Winter Release Date
I'm still alive! (At least... I will be once I go to bed.) The reason there wasn't an update last month was because I had to rewrite the physics system in Sealark to iron out all the bugs the last one had, and get it to not feel so floaty. I suppose... the update could've been that, but I don't want to trouble you all with how inept I am at math, at least, not anymore than I have to! Though to be honest, I was just really embarrassed I had to take so much time in order to program that... I'm sorry about missing the update. I won't let that stop me from posting next time!
... okay, now for the thing
I'm afraid I won't be able to finish Sealark until the winter of this year. When I started the Kickstarter, I selected July because the game I was picturing was quite small. That changed a lot after things took off. But even so, giving myself only 7 months to complete even a short game was not a very well thought out decision, and I should've set one much further down the road. Animation and Programming, I've underestimated how time consuming they could be...
I'm sorry for the delay. The most I can do though is keep working as hard as I can on the game, and that's what I'll keep doing. I don't want to release it until it's something I can be very proud of making. I hope this will be acceptable to everyone, the last thing I would ever want to do is disappoint anyone.
Thank you for your support and patience, I appreciate how kind you've been, and I hope the reward at the end is worth it for everyone!