Squishy Finger Frenzy was originally designed to be a mobile game, but because I needed Apple and Android dev licenses I launched a desktop version instead. Help me achieve my original goal. :)
Play the desktop version on GameJolt:
Check out an awesome let's play video by Kintinue (Warning for the young ones this has a bit of explicit language) mainly caused by the insane fun of this simple game :)
How did Squishy Finger Frenzy start?
When I discovered how games were made I wanted so badly to create my own. Playing them wasn't enough, and with recent technology and free engines like Unity I was able to finally make my dream come true.
SFF was inspired and motivated by my wife and kids. Even includes a voiceover from my 5 year old :) I wanted to make a game that we could all play and enjoy while passing time. Something that was easy to play, fun, and somewhat addicting that I can build upon even further as it grows.
- Choose your mode: Average Joe, Supernatural, or Kittens(Kids Mode).
- Race against time: The more you score, the harder it becomes.
- Enjoy great music while you play!
Add your highscore and top the leaderboard in old school arcade style.
You can read more about the inspiration to create SFF on my blog soon!
Why back this game?
The backing of these games opens the opportunity to bring my game into more than just my friends hands, but so many others around the world. (Big dreams!)
It also allows me to publish all future games to mobile and that's huge. $150 isn't a lot, and it's not that I don't see my game as valuable, it's that my goal wasn't to make a ton of money to begin with. This game has been an emotional ride for me and all I want is the opportunity to share this achievement with others.
Will the game be free, or cost money, or have ads?
Free. After launching this I have plans for SFF 2.0 with so, so much more :) That one will probably cost something.
Risks and challenges
The biggest challenge would be that when getting the game published I'll need to make sure it's a good experience for as many Android and iOS devices as possible.Learn about accountability on Kickstarter
- (30 days)