This project's funding goal was not reached on January 16, 2014.
About this project
I was born for this.
When the smoke clears, I take stock. My teammate got clear of the grenade but the blast sent me careening into one of the force shield barriers. My trenchcoat's singed, but the body armor did its job. Nothing broken. Camera drones whir around me, and I know they're watching. The executives. The gamblers. The hustlers. The crowds. I don't care.
To my right, I see another combatant wounded on the ground. Right now, she's a non-issue, but once the nanobots heal her up she'll be on me quick. Up ahead, through the blue flicker of the force shield, I see my teammate and another merc closing in on the center. That's where the goal is. I see the flash of razor claws extending, and I know I have to move.
That's when I see her. Crouched behind a crate, the sniper's trained on me. She can't hit me through the barrier, but the moment I move out, I need to get low fast.
To my left, I see my third teammate, prone behind a force cube. His eyes lock on mine as he gives an imperceptible nod toward the sniper and I know he knows. Like me, he was made for this moment.
I change mags in my pistol, ready my sword and fall into a rolling dive. I hear the sniper's report, and my mate’s SMG lighting up behind me. I break into a sprint, leveling my pistol at the melee in the center, and my mouth falls open in a growl of determination as I start squeezing off rounds. I was born for this.
In Hostile Takeover, players recruit and control a team of 4 mercenaries trying to outwit and out-manuever the competition. Each character has strengths and weaknesses that must be used wisely to gain the upper hand. Can you lead your team of mercenaries to victory amid the chaos of battle?
All artwork/components pictured are prototype at this point and do not represent the final version.
Player Aid (This 8.5"x11" image will quickly give you a good idea of how the game plays)
Game Play Experience: What does Playing the Game Feel Like?
Character Cards: Check out the stats and special actions of each unique character. You can also determine which of these characters you would like to rename and become the artistic inspiration for.
The Dice Tower Preview: Game Play/Rules Overview
Dad's Gaming Addiction Preview:
3rd Party Previews:
- Money-Back Guarantee: If you decide you don't like Hostile Takeover within your first 30 days of owning it, you can return it for a refund of $55.
- Kickstarter Backers Get the Game Cheaper and Faster: MSRP for Hostile Takeover will be $60 or more. Additionally, Kickstarter Backers will receive their copy of the game before anyone else can get their hands on it.
- Join the Community: I purposely designed Hostile Takeover to have a certain “sandbox” quality. By backing right now you can influence the game’s evolution from the very beginning.
- We Need You: Rebekah and I have spent over 1,000 hours and $2,000 to get the game to this point but we can’t pay for manufacturing and shipping the game without your support. Backing this project right now will help make Hostile Takeover (and our dream) a reality.
Add $5 to ship to the United Kingdom
Add $5 to ship to Germany
Add $10 to ship to Western European Union (Austria, Belgium, Denmark, Finland, France, Greece, Ireland, Italy, Luxembourg, Netherlands, Portugal, Spain, Sweden)
Add $25 to ship to Eastern European Union (Bulgaria, Cyprus, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Malta, Poland, Romania, Slovakia, Slovenia)
Other: We are 100% committed to getting our game into the hands of anyone who wants a copy. Contact us and we will figure out the price to ship it to you.
Risks and challenges
Hostile Takeover is the first Kickstarter Not Dead Yet Games has created and will be the first game we ever produce. While we have done extensive research and preparation to ensure that game production and delivery goes smoothly, there are bound to be unexpected hiccups that happen along the way. This is where our problem solving attitude and project management experience will kick in so that we can quickly and effectively overcome obstacles as they come up.
We will stay in touch with our backers every step of the way. When problems arise we will tell you what they are and what we are doing to fix them. As mentioned above, we are so confident that our backers will have a positive experience with Not Dead Yet Games and love their copy of Hostile Takeover that we are offering a 100% Money Back Guarantee within the first 30 days of backers receiving their copy.
We are working with Panda Game Manufacturing to print the game. They have produced hit games with high quality components such as Eclipse and Merchants and Marauders. You can be sure that the final product will be amazing.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (45 days)