About this project
Gameplay video and platforms update !
Kodoku Chronicles is a Horror Visual Novel with a combat system based on strategy.
Kodoku Chronicles takes place in a universe mixing Japanese folklore and the legends of H.P Lovecraft.
Kodoku Chronicles is a Visual Novel focusing on the arrival of the characters in Kodoku Island.In this island,the main protagonist will encounter a hostile environment full of dangerous and insane locals.
We would love see you getting close to the characters, not because they are strong, dangerous or even sexy for some of them, but because they have weaknesses or obsessions making them terribly human.
Kodoku Chronicles' game structure is mostly linear, but decisions you make will affect it.The scenario scheme of Kodoku Chronicles will be the same as Kodoku, frightening.
We want the player to feel the need of stopping the game for a while just to pass their dread, willing to go back to play just to get the thrill of terror.
The game mechanics are pretty simple to use :
- When you encounter a monster, you have a certain percentage of change to destroy it.
- Then, you need to pickup the spells you want to cast on this enemy. Each combination will do more or less damage and will increase or decrease your Luck. Your perspicacity will help you to find the proper spell combination depending on enemies weaknesses.
- Then you can increase your chance to kill an enemy by sacrificing you health points. This increase your percentage of chance to eliminate the monster. If you succeed, the monster get hit and lose some Health Points.
Of course, on a single fight you can safely transfer your Health Points to your Luck, but on a fight including 3 or 4 monster, You will have to be smart, set your defensive and offensive strategy and also choose when to boost your Luck at the risk of having to adapt quickly to the opponent.
During the game you'll unlock new spells, and, depending on your relation with the different characters, you will earn some Health Points or Luck Points.
But in order to create bounds with the different protagonists, you will have to understand their psychology.
Rewards and Stretch Goals
Progress and Status
The game is currently in a prototyping phase, and we have a basic version already running on several platforms. Our objective is to progress on the game itself, and to create better tools to help our content creators to add more elements and create the game content itself.
There is still a significant amount of work to do, especially on the console versions. That is why they are part of the stretch goals.
More details about the rewards
When you contribute to our project, you can pick a version on any of the platforms unlocked in the stretch goals.
If we do not reach the extra language stretch goal, the game will be available in English, French and Spanish.
The art-book will include all the graphics research done for the game, characters presentation and description, as well as environment artworks.
About the original drawings, those are drawing made by our artist, dedicated to the kickstarter backers.Those drawings will not be present in the art book.
Risks and challenges
We have a accumulated experience in creation (illustration, game industry, scenario ) of 35 years, and the author and artist for this project need to be dedicated to it all the time.
The game does not present any specific technical challenge, since our framework already runs on PC and a few other platforms. Most of our development time will be dedicated to the consoles port, as well as improving the tools the content creators currently use to make the game.
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