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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

One week left

Posted by Isaac Childres (Creator)

Man, the last three weeks have just flown by! It seems like such a short time ago that I sat down and asked you all to help me build this crazy world of Gloomhaven.

On the other hand, we're closing in on $240,000 now, and that certainly didn't happen overnight. It took weeks and weeks of hard work from all of you spreading the word and participating in the comments and on the forums.

All of you are turning this project into the best possible game it can be. This game is as much all of yours as it is mine now, and I think that's something a lot of people gloss over when they're hemming and hawing over exclusives and value. They're content to use Kickstarter as a pre-order system where there is no dialogue between creator and backer; where comments are disregarded because the game is already finished and ready to ship.

But you all had a hand in creating this game, not only through your pledge, but also your comments and suggestions, and your awesome fan-made scenario submissions. I think that gives you true ownership of the game, which is something I hope you find valuable.

Sorry, I guess I ended up on a bit of a rant there. One week left! Gotta rally the troops!

Stretch goals

Moving on, I've just revealed the next 2 stretch goals for all of you and put them up higher on the page to relieve the stress on your scroll wheel.

First of all, at $260,000, each character class will have 3 new perks made available on their perk sheet, bringing the total up from 12 to 15. I felt at high levels it was possible to max out your perks, giving less incentive to continue achieving battle goals, so I decided that adding 3 more would be a very good idea.

I estimate this will also add around 50 new attack modifier cards to the game, which is why it needed to be a stretch goal.

After that, we're going to add more cards at $270,000, giving monsters a total of 8 ability cards, which makes all the thoughts I had in update #14 even more valid.

Past that we've got some very cool stuff planned. Very, very cool. Stuff I am so excited about that I want to tell you now, but I think it's better to wait and not get too presumptuous.

It's really great though!

Other things

You know what else is great? An open lobby for Tabletop Zen! Overall awesome guy Brendon Hall has been hard at work on this for a while, so I'm really excited you all can now check it out at your leisure without me having set up games for you.

I've deleted all the games that were set up, so if you were still playing around with a table or wanted to reset your table, now you can just follow the link and make one for yourself. Seriously, if you haven't played through the starting scenario yet to get a feel for the game, I totally recommend doing so. Or if you're not fully comfortable with the rules, you can still sign up for a teaching game on the Google spreadsheet.

"But what if already played the first scenario a bunch and want to try something new?"

Oh, yeah, no problem. In the next couple days I'll be putting up a new scenario on Tabletop Zen that will be much harder, much more advanced and will allow you to even level up your character beforehand and build their ability deck, items and perks, so look forward to that!

Also James recently sent me images of the final sculpts for all but one of the additional classes (one still needed a couple corrections), so Josh went ahead and made some mock-ups for people to check out on the spoiler page. They've been digitally modified a bit with the bases added, but I think they'll give you a pretty good idea of what the final minis will look like.

And even though one of the classes is still missing his mini, Alexandr went and beefed up the artwork for it so that it wouldn't be left out. If you're into spoilers, I'd highly recommend checking out the updated page.

But only if you're into spoilers. I certainly don't want to encourage non-spoiler people to go spoil themselves.

Seriously, don't do it!

And that's all there is tell you about. We're closing in on $240,000, so, as always, keep up the good work!

Paul S, William, and 39 more people like this update.


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    1. Rogue Process

      Man, Isaac knows how to write an update. Great stuff, and brilliant that Gloomhaven now has an open lobby on TabletopZen. It will be great to hang out there playing games and continuing to build community while we await arrival of the real deal. Super excited about the additional scenario!

    2. Federico Leo on

      @Ravendas Yeah I'm sorry I thought it has been revealed with the previous updates and when I realized my mistake iit was too late. Kickstarter (don't know why) doesn't allow you to delete or edit your comments.

    3. Shyvax on

      Each updates is making the game better. I am really looking forward to it. Well done Isaac but also to your team. It must be a lot of pressure on you at the moment. Keep surprising us :-)

    4. Tim De Smet on

      +1 @Thomas, @Rich Isaac was just thanking us... No need to be dickish :(

    5. Thomas More on

      @Rich I do not want to argue and I won't, but one doesn't say f*** o** to somebody that says thank you... That's how I was brought up anyway

    6. Jeremy Kaemmer on

      I'm very glad to see an 8th Monster card- this increases the average number of cards drawn before reshuffling up to an even 3 (from 2.66). It would be annoying to half the time reshuffle after only 2 cards. Just keep in mind the reshuffle cards will be drawn 33% more often than their buddies when balancing!

    7. Isaac Childres 4-time creator on

      Rich, hrm, well, I apologize for making you sad. It's possible a bit of hyperbole was used. I got caught up in the moment.

      Obviously this is my game and I have final say about everything included in the box. And in that regard, while there have been countless wonderful suggestions and corrections made throughout the campaign, obviously anything that goes in the box will be properly considered and tested. To imply otherwise is...troubling.

      The backers of this campaign HAVE made the game significantly better, though, and I felt the desire to recognize all of you for that. I hope that can sit well with you, even if we disagree on the values of Kickstarter.

    8. Ravendas on

      William, that's how I read them too... I'm just hoping for those that go backwards, they might see my note and stop in time ;(

    9. Ravendas on

      Rich, there's nothing wrong with "Here's the current plan for doing X," with backers going "Hmm, perhaps Y might be a better way?"

      And then after much discussion and back and forth, the creator can decide which way would be better. That's basically how the whole monster sleeves and damage counters came to be I think.

      Isaac's got a following of 3000+ here right now, he'd be an idiot not to bounce potential ideas off of us. Just because someone is a game designer doesn't mean they're infallible, and that the 3000 backers won't have any ideas that might actually inspire something within the game.

      Also, lighten up. Isaac's being nice with his wording here, you're coming off overly dickish about the whole thing.

    10. William on

      @Ravendas- that only works if you're the type that doesn't start at the bottom/chronologically to read comments. Just give him the ol' stink eye. >;| I actually like the ice cream truck mini, and getting David Lee Roth to pose for that sculpt is just priceless. I can't wait to drive him around in Gloomhaven!

    11. Blodhemn on

      Nothing wrong with creators asking people for opinions/ideas/advice. The creator will then do with that as he/she sees fit, he/she will still be "the creator".
      But also nothing wrong imho with offering a game on KS that is near complete and entice people to buy/back it with some nice extra's (exclusive or not).

    12. Rich

      "I think that gives you true ownership of the game, which is something I hope you find valuable."
      No, I do not find that valuable. In fact, I find it sad. YOU are the creator and owner of this game. YOU should be held responsible for whether it is good or bad. Too many KS creators these days seem to be abdicating responsibility by allowing backers to feel "special" because they can affect the game design itself, by adding material, renaming things, feedback (uninformed and without testing) to change the game itself.
      That is reckless on the part of a designer and done for marketing reasons and I find that deplorable.
      Quit trying to make everyone feel special and involved. Instead, thank us for trusting YOU to create a game we're willing to put our money behind.
      Then deliver us YOUR game that you're proud of rather than one that you let others mess with just because they throw money at you.

    13. Ravendas on

      Don't scroll down further than here if you don't want to be spoiled of a figure... Thanks Federico...

    14. Isaac Childres 4-time creator on

      Try not to soil, err, spoil the comments.

    15. Federico Leo on

      Those mini look awesome. Especially the bear and its rider!

    16. Ravendas on

      50 more cards, another pack of sleeves to buy!

      Hope this keeps growing, I'm liking the new classes at every 50k.

    17. William on

      I soiled myself, er, SPoiled. :}