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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

To new battles and careers

Posted by Isaac Childres (Creator)

Another stretch goal down!

You guys are killing it. Absolutely killing it!

We are down in the crypts, fighting our way through that second room. The Tinkerer just flipped up a "2X" card and sent a crossbow bolt through the final archer's face. We're about to open the door to the final room, and we may be down a few cards, but we still intend to bring the hammer down and do some serious damage, looting every last coin in the process, too.

So first of all I want to share with you all a couple of the new battle goals I've been working on, which you have just unlocked.

Hopefully these will give players some more interesting decisions to make while playing out a scenario. I'd show you some more career goals, but they are secret!

Second of all, I want to send a big shout out to all the backers helping out in the BGG forums and in the comments, answering peoples questions and explaining things that are unclear. In particular, Ravendas, Marty McFly and Adam Burger seem to be in my head at all times, answering peoples concerns better than I could probably answer them myself. Or often Adam will answer a question by quoting what I have said already before I have the chance to answer it.

And not just these three, but there are so many more helping out with this project, and you are all indispensable. If you approach me at a convention I will hug you, because you are making my job so much easier, and I could not be more grateful. It allows me to spend more time working on other things like content creation or getting another scenario available to play online.

Keep doing what you are doing and know that I love you for it!

Oh, also the Gaming Rules! podcast just released part one of a two-part interview with me, so you should go listen to that. Later!

ionas, Mark Picklesimer, and 35 more people like this update.


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    1. Mike Malley on

      It's title I don't like, not the goal. No one wants to be labeled a coward.

    2. Ravendas on

      If you don't think it fits your character, take the other option. You draw two, pick one in a scenario.

    3. Mike Malley on

      Any chance to name it something other than Coward? That's even worse than Greedy.

    4. Nakano

      Back side of Battle Goal Cards are a little boring, but I have no suggestion what could be a fitting change/additional details. The front side is fine.

    5. aron aka jello on

      @Marty - Wait.. on Friday can't you go back to a few minutes after you left and just kee on posting?

    6. Marty McFly on

      @Ravendas - bored at work...I cannot relaaattttttttttttt.............

      Sorry, fell asleep there for a moment...

    7. Isaac Childres 4-time creator on

      The battle goals are intended to be hidden, but more cooperative groups can reveal them if they'd like.

    8. Ravendas on

      Yeah, I figure these are open knowledge, so like for Dynamo you might need some help setting someone up to get knocked down hard.

      You need some teamwork to get a certain monster to 1hp, so you can hit them with 6+ damage and get the battle goal.

    9. Marty McFly on

      ...or maybe they aren't secret. The prototype rules don't actually say they are:

      "At beginning of every scenario, each hero receives two battle goal cards and chooses to keep one, discarding the other. If the scenario is successfully completed and the hero meets the criterion of the chosen card (a), they will earn a number of check marks specified on the bottom of the card (b). Check marks are used to enhance a player’s attack modifier deck (see campaign rules for details). If the scenario was failed, the hero receives nothing from their battle goal card, regardless of whether the goal was achieved. Players can keep track of their battle goal progress using notes if necessary."

    10. Isaac Childres 4-time creator on

      Ionas, you will only have a single goal per scenario, so there's no way for there to be a clash. And each goal is personal. Even if you don't want to kill an elite, it's perfectly fine if some else does. And there's only one copy of each goal, so you can't have an entire party of people who don't want to kill elites.

      Marty, noooooo! You will be missed!

    11. Ravendas on

      I'm just bored at work :)

      Here to help between 8am and 4pm EST!

    12. Marty McFly on

      @ionas - yes. At the beginning of the scenario, draw 2 Battle Goals, pick 1. Keep it secret and try to achieve it for a bonus at the end of the scenario.

      (At least, that's how I understand it. I've been wrong before. The number of times differs depending on whether your talking to me or my wife.)

    13. Marty McFly on

      Aww, shucks. I love you too, Isaac! And all the other backers, too!

      (I leave to go out of town on business in a couple hours, for a couple days. I'll see you all on Friday, just in time for the next character class!)

    14. ionas on

      Are those "Battle Goals" hidden "agendas"? Cause kill no elite enemies could contradict another goal, couldn't it (I hope so)