About this project
Update: This graphic shows the most current rewards for each pledge level. They are discussed below in more detail. It will be updated as new stretch goals are reached.
The following stretch goals are added automatically to every reward pledged at $125 or more (Living Room, Dining Room, and Gaming Room), unless otherwise noted.
$50,000: Special Edition Fate Deck Cards will be Plastic - ACHIEVED
$100,000: One (or one additional) Special Edition Fate Deck - ACHIEVED
$150,000: One (or one additional) Male or Female Multi-Pose Mini (random gender) - ACHIEVED
$195,000: A Special Edition Fate Deck added to the Core Set Pledge level ($60). - ACHIEVED
$200,000: A Pad of Character Sheets and a Custom Through the Breach Fate Master Screen - ACHIEVED
$205,000: A Digital Version of the Books (at $60 pledged or more) - ACHIEVED
$215,000: Those who would be receiving a random Male or Female multi-pose kit will instead receive both a Male and Female multi-pose kit. - ACHIEVED
$250,000: One Special Edition Hanging Tree Mini. This miniature is of the most prominent landmark in all of Malifaux, originally made available at Gen Con 2012.
SANTANA CLAUS: This special stretch goal isn't based on the total pledge level. Instead, if we reach 500 or more points on the "Ye Old Back-O-Meter One Thousand" the Game Room level ($225 or above) will gain a Limited Edition Santana model to the Game Room pledge level! If we get 750 points, Santana will be added to the Dining Room and Living Room ($125) pledge levels. If we get 1000 points, she'll also be added to the Core Set ($60) pledge level!
Malifaux is a successful character-driven skirmish game, with a wide range of detailed miniatures and accessories. The stories of Lady Justice, Nicodem, Colette DuBois, and many other masters of Malifaux are told with furious battles on table tops across the globe. Some rise, some fall, none of these characters have left unscarred. Their fates have become legend.
Now it is time to determine your fate.
Through the Breach is a tabletop roleplaying game set in the world of Malifaux. Players take on the roles of various citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Each of these characters is as unique as the players themselves. These are the Fated. As a Fated, you know your future, it has been told to you, as cryptic as the sparrow on a moonless night. It is your task to rush headlong into the arms of destiny, or to carve your own future.
One player takes on the role of the Fatemaster. It is his duty to craft the legends of the other players, to narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul.
Through the Breach is a card-driven RPG, with actions resolved through the reveal of cards from a communal Fate Deck. Each player, however, has a Twist Deck of their own, and they can use these cards to push fate towards their own desires. The Fatemaster, however, relies on no such randomness. He is the lord of providence, after all. It is his task to weave a story, and if he dares to touch the Fate Deck… there are repercussions.
Rather than bury you under a pile of cloth maps and t-shirts, we've decided to take a new approach. We want to focus all of our production effort on giving you a few high-production value rewards that we hope you will treasure for years to come. Instead of swag destined for the closet, we want to create trophies with reserved places on your shelves.
Access to Preview Forums: Anyone who pledges ($5.00 or more) will receive special back door access to our Malifaux RPG Preview Forum. In the Preview Forum, we will post regular development notes, gather feedback from our community, and issue play tests.
The Canon Campaign Raffle at GenCon: Everyone who pledges at any reward level and also attends GenCon may enter the raffle there to be a part of our Canon Campaign, run on-site by Mack Martin. The players in this campaign will help shape the future of Malifaux and their characters will be entered into canon in an upcoming book.
Core Set: Get a soft-cover copy of both the Player's Guide and the Fate Master's Guide.
Kickstarter Exclusive RPG Hardcover Book: Both the Player's Guide and the Fate Master's Guide bound together into one hard-cover volume signed by one of the creators.
Special Edition Through the Breach Fate Deck: A 54 card deck featuring art and rules specific to the roleplaying game.
Male and Female Multi-Pose Minis: These multi-part plastic kits include weapons, pose, and clothing detail options to allow you to customize your character's model for use in Through the Breach or the Malifaux skirmish game.
Special Edition Malifaux Sculpt - Hannah, Chief Freikorps Archivist: We haven't even released the rules for this model yet, but we are already giving you the opportunity to get an exclusive sculpt of her.
Kickstarter Exclusive - The Wicked Doll: This handcrafted Wyrd inspired doll is ready for play-time. Crafted from 100% new burlap and cotton material, your new best friend will be individually hand-stitched and have button and seam lines unique to each doll. No two Wicked Dolls will be exactly the same and each will come with a numbered certificate that presents a unique name that no other doll will possess.
If you pledge $500 or more, we will contact you within one business day and work out the details of getting you one of the below options. Each additional $250 pledged will gain you an additional super secret reward!
#1 - Get automatic entry into the Gen Con Canon Campaign.
#2 - Get your character drawn and have it included in a RPG book.
#3 - Receive your Hannah professionally painted, and have your Kickstarter RPG book signed by the entire team.
Update: Previously only announced in updates, we are extending the deadline to get our latest early backer reward. As it was only announced through updates, we want to make sure everyone has the opportunity to get it who would like to.
If you pledge $60 or more by Friday, Dec. 14th at 5pm PST, you will receive a digital copy of the first official Through the Breach adventure! Titled “In Defense of Innocence” this episode will be the first in our line of adventures for the Malifaux RPG, known as the Penny Dreadfuls.
If you have already pledged, no worries! You will automatically receive this "Thank You" reward and all previous rewards you are eligible for. Likewise, if you pledge to receive this reward, you will also receive all subsequent "Thank You" rewards we may run!
