Six whole figures
Well, there it is. We're in the big time now.
On my last project, we ended up reaching the six figure mark in the last day or so. It was a huge achievement.
This is also a HUGE achievement and I could not be more excited, but you guys made it look like it was nothing. It only took you 2 days, and we still have 26 to go. I am very much looking forward to see where this project goes and how ridiculously awesome we can make it.
Speaking of ridiculously awesome, did you check out that new character class? I don't want to post the picture here, since it is a class that will only be made available later in the game (don't worry - a new starting character is in the works!), so you can check it out by going to the spoilers page. If, you know, you're into spoilers. Or you can trust the people that went there to tell you that it's pretty great.
I was really happy with how the art turned out, and James is working on some final corrections to the sculpt now, so I'm looking forward to seeing a final version of that too.
I hope you're excited about that other stretch goal we smashed through about 10 hours ago, too. Sounds like a lot of you are. I think the random dungeon deck will add a pretty fun new way to play the game more casually.
More stretch goals!
But, hey, let's talk about what's coming down the road, too.
Our next fabulous prize is a brand new set of sliders! I know some of you have a problem with sliders. It's cool, I have a problem, too.
Here's the deal, though. We're pretty set on the size of the player mats and their design. I wanted to put a health track and experience track on them for ease of use, but there was only so much space because of the size. We decided that tiny cubes were a bad idea and that sliders were the best way.
The next stretch goal is more than just sliders in different colors. It is a pledge to you that we will work as hard as we can with the manufacturer to make sliders that are as easy as possible to use and not destructive to the mats themselves.
PLUS they will be color-coded to the character class, which is also pretty cool in my opinion.
And if you absolutely hate sliders and refuse to use them, you can always just track your health and experience on your character sheet to give you that good old pencil and paper RPG feeling.
As for the fan-made scenarios, well, new character classes are cool and all, but this is probably what I am most excited about. It definitely deserves its own update, so I will probably tell you all about it tomorrow.
And more cool stuff is coming after that! We'll get the stretch goal graphic updated with that pretty soon, too.
A couple other things
Have you been over to the Board Game Geek page for Gloomhaven yet? There are loads of interesting conversations going on and cool images you can thumb. It's pretty silly how much influence you can have on Gloomhaven's visibility by posting in a thread and throwing some thumbs around.
Also, you know that you can sign up to play the game online with me or another teacher, right? That's something you're aware of? It is an incredibly painless process, and I guarantee you will have a good time. I want to hang out with you!
Thank you all once again for making this a fantastic project. See you all in the comments!