Now capable of ending friendships
Hello residents of Gloomhaven!
As if these mercenaries didn't have enough trouble with all their selfishness and hidden agendas, now open fighting has broken out in the streets! I guess we'll need to build an arena so the local vendors don't get caught in the cross fire.
That's right, another stretch goal has been cleared and I hope at least some of you are excited about it. Gloomhaven will always be first and foremost a cooperative game, and everyone who is here solely for that type of play is of course most welcome, but there's nothing wrong with a little competition every once in a while, right? No one's getting killed or anything. Just, you know, beat down and exhausted.
In case you can't tell, I'm excited about Versus Mode.
The next stretch goal
But what's that on the horizon? Another stretch goal? Upgraded elemental tokens? That sounds cool.
For those of you who haven't plumbed the depths of the rule book, elements are used as sort of a combo system. Certain abilities will create elemental infusions, moving the corresponding element token to the strong side of the element chart.
At the end of every round, these elements will wane, moving one column to the left.
While an element is in the waning or strong column, though, other actions can be used to consume that element to augment the abilities on the card. When an element is consumed, it goes back down to inert.
So all of this is tracked by these 6 tokens on the cardboard chart. Currently these 6 tokens are just cardboard chits, but when we hit that next stretch goal, we'll upgrade them to thicker wooden tokens with the icons screen printed on both sides. I think this will make them feel a little more important when you're moving around, and that's good because these tokens become very important when you start getting into the more complicated character abilities and also run into enemies who can manipulate the element track as well. It doesn't matter who created the elemental infusion - anyone can use it once it's out there.
More stretch goals
Then we've also got more fan-made scenarios coming up after that. I've been pretty impressed with the submissions so far, but I know that's not all you have in you. Plus, the earlier you get your submission in, the more feedback you'll get from me, the judge. Every Sunday (i.e. tomorrow), I'll look through all the submissions and message each creator with some feedback on how it could be improved, thus increasing your chances of actually getting into the game.
And of course the next stretch goal will also double your chances of making it in!
And then we've got a new character! This one isn't a starting character, but it is very, very cool. I can't really say much more than that outside of spoiler space.
A little bit of chatter has been popping up about how the campaign has been slowing down, which is understandable, but it is still nothing to be sad about. Our momentum has carried us very far, and we've still got 17 days left to keep things moving. If you want to help out, you can continue to keep our visibility high on Board Game Geek by participating in conversations and thumbing images.
You can also spread the Gloomhaven love to other parts of the internet by sharing it on Facebook, Twitter, Instagram, whatever you are comfortable with. You know the game is awesome, so now it's time to give other people the chance to discover it and realize how awesome it is too.
We've got plenty more stretch goals to get through, so let's keep this train rolling!