Hey there residents of Gloomhaven!
First of all, we've got another stretch goal down! All monster ability decks will now have 7 cards to add more variety. And I just want to thank you all again for being so awesome and helping in so many different ways to blow up these stretch goals. We've got 9 days left, so lets make them count!
But really we're all here to talk about enchanting. In less than $17,000 this will become a reality, so let's get into it.
First of all, I want to say that I see this as more of an add-on to the game in the sense that the game will play perfectly well if you never enchant anything. This is ultimately just another avenue for customizing your character that I wanted to throw in to make the game even cooler.
Because that's what stretch goals are all about - making the game cooler in ways that may not have been possible with the initial funding goal.
I say all this because enchanting does return to the most divisive of topics: stickers.
How it works is like this:
Once we unlock the stretch goal, the printing of all ability cards will be modified to house small and innocuous, but easily identifiable, dots that communicate how various actions could be augmented by spending money.
Attack actions can be augmented with +1s or various conditions and effects. Extra hexes can be added to area attacks. Move actions can be increased or augmented to a jump. Heals can also provide other positive benefits. Summons can have their stats increased.
The possibilities are prolific.
So you could take the above card, apply some stickers:
And end up with a much improved Leaping Cleave:
Turning an Attack 3 on 2 targets into an Attack 3 on 3 targets that also muddles. And a Move 3 into a Move 4.
Of course, doing so would cost a lot of money. Enchanting costs are governed by a table in the rule book that is based on what sticker is being applied, what action it is augmenting, the level of the ability card and how many times the ability card has been augmented previously.
Enchanting will not be cheap and is definitely geared more toward mid-late game play (you have to get through a number of campaign scenarios before it is even unlocked).
Enchanting is also tied to the town's prosperity level since you can only enchant ability cards of equal or lower level than the town. Essentially it gives you a way to turn lower level cards into cards of power comparable to some of your higher level cards.
Or you can customize your character by spending your money to make sure you have all the coolest, latest gear. It's totally up to you.
One interesting aspect of the system is that all instances of your character class gain the benefits when you enchant an ability. That sticker is now on there permanently, so if someone else rolls that character class or if another character of the same class already exists in another party, their skills improve as well. Such is the power of enchanting.
So there you have it - that should give you a pretty good idea of what to expect at $240,000. Keep in mind that all those pictures are just prototype. We're working to figure out a good size for the stickers and everything - definitely don't want to make them too tiny. I'm also still working out the specifics of the costs of enchanting. A lot of balance issues to work out, after all.
Also I have no real desire to add fuel to the debate about permanence and stickers, so I will just reiterate that enchanting is not necessary to play the game. It is just an extra customization option - a single stretch goal among all the cool and awesome stuff going into the box.