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A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
A board game of cooperative card-driven tactical combat in a persistent, ever-changing campaign world. 1-4 players, 30 min. per player.
4,904 backers pledged $386,104 to help bring this project to life.

The first of many

Posted by Isaac Childres (Creator)

I must admit that this project is moving along at a much faster pace than I anticipated! It's only day 2 and we're already busting through stretch goals, no problem. Who knows what the future might bring?

I can tell you what the present will bring. The present is bringing us a brand new side adventure designed Timo Multamäki. He hasn't told me any of his plans yet, but I know the scenario will be great! Probably something abyssal. We may need more terrifying enemies.

So what's next on the plate? What is this random dungeon deck I speak of? Well, my good sirs and madams, it is a 40-card system that allows players to create random scenario setups for (effectively) endless replayability.

The basic concept is that you have 2 decks of 20 cards each. One deck has depictions of different map tiles on the cards, with each map tile annotated with different numbers in different positions. The second deck of cards will have a list of these numbers along with what monster or other special map tile should be placed on the corresponding hex.

Drawing one card from both decks will create a random room with a random set of monsters - one of 400 possible combinations. And when you consider that each random scenario will consist of 3 random rooms, you're looking at about 50 million unique scenario setups.

When would you play with a random scenario? Pretty much whenever you wanted. If you wanted to do a one-off adventure and you didn't want to play one of your unlocked scenarios, or youbjust wanted more variability and chaos, these cards are there to make that happen for you.

In addition, there might be certain situations within the campaign where you are asked to brave a random room.

And after stretch goal unlocks, we get a new character and everything that comes with that at $100,000!

So how do we knock down these stretch goals faster? I mean, you're going through them stupidly fast, but, for argument's sake, how could you help the campaign? I think the number one thing you can do right now is help increase the visibility on BoardGameGeek. Head over to the page, participate in discussions, thumb images - any activity would be helpful, if you are so inclined.

Okay, that's it for now! Have a wonderful night, and I'll see you tomorrow!

Hamstray, Kristian, and 34 more people like this update.


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    1. Isaac Childres 4-time creator on

      Ravendas, this is an awesome idea. Totally ridiculous, but awesome.

    2. Ravendas on

      Whoops, the p.t. verb should be a p.p. verb.

    3. Ravendas on

      We'll also need a mad libs book of random scenario descriptions.
      Brave Mercenaries! The nearby _adj_ _location name_ is being _p.t. verb_ by a horde of _adj_ _pl. noun_!

    4. The Redheaded Pharmacist

      I really like the idea of the random dungeon deck. I'm glad that it is the next stretch goal. This campaign just keeps getting better and better!

    5. GroinHeart on

      Fantastic idea!

      Cannot wait to see what else is in store.

    6. Steve Zab on

      What is coming at 110k :) ?

    7. RavenMad on

      Really like this idea! Should appease some who don't love the persistent aspect (will be able to just jump in a play a random scenario).

    8. Steve Zab on

      Greate idea... this is so good.

      You can play wiht a diffrent party without going forward in the story line and without playing an old dungeon!


    9. Byron Campbell

      Oh, this is good news.