Did you miss the party? No problem!
For the first week after this Kickstarter ends (until 7/10), you can still pick up the epic game at the Kickstarter price ($59) and contribute to unlocking those final stretch goals!
After that, you'll still be able to pre-order the epic game for $65.
Link to my website, which also has the game and lots of other cool stuff!
It is an age of high fantasy and the wild lands are growing restless. Dangerous things lurk in the shadows and the king has called upon all able-bodied men to fight back the ever-deepening darkness.
As a fledgling guild leader, you have some miners, a blacksmith and a few adventurers at your beck and call, so it's time to get out there, gather resources, forge weapons and slay epic monsters. You might just make a name for yourself!
You'll need to complete the king's quests to earn prestige, but these missions can get a bit rough. Your adventurers will progress through them over a series of turns, and as they advance, things get tricky.
Your adventuring band finds a great horror in the depths of the Fissure of Doom. There's an assassination attempt on the nobleman you're guarding. Reinforcements will be needed to get the job done, or you'll lose out on valuable quest rewards.
But adventurers need weapons. And blacksmiths need weapon designs. You'll have to head to the market to buy access to these designs and other game advantages.
A weapon's design will tell you what resources you need to make it, and what exactly that weapon is going to do for you. Then it's just a matter of heading into the mine and using some savvy spatial reasoning skills to get more resources than your competitors.
Forge War will constantly keep you on your toes as you make lots of little decisions that quickly add up to big consequences. If you would like a more in-depth game play explanation, check out the video below:
There is also a handy rules PDF (disclaimer: rules may not be final and are still in need of serious graphic design).
So it may be a little difficult to decide whether a board game is up your alley just from reading about it and watching a video or two, but don't worry because I have totally got you covered. If you really want to get a feel for the mechanics, I think you should just play the game.
You can head to my website and play an online version of the game right now.
Here's another helpful video tutorial for using the online interface. The video will also give you a pretty good run-down of a few turns of the game.
If you want a more tangible experience, I've still got you covered. You can find a print-and-play version of the simple game right here.
I am not alone in thinking you'll enjoy Forge War. Check out what these cool people have to say:
Rahdo Runs Through
"Oh my gosh, the sweep and the pageantry and the drama - it just escalates so brilliantly."
"This game is just so evocative, so much fun. So much is going on and you are so deeply enmeshed and engrossed every step of the way, and everything is so thematically grounded."
Note: Rahdo made a few great suggestions in his final thoughts.
One was a desire to play the basic version of the game, but with the advanced stage 2 cards. If we hit the second stretch goal, we can make that happen!
Another was that the quest resolution order of operations was "bass-ackwards." I took the thought to some other testers, and we all agreed that his way was more intuitive, so that is no longer a problem!
"This is probably one of the better games I've seen come off Kickstarter - just period. This should be a full release ... This should have been picked up by a publisher and put out through Fantasy Flight or something like that. It's that good."
Grey Elephant Gaming
"This is a lot more thematic [than Lords of Waterdeep]. You're forging weapons and upgrading adventurers, so I just feel like I really get into this game more."
"This is a very good game - very well put-together, well thought-out, well play-tested...he's done a good job on this game and it is going to please all the backers."
Depending on what you pledge, you'll get one of two editions of the game. The full game as intended is the EPIC version, which includes everything you need to play either the basic (1 stage) or the epic (3 stages) game.
I understand, however, that some people may not necessarily want to play the epic 3-stage game. It's rather lengthy and can burn your brain something fierce toward the end.
The BASIC version only includes the materials needed to play the basic 1-stage game. It is still a 100% complete experience and totally fun. It contains roughly: 1/2 the cards, 1/3 the mine pieces, 1/2 the resource cubes, 2/3 the adventurer tiles, 1/2 the tokens and a shortened rules manual.
UPDATE: We are now including a "fast-forward" pack in EPIC version on the game. This will allow you to skip the first stage of the game and play the second stage as a basic (1 stage) game. So now with the EPIC version, you'll get 2 very different ways to play the basic 1-hour game.
