One week left
Man, the last three weeks have just flown by! It seems like such a short time ago that I sat down and asked you all to help me build this crazy world of Gloomhaven.
On the other hand, we're closing in on $240,000 now, and that certainly didn't happen overnight. It took weeks and weeks of hard work from all of you spreading the word and participating in the comments and on the forums.
All of you are turning this project into the best possible game it can be. This game is as much all of yours as it is mine now, and I think that's something a lot of people gloss over when they're hemming and hawing over exclusives and value. They're content to use Kickstarter as a pre-order system where there is no dialogue between creator and backer; where comments are disregarded because the game is already finished and ready to ship.
But you all had a hand in creating this game, not only through your pledge, but also your comments and suggestions, and your awesome fan-made scenario submissions. I think that gives you true ownership of the game, which is something I hope you find valuable.
Sorry, I guess I ended up on a bit of a rant there. One week left! Gotta rally the troops!
Moving on, I've just revealed the next 2 stretch goals for all of you and put them up higher on the page to relieve the stress on your scroll wheel.
First of all, at $260,000, each character class will have 3 new perks made available on their perk sheet, bringing the total up from 12 to 15. I felt at high levels it was possible to max out your perks, giving less incentive to continue achieving battle goals, so I decided that adding 3 more would be a very good idea.
I estimate this will also add around 50 new attack modifier cards to the game, which is why it needed to be a stretch goal.
After that, we're going to add more cards at $270,000, giving monsters a total of 8 ability cards, which makes all the thoughts I had in update #14 even more valid.
Past that we've got some very cool stuff planned. Very, very cool. Stuff I am so excited about that I want to tell you now, but I think it's better to wait and not get too presumptuous.
It's really great though!
You know what else is great? An open lobby for Tabletop Zen! Overall awesome guy Brendon Hall has been hard at work on this for a while, so I'm really excited you all can now check it out at your leisure without me having set up games for you.
I've deleted all the games that were set up, so if you were still playing around with a table or wanted to reset your table, now you can just follow the link and make one for yourself. Seriously, if you haven't played through the starting scenario yet to get a feel for the game, I totally recommend doing so. Or if you're not fully comfortable with the rules, you can still sign up for a teaching game on the Google spreadsheet.
"But what if already played the first scenario a bunch and want to try something new?"
Oh, yeah, no problem. In the next couple days I'll be putting up a new scenario on Tabletop Zen that will be much harder, much more advanced and will allow you to even level up your character beforehand and build their ability deck, items and perks, so look forward to that!
Also James recently sent me images of the final sculpts for all but one of the additional classes (one still needed a couple corrections), so Josh went ahead and made some mock-ups for people to check out on the spoiler page. They've been digitally modified a bit with the bases added, but I think they'll give you a pretty good idea of what the final minis will look like.
And even though one of the classes is still missing his mini, Alexandr went and beefed up the artwork for it so that it wouldn't be left out. If you're into spoilers, I'd highly recommend checking out the updated page.
But only if you're into spoilers. I certainly don't want to encourage non-spoiler people to go spoil themselves.
Seriously, don't do it!
And that's all there is tell you about. We're closing in on $240,000, so, as always, keep up the good work!