Forgive Me My Henchmen
Forgive Me My Henchmen
Play as the typical action movie head bad-guy, deploying henchmen and sabotaging a building to delay a one-man army action hero!
Play as the typical action movie head bad-guy, deploying henchmen and sabotaging a building to delay a one-man army action hero! Read more
In Forgive Me My Henchmen, you play as the typical action movie head bad-guy, deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
Guide your crimelord through 20 levels of carnage and action in a game where all the action movie stereotypes work against you. You may rig a floor with explosives, but the vigilante dramatically escapes through a window moments before detonation. You then deploy some tommy-gun wielding mafioso to pump the vigilante full of hot lead, yet your mafioso can't seem to hit him, no matter how much they try.
You may not be able to stop the vigilante, but with eight henchmen, your own arsenal, as well as various items at your disposal, at least you can slow him down. You reinforce a door with a large cabinet and some goons. The vigilante takes six kicks before he breaks through. As he uppercuts a goon in the face, you place a detonator on an explosive barrel, and then you wait until the vigilante gets close...
It was a typical Friday night when the vigilante entered your life.
Who is he? Why is he after you? Did you accidentally kill his dog? Over 20 levels you will learn more about the vigilante, the value of interns, and even Hindu holidays...life as a crimelord can get pretty interesting.
But remember, this game isn't centered around you, afterall, you're the bad guy! Even as you amass henchmen, items and weapons, the vigilante will also take steps to become more equipped...
This game mixes tower defence with puzzle elements. You must use your henchmen, weapons, bosses, and items in a strategic way if you want to buy enough time to escape.
This video talks more about the game, what inspired it, the budget and the progress so far.
When setting the lowest kickstarter goal (AU$12000), I calculated what the bare minimum necessary to complete the game by mid July (assuming everything goes smoothly). The stretch goals will allow for a bit more leeway, reduce the pressure, allow for better marketing and advertising, and give me more time to focus on the game. That is why I am including some juicy rewards as part of the stretch goals:
The game will be for Windows, Mac, and Linux. If the game is successful, I will start working on an iOS and Android version.
I love action movies, I really do. Therefore, I watch a ton of them. However, I only got the idea for Forgive Me My Henchmen after doing an assignment that examined hypermasculinity in action movies. When you think about it, the way men and villains are portrayed in action movies is often quite ridiculous (albeit entertaining) so I wanted to create something that highlighted that. It was also around this time that I was falling in love with game development, enough to know that I wanted to pursue it as a career.
Not having a background in game development, and not having any connections in the game industry, I knew that to stand out I would have to create something great. That is why Forgive Me My Henchmen has gone through over 25 iterations, each one making the game slightly better. After years of work, and through going back to the drawing board countless times, Forgive Me My Henchmen is finally what I hoped it would be.
It now just needs your help to get it through the final push.
This game is continually evolving, and has even changed even since this kickstarter began. Since then, I have introduced a new game mechanic - the crimelord can now be part of the action! It makes the game more exciting, and adds another layer of complexity.
So even though the same level is being played for both gameplay videos, there are differences.
Video 1 - has commentary (so is good to watch if you want to understand what's going on) but does not show off the new game mechanic. Watch it full screen if you can.
Video 2 - has no commentary, but shows off the new game mechanic.
To keep up to date on the news, or to find out more about how the development has gone, check out my blog at www.eezystreet.com. This game has been in development since 2015, so you can read all about the successes, trials, and tribulations of the journey so far.
Risks and challenges
The two biggest risks/challenges for this project are going over time and over budget.
I have done my best to assess the budget/time requirements to complete this project, but unforeseen events/problems sometimes happen - these may delay the project beyond the expected delivery date (July 9th). Another thing that could potentially delay the project is if - by July 9th - the game is still not where I want it to be in terms of quality. I want you - the backer - to receive the best game I can possibly deliver so if it will take a bit more time to deliver that, that is what I will do.
If the game does get delayed, you will be able to keep informed as to why, and also be given a new date that I am working towards.
The only thing that could/would delay this project indefinitely would be if I had a severe accident or died...hopefully though, this will not be the case. I have managed to live for 31 years without any severe accidents, and have no intention of getting involved in any now.Learn about accountability on Kickstarter
- (31 days)