, so that will be something else to do for next week.

Next week I also plan on more fully developing some of the other more advanced classes that still need work. These are mainly the classes that were unlocked through stretch goals that I never got around to fully developing before the Kickstarter launched.


In the art department, Alexandr has sent me more monster art, and it is all amazing. He's also started to work on some more items, as well. See if you can identify these images from the starting item list:

I have never seen such amazing-looking potions. I'd be admittedly a little scared to drink them, though.


With all the edits made to the miniature sculpts, they are now in transit to me. Next week I'll be making masters of them all and...I was going to say provide more pictures, but they are all the hidden advanced classes, so probably not.

Spoilers make me sad.

Also, I told you last week that I'd put the edits up on the spoiler pages and then I totally spaced, but the image on the main spoiler page now definitely contains the mini of the class that was missing before, and I've also added that mini and the edits for another one to the spoiler page with pictures of the raw sculpts.

Other stuff

Anyway, that's about it for me. I did want to mention very briefly here at the end, though, that the wonderful, beautiful people over at Action Phase Games, who agreed to contribute a side scenario to the project simply because they think I'm a cool guy, have launched a new project on Kickstarter called Kodama.

It is a fast card game about growing a tree to house forest spirits. I got a chance to try it out the last time I was down in Indy play testing games and it was a lovely, entertaining experience.

Okay, back to work! See you next week!


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    1. chang on

      OMG!!! I LOVE this overworld map... cant wait to start this campaign
      great work.. looking great
      ps amazing art

    2. ionas on

      Great stuff. Straggler text update is welcomed. Thank you for everything!

    3. Tim De Smet on

      Really like item art !! The map also looks top notch ;)

    4. Gary Kressner on

      I am amazed at the quality you and your team are building into this game. The map, item art, miniatures, and the combat cards - with their balanced mix of text and iconography - very impressive!

    5. Chris Mibus

      I just reread through and saw that there will be envelopes to hold the secrets.

    6. Chris Mibus

      @Isaac in regards to the hidden stuff, I for one have looked at or read anything about them. (Actually I really have purposely not read much once I decided to back coz it sounded like it will be a cool game to find out fresh when we get it) Will these be seperate in the box so that we dont have to even have soilers when we start playing the game. So all the cards and minis we need to start the game are seperate from the rest of the stuff. Or do we need to know from the start of the game what character direction we are taking?

    7. Jonette on

      Love the map!

      For the cards - could you go up one font size for that smallest line of text?

    8. Missing avatar

      Michael J on

      That map looks great. Good update.

    9. John Dominguez on

      Looks good. Keep the updates coming please even if it's just a nothing new this week.

    10. J. Gillespie on

      Artwork and graphic design are top notch on this project! The game design isn't bad either. ;)

    11. aron aka jello on

      @Josh & Isaac - That's awesome, love it! Thanks!

    12. Isaac Childres 4-time creator on

      Yeah, fair point about the straggler goal. Doing nothing but taking long rests for the entire scenario wouldn't be very fun.

    13. Graham

      Looks great!

    14. Brent Warner on

      Yah, Straggler should probably be worded as "Do not take any short rests during the scenario".

    15. Josh McDowell on

      @aron: there are 5 scenarios in the water section, both in the water and on the islands, which is why I placed it in the top right.

    16. Leonce on

      Thank you for that great update, Isaac! The map looks awesome! I love the idea that it will get more coulorful through the stickers.

    17. aron aka jello on

      Would the inset not be better located down in the bottom right in the middle of the 'dead' area out in the sea? Or are there surprises awaiting 'neath the waves?

    18. Missing avatar

      Cantide on

      Does Straggler mean "the only actions you can take this scenario are long rests", or just "you can't take short rests"?

    19. Missing avatar

      Neva Kee on

      This is really cool and kudos for working at such a strict and organized pace.
      With all that stuff you are creating that is secret, I hope you have enough people proofreading and testing that part of the game. I would propose to help myself, but my time sadly doesn't allow for extensive playtesting like that...

    20. Isaac Childres 4-time creator on

      Well, if by "rats" you mean "Vermlings."

    21. Marty McFly on

      I absolutely love the map board! And it's awesome to see all those scenarios within the town. Please tell me that one of them is sewers filled with rats. :-)

    22. Dave Thomas

      Damn! Those are amazing item graphics! This is going to be a visual feast!