True Neutral Comic
True Neutral Comic
True Neutral is a new webcomic with a two-part story; tabletop players and their adventures in-game! www.trueneutralcomic.com for more!
True Neutral is a new webcomic with a two-part story; tabletop players and their adventures in-game! www.trueneutralcomic.com for more! Read more
What is True Neutral?
The short answer? True Neutral is a gaming web comic. At least, that’s where it starts; with enough support, True Neutral can become so much more. Start with a comic, add some ARG aspects, a dash of transmedia—the possibilities are endless! We hope that True Neutral will act as a platform for a variety of things, from spin-off comics to novels to its own tabletop setting and everything in between. We just need a little help getting it off the ground.
Madison: Working as a software specialist at a local electronics store, Madison dreams of nothing more than getting her fantasy novels published. She certainly has the talent and the dedication, she just hasn’t found her big break yet. In the meantime, she puts her Bachelor’s Degree in English to to “great use” by selling games in retail. The occasional tabletop game does wonders for her sanity, even if she has to put up with her little brother joining the crew now.
Her Wizard Character, Olbryn:
Shane: Madison’s younger brother and a Freshman in college, this is Shane’s first time playing in a tabletop. He’s had plenty of experience with other gaming genres (most of them, in fact), but the idea of role playing is a new and foreign concept. Still, he knows how much his sister loves it, and he’s finally ready to give it a try. In the meantime, he’s relaxing his way through his first year of college as paid for by his parents (a privilege that Madison missed on her trip through schooling) and trying to decide on his career path.
His Rogue Character, Shade Lightbane:
Caleb: Ever-busy, Caleb somehow manages to juggle a crammed college schedule, a full-time job (as Stage Manager for a local theatre production), spending time with his father, and enjoying the occasional gaming session. A round of dice-rolling is his way of taking a breather in his otherwise hectic life—at least, as long as he can stay awake through the whole session! Despite his impacted schedule, Caleb manages to keep a laid-back attitude, and tackles his path in life with cheer and optimism.
Nadia: Perhaps the quietest of the bunch (at least when Caleb isn’t passed out on the table), Nadia is nevertheless just as passionate about gaming as the rest. A published author whose book achieved more than moderate success, she spends any time not rolling dice locked in her house, ticking away frantically at the keyboard. She seems to have everything that Madison dreams to. It could certainly foster plenty of envy, if it weren’t for Nadia’s genuine and likeable nature.
K.G.: The ever-mysterious Dungeon Master. Not much is known about this individual. When everyone’s mutual friend Michael arranged the game, he couldn’t stop gushing about K.G., but once they sit down, everyone slowly begins to realize that they have no idea who the person running the game is. Their new Dungeon Master certainly does seem a little… strange.
The story here comes in two parts: the story of these tabletop players in their mundane lives, and the adventures of their characters in-game.
The game begins when everyone’s mutual friend, Michael, calls them up and invites them all to a new tabletop being started up by his friend, K.G. He gives the Dungeon Master (whom no one else has ever met) the highest accolades, eventually convincing them all to roll up characters.
Game day arrives, and Michael drops out last-minute. It slowly begins to dawn on the group that they’ve never met this individual behind the screen before, and that K.G. seems more than a little odd, but it’s too late—the game gets rolling, and they’re swept up from there.
Their characters are promptly dragged into rather mysterious circumstances. They’ve somehow wound up on the wrong side of the largest, most influential church in the world, but there seems to be more to it than that. Clues begin to lead them to strange places, where they collect fragments of information that only begin to underline the problem; there are roots of corruption running deep through the city somewhere, they just need to get to the bottom of it…
The world of Imradion is one that has rebuilt after a long, devastating war. Originally a land torn between two human kingdoms, everything changed when a young hero was granted a vision by Jalmis, the Goddess of Truth. His premonition showed a land completely torn asunder by war, no longer inhabitable by the sentient races.
Shaken by this dark future, the people of Imradion changed. The shift was slow at first—small pockets of rebellion, an increase in soldier desertion, a price hike on military goods—but it built and grew, until the war could no longer go on. The two warring kingdoms were split into a collection of smaller countries, each with their own leadership. The young hero who had shared the vision in the first place was labeled the Chosen of Jalmis, and named high king of all human lands. The title was blessed by Jalmis herself, and the land fell into peace once more.
