Microids are tiny alien organisms that came to Earth on an asteroid. They're new to this planet, so we don't know much about them. It's up to you to discover what it takes to keep each species happy. Create experiments, manipulate variables, collect data, and form conclusions based on your findings.
I'm a software engineer working out of Ogden, Utah and Microid is my passion project. I believe that the most fascinating gameplay mechanics are rooted in the nooks and crannies of real-world phenomena. I want to deliver an experience that takes people and concepts out of textbooks so they can spend some real quality time together.
Since last spring, this game has transformed from a concept to a playable beta for Android and Windows PC. I'm very pleased with my progress so far, but I can't realize my final vision by myself. With a little support from you, I hope to accomplish the following:
- Bring Microid to iOS and Windows mobile devices (Universal Windows Export)
- Commission an original soundtrack for the game
- Add many more Microid species to the game
- Bring in dedicated beta testers to help me balance difficulty and root out bugs
- Get your feedback to help me improve the overall experience
- Explore new mechanics and expand the core gameplay
Above all, I want to connect with you and share my work. Making a game all alone is rewarding, but making a game with someone and for someone is the dream.
Your support on this project means the world to me. These rewards are my way of sharing with you the Microid experience and to thank you for your aid and interest. I've had almost as much fun creating these pledge rewards as I have building the game itself. I hope you will consider pledging to the cause!
Microids feed on radiation, but they're picky eaters and their preference levels vary from species to species. Each species that you encounter in your game will have a unique preference profile that you must discover -- Google won't be able to help you here.
Purchase Microids with in-game currency and place them in a Petri dish near radioactive shards. Give them a little bit of time to adjust --some species are slower than others -- and collect the ensuing data. The closer you can get their radiation levels to match their hidden preferences, the happier they will become. When you finally crack the code and have your Microids beaming, you'll gain experience and levels, which unlocks new content in the shop.
As you progress through the game, Microid preferences will become more complicated. But don't worry -- even the most cryptic Microids can be understood by manipulating radiation levels and tracking results over time!
When things get a little crowded, you can buy additional Petri dishes and test tubes to set up new experiments. How you choose to design your experiments is up to you, but Real-world experimental techniques will help you make discoveries quickly. Microid rewards data analysis, critical thinking, and perseverance.
I have already invested a lot of my own time and money into this project and the game currently stands at ~70% completion. Here are the core features that have already been successfully implemented:
- Exports to Windows and Android devices
- Claymation graphics made from hand-built models
- 30 Microid species to unlock and study (with more on the way)
- 50+ radioactive shards with unique projection patterns
- Unique preference profiles for every game
- Graphs that track radiation levels and Microid happiness over time
- Multiple Petri dishes to set up different experiments
- Test tubes to store or transfer Microids between Petri dishes
- In-game currency
- Level-up system
- Special currency to shorten wait times (Chronodrops)
The following list includes features that are not yet implemented. They will be added to the game pending the success of this campaign:
- A Micropedia to track your discoveries
- Unlockable factoids (These will be obtainable only by keeping your Microids happy after you have unlocked their preference profiles.)
- An intuitive tutorial mode
- Many more Microid Species and shards
There are still many unknowns in the future, so this budget may be subject to change. I take your support very seriously and will do my best to use the funding wisely and efficiently. This is a high-level breakdown of the expenses I anticipate to bring Microid to completion:
If successfully funded, I anticipate a busy summer building Microids and writing code. I am targeting a late summer Beta phase and an early Fall release, with updates on my progress every step along the way. Here's the quick version:
- April - Kickstarter campaign
- May - Implement Micropedia & Factoid systems
- June - Implement tutorial and create new Microid species
- July - Create more new Microid species
- August - Balance and beta test the game
- September - Official release and reward fufillment
I'm keeping this campaign as lean and mean as possible to maximize my chance of success, but I have have tons of ideas to expand the game if people are interested in the project. Any extra funding beyond my goal will be used to fund the addition of ongoing content! Here are a few examples of what I'd like to bring to the game with extra funding:
- Individual traits to make Microids of the same species unique from one another
- New items
- Badges and achievements
Video Music Credit - "I Keep My Soul Alive with Different Kinds of Germs" by FAVORS (http://favors.bandcamp.com/)
Risks and challenges
I have already created a beta version of the final game, so I am very confident that I will be able to complete and deliver on the project. There are a few potential risks that I have identified:
Because I do not have access to the iOS export yet, there may be technical hurdles in adapting the game to that platform. Mobile device come in many shapes and sizes.
I cannot test the app on every possible platform, so there may be compatibility issues with some of them.
This will be my first time distributing digital content and I'll be discovering all the inherent snags as I go along.Learn about accountability on Kickstarter
- (30 days)