The craggiest of hearts
That $140k stretch goal thought it was something special, but you all just laid it low in a single day, just like you've been doing with all the rest.
That $140k goal was special, though, not only because Action Phase Games is going to do something undoubtedly special, but also because it means the project is now 200% funded.
200% in less than a week! If you were to have 200% of a pie, you'd have 2 WHOLE PIES.
But why are we talking about pies when we could be talking more about the new character class which all of you and your stretch goal destroying ways will be unlocking very soon?
I spent a lot of time today developing a starting deck for our new fledgling mercenary, the Savvas Cragheart, fleshing out the ideas that have been forming in my head over the last week or so.
And I gotta tell you, I'm pretty excited. The goal was to make the class easy to play for someone just starting the game, but also feel different from the other starting classes and still provide interesting and meaningful decisions. It's a little early to tell - I'll be officially testing it out tomorrow - but I think it's worked out pretty well.
But before I get into the specifics, sit back and let me regale you with the Cragheart lore:
"The Savvas value power above all else. This severe and exclusionary race has rocky, uneven skin except for their chests, which appear as smooth, transparent glass. Beneath the surface of that glass is the manifestation of their power - energy cores fashioned from the elements they have mastered. Ice, fire, air and earth - before a Savvas masters at least one of these elements and obtains its power as their own, they are considered to be nothing. Thus, from an early age, Savvas children study feverishly to gain mastery over a single element, typically spending 20 years of devoted effort to do so. Some Savvas have been known to live among other races, using their elemental mastery in one form or another, but this is largely frowned upon by the majority of Savvas society as a base and primitive way to live.
"There are many Savvas, however, who never attain the mastery of an element, and are exiled from the society, having no choice but to live among the other races or in solitude. Before a Cragheart is exiled, however, they earn their name by having their chest cavity marred and shattered, forever reminding them of their inadequacy. But Craghearts are not without their strengths. Even with no control or mastery, they still have an affinity for their native earth and can display great feats of strength with their rocky stature."
The Cragheart plays a bit like a hybrid between the other starting classes, with a mix of ranged and melee attacks. It has high hit points like the Brute, but lacks the defensive abilities to tank as effectively. It can augment its abilities with the element of earth and has some area effect attacks, but lacks the true destructive power of the Spellweaver. It can't produce the raw, single-target damage of the Scoundrel, but it does need to pay close attention to positioning, as without control over its powers, the Cragheart has to worry about harming his allies in addition to the enemies. The Cragheart also has the unique ability to interact with obstacles - both to create them and destroy them.
I hope that sounds intriguing to everyone. I'll let you know tomorrow how the play test goes! I'll also let you know a bit more about those intriguing revealed stretch goals.