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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

Six whole figures

Posted by Isaac Childres (Creator)
36 likes

Well, there it is. We're in the big time now.

On my last project, we ended up reaching the six figure mark in the last day or so. It was a huge achievement.

This is also a HUGE achievement and I could not be more excited, but you guys made it look like it was nothing. It only took you 2 days, and we still have 26 to go. I am very much looking forward to see where this project goes and how ridiculously awesome we can make it.

Stretch goals!

Speaking of ridiculously awesome, did you check out that new character class? I don't want to post the picture here, since it is a class that will only be made available later in the game (don't worry - a new starting character is in the works!), so you can check it out by going to the spoilers page. If, you know, you're into spoilers. Or you can trust the people that went there to tell you that it's pretty great.

I was really happy with how the art turned out, and James is working on some final corrections to the sculpt now, so I'm looking forward to seeing a final version of that too.

I hope you're excited about that other stretch goal we smashed through about 10 hours ago, too. Sounds like a lot of you are. I think the random dungeon deck will add a pretty fun new way to play the game more casually.

More stretch goals!

But, hey, let's talk about what's coming down the road, too.

Our next fabulous prize is a brand new set of sliders! I know some of you have a problem with sliders. It's cool, I have a problem, too.

Here's the deal, though. We're pretty set on the size of the player mats and their design. I wanted to put a health track and experience track on them for ease of use, but there was only so much space because of the size. We decided that tiny cubes were a bad idea and that sliders were the best way.

The next stretch goal is more than just sliders in different colors. It is a pledge to you that we will work as hard as we can with the manufacturer to make sliders that are as easy as possible to use and not destructive to the mats themselves.

PLUS they will be color-coded to the character class, which is also pretty cool in my opinion.

And if you absolutely hate sliders and refuse to use them, you can always just track your health and experience on your character sheet to give you that good old pencil and paper RPG feeling.

As for the fan-made scenarios, well, new character classes are cool and all, but this is probably what I am most excited about. It definitely deserves its own update, so I will probably tell you all about it tomorrow.

And more cool stuff is coming after that! We'll get the stretch goal graphic updated with that pretty soon, too.

A couple other things

Have you been over to the Board Game Geek page for Gloomhaven yet? There are loads of interesting conversations going on and cool images you can thumb. It's pretty silly how much influence you can have on Gloomhaven's visibility by posting in a thread and throwing some thumbs around.

Also, you know that you can sign up to play the game online with me or another teacher, right? That's something you're aware of? It is an incredibly painless process, and I guarantee you will have a good time. I want to hang out with you!

Thank you all once again for making this a fantastic project. See you all in the comments!

Chris Henderson, Titus, and 34 more people like this update.

Comments

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    1. Marty McFly on

      +1 for HP and XP tokens. Especially given that XP may move every turn when players play their cards. Same with HP, depending on how the combat is going. That means I'll have to pick up my character card and fiddle with it a lot during a scenario. Simply taking a token or two from a common supply is the least fiddly solution IMO.

    2. Allan Rodda on

      @Ravendas Very true, but it's kind of annoying to have to add your own components to a game. Plus using a d20 or d10 is hardly ideal as dice typically aren't numbered linearly, making it fiddly to find the number you want. Personally I'll probably just mark it down on paper, but it would be nice to just have a sheet of tokens for XPs and HPs instead of the plastic sliders.

    3. Ravendas on

      You can track your HP with a d20 if you want, and your xp with a d10 (adding the 10xp tokens when you get to 10).

      It would be interesting to see what other ideas people have, but if in the end he still opts for sliders, then you can always use a different method yourself. You aren't required to use the game components that come with it.

    4. Ben Duerksen
      Superbacker
      on

      Put me in the "anything but sliders" camp as well. They destroy game components, and that really irks me. I'll track on pen and paper if need be, but I do like the peg idea borrowing from Black Plague.

    5. aron aka jello on

      Yeah, I'm in the "anything but sliders" camp as well. I'll do it if I have to.. but not ideal. Plastic dashboards w/ pegs or sliders like Zombicide: Black Plague, thicker character cards with indents/holes/notches to place a cube/token.. I'd even rather use small piles of 1/3/5/10/etc tokens, personally. But I also recognize that while all these ideas are feasible in theory, they can throw all the production calculations off really quick. Heck, even just fitting the things in the box could cause problems.. I've designed a few foamcore inserts and sometimes what looks like a simple "ok, 3mm more height, and 5mm more length for this tray" can blow the whole think up and force a ground-up rethink.

    6. Missing avatar

      Paweł Stelmach
      Superbacker
      on

      @ Leonard - check out the Zombicide Black Plague kickstarter. I'm not a super fan of the game itself but the plastic dashboards for characters were a great idea. I've recently played the original Zombicide and seen for myself how sliders are a chore, compared to (I imagine) the new dashboards.
      I guess those could be costly, but perhaps they could be added as additional purchase.

    7. Leonard Raaymakers on

      Wow. Didn't know so many people disliked sliders! I'm no fan myself, but, when watching the videos, I thought they were a good idea (as opposed to cubes) because they couldn't be 'bumped' around accidentally. What are some other options then?

    8. Missing avatar

      Paweł Stelmach
      Superbacker
      on

      Pegs are a good idea. They don't have to be on the characters but on some surface beneath them - we only need one for each player and not character. The new Zombicide kickstarter had a great solution

    9. ORCPnP on

      Oh and by the way, if you ever wanna come to Chicago I'd love to demo the game with ya! (sorry I hate playing epics real-estate games like this on the PC). Maybe even get in a game of Forge War while you are at it (we LOVE it here!). So glad I backed that one! No matter WHAT Vasel says. And to be honest the little quest tracker cubes didn't bother me at all. Although I would still prefer pegs or dials or something other than sliders here hehehe

    10. RHPDaddy
      Superbacker
      on

      +100000000 for thicker character sheets with either dials or pegs or recessed spots for cubes. Pretty pleeeeeaaaase!

    11. Allan Rodda on

      Pegs, tokens, dials, little wooden blocks. Just please anything but sliders.

    12. ORCPnP on

      cool when you said we're up to six I got confused LOL

      +1 for thicker board with pegs!

    13. RavenMad on

      I like Robert's idea of pegs for the character cards. Personally, dials are the way to go in my opinion but almost anything will be better than sliders. Just sayin' :)

    14. Jonas Vanschooren
      Superbacker
      on

      Very nice work you are doing. Made me decide to jump al in an pledge.
      Really hoping that the next stretch goal will be the 5th starting char, really would like that one.
      Really looking forward what other suprisses you have in store for us.

    15. Isaac Childres 4-time creator on

      Yes, 13 minis/standees.

      Robert, I will consider your idea!

    16. ORCPnP on

      So does this mean that as of now there will be 13 minis?

    17. Missing avatar

      Robert Anderson on

      Have you thought about adding more robust character cards with peg slots and just use pegs? Of course, I would expect this to be an addon type of item. One I would gladly pay for.