Hundreds of years have passed without further war, and Imradion has prospered. The High Royal family continues to carry Jalmis’s blessing, ruling the land with benevolence and honesty. They are supported by the Voice of Jalmis (a mortal priest who is said to have the ear of the goddess), and live in harmony with most of the other races.
Such long-lasting peace cannot be kept without compromising some amount of freedom or morals, however. There is more to Imradion than most know, and everything is about to change once more. A seed of corruption has been planted somewhere in the land, and it can only be guessed how deep the roots have already set. For those perceptive enough to see its growing influence, it is obvious that everything from the deserts of Nakteth to the snows of Toor may be in danger.
Mallory "Mowi" Reaves - Lead Writer
Mallory Reaves has been writing professionally for the last eight years, and has been a gamer all her life. Her most well-known works are the adaptation of the After School Nightmare series published by Go! Comi, and the InterWorld series co-authored with Michael Reaves and Neil Gaiman. She likes coffee, pets, good-natured competition, swearing at video games, collecting coffee mugs, and tomato soup.
Aya Columbia - Lead Artist
Making art since she was old enough to reach into her diaper, Aya is a creative creature through and through. Her love affair with the digital medium came in her late teens and early twenties, and has always been directly influenced by the RPG and video games she plays. Even the zombie ones, of which she is most fond. When she's not drawing for TN or taking private commissions, Aya is singing her heart out on stage and in the studio with the celt-folk-rock band Sportive Tricks (in fact, the song playing over the video credits is by the band in question!).
Kari "Twin" Brewer - Producer, Writer
While Twin has been writing novels and tabletop adventures as a hobby since her teens, she began writing and running Live Action games in 2008 and has since stepped into the realm of professional world-building. She is her gaming group's frequent Dungeon Master, and takes great glee in sharing the storytelling experience with friends. She is a sucker for giant dogs, adept at breaking technology, and enjoys truly noxious puns.
Want to know more? Check out our interview on The Geek Initiative at http://www.geekinitiative.com/true-neutral-webcomic-kickstarter-geek-women/ !
Where Does the Money Go?
“I mean, come on, how much does it cost to draw?”
An easy question to ask, but there’s much more to it than that. Primarily, the reason for the Kickstarter is so we can hire a web designer and have an actual, functional website built. If we want this to have ARG/transmedia elements, it needs to be more than just a basic WordPress site. We’ll need a website that can act as a platform for a variety of possibilities—blogs, podcasts, secret ARGs, additional comics, etc. None of us are designers, so we need to hire someone else (but BOY do we have someone awesome lined up!).
Aside from the site design, there are a few other basic costs that can add up: paying for the domain, protection for our intellectual property, a variety of replaceable art supplies, and a truly absurd amount of coffee.
All that’s just the basics for being able to run this comic at all, but of course, there’s also the big picture here—supporting this Kickstarter means you’re supporting independent artists and writers. This sort of thing lets YOU, the audience, dictate what kinds of products really take off. We’re not going through a studio, or shelling out to any massive organizations to push our creations. We want it to succeed because people like it, and because they’ve chosen to support further production of something that is made with love and quality.
The more you help support us, the more content we release! Below, you’ll find a list of achievements that can be unlocked as part of this Kickstarter. Every time an achievement is unlocked, we’ll release additional content. What kind of content? A variety of things will be available—short stories, extra art, a regional guide, a religion docket, and more!
Also, be sure to stop by for “Achievement Thursday” every week! Thursdays are when we’ll be opening up more possible achievements to be unlocked. At least one more will become available every week.
Got something specific you want to see added to the achievements? We can’t guarantee anything, but let us know on Facebook! Visit www.facebook.com/trueneutralcomic and post on our wall.
In the meantime, here’s some achievements that are available currently!
Risks and challenges
Of course, one of the biggest challenges for a webcomic is maintaining a release schedule. Part of this depends on the level of support we receive--the more successful this is, the less we have to worry about focusing on other paid jobs. Ultimately though, we look to continue releasing comics (with as few unscheduled delays as possible!) for as long as there is continued interest.
In the meantime, we are building as much of a backlog as we possibly can in hopes of avoiding update delays due to unforeseen circumstances. This does not, of course, mean that such a thing will never happen--only that we are taking as many steps as we can now to avoid such an issue in the future.Learn about accountability on Kickstarter
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