Our adventuring party grows
Hey all you mighty residents of Gloomhaven!
We are officially past 300% funding. Three whole pies. We would have been happy with one pie, but now we have three pies. It's ridiculous. Who is going to eat all this pie?
Okay, sorry, why am I talking about pies when there are new stretch goals to talk about?
First of all, let us just take a moment and celebrate the fact that the Sadler brothers are now officially joining us on the adventure! I told you that they worked on Descent 2nd Edition, right? Descent had a significant influence on the development of Gloomhaven, and I am very honored to have them on board.
Plus, Brady told me not to tell you this, but when I demoed the game for them, he was so enamored with it that he drooled all over the prototype. Seriously, it's all soggy now. Very gross. But flattering.
New stretch goals
I very sneakily updated the stretch goal graphic yesterday because I love teasing you all. It is one of my joys in life.
First of all, you have noticed that we have yet another character class joining us if we reach $250,000. To address this thread on BGG, I will tell you that, yes, it is a human. But that is all I will say.
For real, I can't tell if that thread is serious or not. Do people really feel that humans are an under-represented race in fantasy games? Do you need someone to identify with? Well, now all your concerns will be addressed, at least they will be once he is unlocked in the game. He's not a starting character after all.
Also at $230,000 is sweet stretch goal of adding 4 new career goals and 4 new battle goals, bringing the total up to 24 each. I think this will give you all a much greater variety of game play.
There was some concern about running out of career goal cards, since when one is completed it is removed from the game. With 4 players, the count is now 6 retirements each, which should be much more than enough to cover you until you've completed everything there is to do in the game.
And with 24 battle goals, that is 24 different scenarios you can go through without ever having to repeat the same goal (given optimal draws, of course). This should add a lot of variety and keep the game fresh.
"He's not talking about enchanting. Why hasn't he talked about enchanting yet? Tell us about enchanting!"
Oh, you wanted me to talk about enchanting? That's weird.
Okay, well, I'll give you a little information now, but I'd like to talk about it in greater detail tomorrow when I have some more graphics from Josh.
Enchanting is a service that becomes available after you progress through a number of scenarios and gain a specific achievement. It offers you an alternative way to spend your money: augmenting your existing ability cards.
I'll talk about how exactly that works tomorrow. Gotta keep up the tease, after all!