In case the graphic is unclear, here is a list of countries with free shipping: US, AT, BE, CA, CN, DE, DK, ES, FI, FR, GR, HK, ID, IE, IT, JP, KR, LU, MY, NL, PT, SE, SG, TH, TW, UK.
And a list of countries where you need to add $20 to your pledge: AU, BG, CH, CY, CZ, EE, HU, LT, LV, MT, NO, NZ,PL, RO, SI, SK
For everywhere else you'll need to add $40 to your pledge.
Keep in mind, though, that you only need to add shipping once per pledge.
In addition, the games will be shipped from fulfillment centers in the U.S., Canada, China and the E.U., so if you are within those regions, you won't have to pay extra customs charges.
You can add $45 to your pledge to get an additional BASIC game box, and add $54 to get an additional EPIC game box. (Limit of 9 total additional copies.)
Which means that no matter where you are, can get up to 10 games and pay for shipping only once, and even if you didn't get early bird pricing, extra copies will be at early bird pricing.
So all good cards need flavor text, right? I've decided to put quotes from fictitious adventurers on the weapon design cards, and I want to credit those quotes to you (or some fantasy version of your name).
If you back at the Red Dragon level, you'll give me your name (or the name of whomever you want to commemorate) and whatever specific weapon design you might have a preference on claiming. I'll write up the flavor text and the attribution and then send it to you so that we can collaborate a bit on the wording and content if you want. Then that flavor text will go into every copy of the game.
For instance, let's say your name is Garry Smith, and you want to claim the copper dagger. Then the copper dagger weapon design might end up looking something like this:
Which leads us to the glorious Cellar Rat reward. Inspired by cool people like Mike Krahulik and Jamey Stegmaier, I decided to do something a little different for all backers who are into it. (Just opt for it on the backer survey that will go out when the funding period ends.)
You see, the art of killing rats is a time-honored tradition in many fantasy games and Forge War is no different. I mean, the rats in the cellar aren't going to kill themselves.
I'm going to shoot a video of me playing an assortment of games that feature the noble act of killing rats, and as I kill each rat, I will give it a name - your name - to honor its sacrifice.
Forge War plays with 2-4 players, ages 12 and up.
The full game runs for a good 3 hours, but even if that is not your bag, the simple version plays in about 1 hour. I've put a lot of work into making sure the simple game functions as a stand-alone legit board game experience.
If you're into that sort of thing, you can find a "designer's diary" for Forge War here. It offers countless insights into the design process in my quest to make the best game possible.
All artwork was done by Jeff Ward. He's a cool guy and you should check out his website.
Graphic design and the project video was done by Michael Fairchild.
And the music in the project video was Oppressive Gloom by Kevin MacLeod (incompetech.com)
You should also know that the Fish King is not very nice. Only tangle with him if you know what you're doing.
Forge War is my first game, and it would simply not be possible for me to publish it without crowd-funding. I believe it is a great game, and I really want to be able to share it with you.
And even after Forge War hits its funding goal, continued pledges will only make the game better through extra content and component upgrades.
At all times, though, I will be listening to you. The beauty of Kickstarter is that it's a platform that allows communication with the community before the game reaches 100% completion. Because I am interested in making the best game possible, I am always open to your feedback.
And if nothing else, the pledge is a significant discount off the retail price of the game.
If you are looking for other ways to support this project, look no further. Here are custom avatars to make all your internet friends jealous.
Risks and challenges
This is my first Kickstarter project, but I could not be more prepared as a first-time creator.
All the artwork is done at this point and we're putting finishing touches on graphic design. There may be extra work to put in with unlocked stretch goals, but we should be sending files out to the manufacturer within two months after the Kickstarter ends.
The game will be manufactured in China, so we'll need to wait for shipping and customs and all that, but I'm confident we'll deliver a quality, affordable product.
We're doing fulfillment mainly through Amazon in multiple countries, so that should go fairly smoothly.
All in all, my conservative estimate is that the game will reach your door around January or February of next year. Admittedly, I am just a single guy (plus some artists and designers) taking on this project, which is why I've given myself a larger lead time than you'll see on some larger projects.Learn about accountability on Kickstarter
- (28 days)