We will reveal two goals at a time once we reach funding. We'll need to see how our first few days of funding go and then we'll set our stretch goals accordingly. The goal is to spread out the goals to generate excitement but also hit all of the goals by the end of the campaign. Other campaigns hold back content then release goals of items the would already have added into the game. Not with Dwarven Smithy.
We believe in transparency and honesty, so the base game of Dwarven Smithy is content complete. We are not saving any content and we'll focus on higher quality of components for a great game at a great price.