Share this project

Done

Share this project

Done
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Four pies

Posted by Isaac Childres (Creator)
36 likes

Wonderful residents of Gloomhaven!

Well, you did it. You got us to 400% funded. That's right: four pies.

That's enough pies to feed your entire extended family on Thanksgiving. Is it enough for us? The answer appears to be a resounding "NO!"

We continue to rise as we close in on the 48 hour mark. Two whole days to make as many more pies as possible. I'm excited to see what happens.

Stretch goals

But enough about pies. Did you know that Rob Daviau is now officially on board? Risk Legacy / Pandemic Legacy Rob Daviau? I am so super excited about this development. I can't wait to see what will create for us. I can't promise you that he won't tell you to rip up every card in the box, but you have my permission to ignore him.

And how about that Vermling Mindthief? She's coming up pretty fast to round out a full six-class starting roster. As promised, here is a preliminary race/class synopsis for the character:

"Vermlings are a scavenging, animalistic race. They feed off the flesh of the dead, and when they can't find any of that, they are more than happy to do the killing themselves with crude knives and arrows. They are primitive and weak-willed – easily controlled by more powerful races with the right combination of pandering and intimidation. Left to their own devices, Vermlings typically form hunting packs and spend their short lives fulfilling basic needs. Some Vermlings do make their way into human society, but they are universally shunned and feared in such settings, forced to live in dark alleys and feed off scraps.

Often city-dwelling Vermlings will flee to the sewers to escape harassment. There, without their pack to connect with, these Vermlings will form strong bands with the massive rat population. Communication with such a large number of creatures can strain one's mind, though. Where most Vermlings fail, some rise to the challenge and hone powerful psychic abilities to control the swarms. So-called Mindthieves make terrifying opponents through the use of psychic assaults, sharp blades and swarms of tiny teeth."

And however cool that may sound, just wait until you see the artwork Alexandr created for her. It's pretty awesome, in a terrifying sort of way.

New stretch goals

All right, so now let's talk about what's happening past $300,000. There are a couple more things I'd really like to get in the box, but we have to face the reality that, due to the vast number of backers and the extra cost of giving you all more stuff, I need to start spacing these goals out more.

So at $315,000 I'd like to include the Sanctuary of the Great Oak.

"What the heck is the Sanctuary of the Great Oak?"

Well, the Followers of the Great Oak are the most dominant religion in human society, though it is very much more focused on healing and helping the less fortunate than it is on religious dogma. It is probably more akin to the Red Cross than any religion in our world.

The sanctuary functions as sort of a hospital and a temple in the city and players can go there in between scenarios to donate their hard-earned money.

"Why would they do that?"

Well, for one, doing so will allow them to add blessings to their attack modifier deck that could be useful in the next combat. In addition, a certain amount of donations will also raise the prosperity of the town and possibly unlock other exciting events and envelopes when enough money is donated. All of this will be tracked on a separate global notepad.

"And then after that?"

We've got more monsters and bosses at $330,000! Looking over the fan-made submissions, I realized I may need some more monster types and bosses to accommodate some of them. This stretch goal won't affect the judging process, but we may need to make some changes to the winning submissions if we don't get access to more monsters and bosses.

"Anything else?"

Of course there is more! Due to increased development time, I have decided to cap the number of new classes, though. The Mindthief will be the final class unlocked.

I am hoping to get some component upgrades going after $330,000, though. I should be getting an email from my manufacturer today, and then I'll be able to make some appropriate stretch goals for that and also give you all a better idea of the MSRP.

Until then, keep up the good work!

Comments

Only backers can post comments. Log In
    1. Porkins on

      I think you mean Heroscape Rob Daviau.

    2. Missing avatar

      ChiefofCows
      Superbacker
      on

      As always, thank you Isaac.

    3. The Redheaded Pharmacist
      Superbacker
      on

      I don't even like pies, but I like this update. This game just keeps getting better and better. I hope this final push is a big one!

    4. chang on

      BOOM!!! and i`ll like blueberry and the big 3rd pie :)

      LOVE the new SG... The temple sounds awesome.. and OMG NEW TYPES of monster AND 2 new monsters!!! YAY!!! YAY!!! YAY!! thx :)

    5. Michael Paal on

      Ild like a piece of blueberry pie as SG : )

    6. Jesus Berjano on

      Love the new SGs :)

    7. Missing avatar

      Sleet
      Superbacker
      on

      This game just keeps getting bigger and more reactive!

      I'd love to see a full computer game version that manages all these variables for the player, and it'd be pretty neat if certain things (like exactly how much you need to donate to the Sanctuary to unlock the next set of things) could be hidden from the players in a way that's not really feasible when they're the ones doing the tracking.

    8. Ravendas on

      Yeah, I tend to mix and match things. I'm not implying they're the same. Hoping to see the art for her soon!

    9. Isaac Childres 4-time creator on

      We definitely went out of our way to make the Vermlings look and feel different from Skaven, but it may work.

    10. Ravendas on

      That Vermling does sound cool. I have a Skaven figure with some Reaper Ratswarms looking to be used, if there's any powers that create swarm tokens or anything!

    11. Jeroen Paardekooper Overman on

      "Did you know that Vermling is derived from vermin? They just decided to call themselves Vermling, as if that would change anything to their vicious nature!" ~just some spam for my fan-scenario "Changing ways"

    12. Tetora on

      More pies in front of my eyes, but I can't eat any of them. :(

      First off: I'm really excited to see Rob Daviau onboard and expect a lot of him.

      The Vermling sounds great and a friend of mine is definitely gonna love him.
      Was a lil bit sceptic as I read the first part of the Sanctuary, cause, why would we need a red
      cross? As I read further things got better and I'm really excited about it now.
      What got me most excited are more monsters and bosses! You can never have enough of them, can you?
      Mindthief definitely sounds like a class for me, so I'm really looking forward to it.
      Also hope we'll get the component upgrade.

    13. Missing avatar

      Nathan Smith on

      First! Vermling looks great! Might be my first character...