If you haven't seen them, make sure to take a look at these interviews for more insight into the world and mechanics of the game:
When mankind had access to Malifaux magic flowed through the world, but then the doorway into that world closed. The Breach began to seal in an otherworldly howl, and as it closed, a single bloody corpse was unceremoniously thrown through the closing gap. It had a single word carved into its flesh. “Ours”.
Then the Breach re-opened in 1887. A hundred years had passed, to the minute. The world had grown accustomed to existence without magic. For a century, Soulstones had been the rarest commodity Earthside and magic was slowly dying. Now, the people of Earth could once again reach into the world of Malifaux.
The first heavily armed explorers through the Breach discovered an empty city. There were signs of a battle, some of them fresh. The city was in ruins, but there were no signs of the people who were trapped on the other side when the Breach closed some hundred years before. No signs of life at all, except a single corpse, hanging from a tree.
Now there is Conflict. Malifaux is ruled by the interests of powerful organizations. The Guild was the first to seize power in this world, establishing a rigid and fascist law that guarantees their control over the precious Soulstones. Despite their control, the Arcanists have managed to build a powerful resistance against that oppression and maintain a black market Soulstone trade. Concerned with the buried secrets of the past, the grim Resurrectionists loot the City of its treasures and claim the inheritance of an extinct people, wielding terrible powers garnered from the grave and forgotten lore. And what agenda the nightmarish Neverborn seek is unknown, but their presence and influence are obvious in the terror they sow. But to assume these forces represent all interests in Malifaux is naïve. Within the tangled skein of dirty politics in this city, there are many players.
The Guild exists for one reason and one reason only. There is talk of justice and peace, but these are secondary concerns, byproducts of their primary interest. The Guild exists to maintain the production of Malifaux Soulstone above all other things. The citizens abide by Guild law because it offers some amount of protection, but no one is confused about the way this force exerts its hold over the City and its resources. The Guild uses many tools, from the Witch Hunters, to the Death Marshalls, each suited to dealing with one of Malifaux’s unique problems.
The Guild’s Witch Hunters have not proven very popular with the citizens of Malifaux. Every man, woman, and child is viewed with suspicion by the Guild's enforcers, and even the most minor display of magical talent can result in unexpected midnight raids. These individuals are able to do what the common man only dreams of in ragged thoughts, they spit in the eye of The Guild. Of course, some Arcanists garner enough power to be untouchable, protected by the Miners & Steamfitters Union. The Guild does not dare to move against them in overt ways, as a strike would slow Soulstone production to a halt.
The same cannot be said for those who deal in the necromantic arts. The name “Resurrectionist” is a cruel joke, amusing only to the twisted minds of murderers and graverobbers. Resurrectionists reanimate the dead, but the trade of Resurrectionists results not in a body restored but a soulless puppet. Their practices are particularly appalling to the citizens of Malifaux who already must contend with the occupational dangers of the mines and the nightmare spawn of Neverborn. That some of the most terrible monsters this world knows are fellow men and women, former friends and family, is a grim realization.
Those living in Malifaux have more to contend with than just humanity. There are things that go bump in the night. The creatures that stalk the ruined city of Malifaux are terrible monsters that brutally prey on the newly arrived residents of this land. The Neverborn take many shapes, from the giant winged Nephilim to the small murderous Woes. Some are deceptively similar in appearance to humans, able to walk amongst them, and these are by far the most dangerous, as their unknown designs are far more subtle and far-reaching. Where many Neverborn are satisfied by grizzly, indulgent murder, these human-looking monsters wage a campaign of terror on mankind through grand organized raids and clever attacks on human settlements. They, too, are not above the occasional indulgent murder.
Lastly, there are the Outcasts. Perhaps they have been rejected by the power players of Malifaux, or maybe they have their own individual agenda in the city, those not directly associated with the primary powers. In a world of desperate convicts, power mad sorcerers, and blood-thirsty Neverborn, these are the outsiders. The misfits of misfits, they are the shady characters waiting in the back of the bar to be offered a job from a non-descript man in a black cloak. They are the cutthroats and mercenaries, loners and forgotten.
Note From Mack: I'll just leave this here for the scavenger hunt...
Risks and challenges
Wyrd Miniatures has vast experience in game design, printing, and manufacturing. The creation of this product will entail an enormous amount of creative work, co-operative generation of artistic and written materials, designing and playtesting. However, all of this is well within our sphere of experience and practice as a professional game design studio. We have full confidence we can deliver a unique, thrilling, deeply satisfying roleplaying experience to you using our existing manufacturing practices, and we look forward to making an RPG you will be eager to play for years to come.Learn about accountability on Kickstarter
All shipping addresses other than those in the United States and in United States Territories are considered as outside the U.S. Yes, this will include our friendly neighbors to the North.
We put September 2013 in order to give us enough time to get things right, but our goal is to actually deliver it sooner without breaking any promises or dates. We want to put the best product possible together and take the time to do so, and we feel it will actually come together quicker, particularly with the support we are receiving here, but we don't want to fall short of expectations.
We will ship your rewards to you before we sell anything to the public.
We are not doing multiple shipments, so your rewards will ship all at the same time.
Nope. You'll be able to play the RPG without mini's. However, if you want to use mini's, you can!
If you want to modify your pledge, but are unsure how to do so, please read the following instructions. When changing your pledge, do not hit "Cancel Pledge".
Visit the project page and click “Manage Your Pledge.” Enter a new amount in the pledge amount box. Note that you are not adding to your existing pledge; the amount you enter will be the total amount collected if the project is successfully funded.
http://www.kickstarter.com/help/faq/backer%20questions#HowCanIChanMyRewaSele Visit the project page and click “Manage Your Pledge.” To change your reward, make a new selection. Note that changing your reward selection does not automatically change your pledge amount.
These guidelines are borrowed directly from Kickstarter's official FAQ's.
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