Hi'ya folks! Hope everyone's summer has been nice so far, in light of it being hot enough to evaporate lead.
Been pretty busy writing/programming more events and dialog and stuff into Sealark. Also been animating of course, workin' through a pretty stubborn art block. I'm startin' to break through it though, little by little!
Also, over the past month, I learned how to do 3D kinda! I'm really happy with how well things have been turning out with it so far, and the work flow suits someone boring like me, aha. It almost feels like I can model better than I can sprite now.
Here's some of the models I made as practice while I learned everything. I have the entire cast modeled, but only these two are textured and rigged up so far:
I was thinking about how I'd like to incorporate 3D into sealark, if at all. I sort've might've somehow accidentally wrote an OpenGL engine from scratch last week (it can do armature animation even!), so that's not an issue at least!
But what do you folks think?
I'm all sorts of plucky to do some 3D! But I don't wanna turn you guys off with it... If there's no strong objections, I'll let myself go wild! It might be something relatively small, or it might be... a lot bigger than small. I got a LOT of ideas I'm excited to try, but it'll depend on what works, what feels right, and what doesn't take too long to do.
Thank you for reading! Have a nice Summer!
Swim some! Swim lots! Swim Forever
EDIT: The people have spoken, no worries, gonna be keepin' these fish nice and flat! Thank you for the input!