And we continue, ever forward
Well, it was about 24 hours ago that we unlocked the $160,000 stretch goal, but I haven't talked to you since then, so let's all just take a moment to pat ourselves on the back for that.
I was particularly fond of this stretch goal because, well, aside from the fact that the town records are going to be awesome, it meant that the project could easily move on from that near miss with the abyss back there and just keep on truckin' toward newer and greater heights.
So what is the next great height, which we are already over halfway to reaching? Why it's Versus Mode! With this stretch goal, rules for creating player versus player skirmish matches will be included in the rule book, and a few arena layouts will be provided in the scenario book.
First of all, PvP will be completely separate from anything in the campaign mode. Playing PvP matches will not influence anything in the campaign at all. I just want to make this clear, because I know a lot of people have no interest in direct combat, and I don't want them to feel like they have to do it to unlock everything. Totally separate.
PvP will be dependent on campaign mode, though, because you can only play with the characters and items you've unlocked in the campaign. I mean, I guess you could buy the game purely for PvP, just bust out everything at once and have a grand old time, but I'd recommend against that if you have any interest in playing the campaign.
The goal of PvP combat will be to exhaust your opponents by doing damage to them until they have to start losing cards. Players will play cards as normal, performing two actions per turn, but they will be targeting the other characters on the board rather than monsters. For the most part everything functions exactly the same, except certain effects like stun and invisible will have their rules tweaked, as they are simply too powerful in the PvP setting.
You can field your existing characters if you'd like, or create one-time characters using the rules for artificially leveling up found in the rule book, depending on what level everyone wants to play at. (Fighting with level 1 characters may be a little less exciting.)
PvP will be very versatile, though, in that you can play as individuals in a last man standing match, or play on teams where the goal is to exhaust just one of the opposing team's players. These settings should safely play up to six characters (2 teams of 3 or 3 teams of 2 would be best), but if you have 14 characters unlocked, a giant table and a lot of friends, no one's going to stop you from going crazy with it.
Though you really probably shouldn't do that. Things would get weird. And cluttered.
And that's all I have for tonight. It's getting late, and that means I start spelling things incorrectly and using words in the wrong way. Good night!