Sealark Progress (and Release Date), January!
Hello again! I hope everyone's christmas and new years went well!
Straight on to the most important part of this update! I took inventory of everything remaining to be done, with my friends who do this kinda stuff for a livin'. All the animation left to sprite, the features left to code, the badly written fanfiction left to write. And then added two months just in case. And... After thinking it through as much as possible... All the things I want to add in, with all the stretch goals to meet... Um...
December 2014 Please Don't Hurt Me! That gives me enough time to finish Sealark with ample time to polish everything as well as I'm able. If I do finish early and there's not much left needing polish, I'll then move it sooner! And I'll try to do just that! But in all likelihood, I think December is the most rational date to release by. I'm sorry that it's such a long time out! I'll do everything in my power make sure the wait is worth it though! Thank you for being so patient with me so far!
Now for all the progress made since the last update a month back!
Been really busy, startin' this year off right! I got a mountain of coding work done for Sealark. Lots of documentation stuff as well. It's passed the 12,500 statements mark! Which is about as impressive as an airplane that weighs a lot, but I'm still proud to have reached it! Also learned how to use OpenGL stencils, which means I won't need to use fragment shaders at all! Which just means it's easier to utilize, and folks with really antique computers should be okay, hopefully! I also did most of the remaining GUI stuff, like health bars, menus, and text. Text was a bit tough, but I wanted to have nice dialog effects, control over timing, all that good stuff. Also added things like Lenses and reflection effects (allowing one to see things off screen in a little bubble, useful for fishing!), though they require more work still.
The plan for the next month is to trim all the excess code out of the project, since there's a lot of deprecated stuff floating around. Then once everything is running together again, get back into animating choirs. Lots of animation to do! Always more animation to do. There will never be a time when more animation can't be done. (So much to animate.)
I also started drawing a wallpaper for Sealark this afternoon, but it. It got away from me. I made it so big. I finished like. A corner of it, aha. But when I finish it, I'll post it in the next update! The next update will be on February 15th! Thank you for stickin' with me so far! I'll see y'all in a month, with lots of progress to boot! Please take care of yourselves, and have a good 2014!