.COM BATTLES is an entertaining, unique board-game for all budding entrepreneurs, business owners, business wannabes, know-it-all’s and anyone over the age of 12. When starting the game there's no initial board, so by using hexagon-pieces, players build the board as they go, and in doing so create a web of routes to take as they progress.
It's all about buying from and selling to others in an attempt to make the best deals and become the market leader. But to succeed, players will have to sabotage the business reputation of other players by destroying their feedback, obliterating their sales and making it difficult for them to keep their business afloat. All the while furthering their own internet empire without their rivals robbing them of their success!
Landing on a BUY box results in you having to hand over some of your earnings to another player, and landing on the SELL box ensures another player will hand over some of their hard-earned cash to you. Participants will also need to have earned a heap of cash, gained and retained a minimum of five-stars and used all their hexagon board-pieces before returning to the center of the game to accomplish their goal of being internet entrepreneur of the year! The entire game can shift at any moment, so even when you think you’re winning you may be in for a bit of a surprise, and just as you thought you were unstoppable! .COM BATTLES will bring out the ruthless business-person in anyone.
This 2 minute video explains the basic gameplay of .COM BATTLES The gameplay of .COM BATTLES is quite easy to pick up, but will take some ingenuity and shrewd moves to master. Although some of the outcome is determined by luck, much is determined by one's skill to think ahead of the game. In this video we’ll show you some of the gameplay rules and ideas currently implemented.
The game starts with just the larger center-console and this clever little spinner thing in the middle. You can determine who starts the game by spinning the spinner thing, whoever it points too starts the game.
Spinning the arrow determines the direction players must follow on their route to 'internet success'. Each hexagon piece has two arrows on and the player has a free choice to which one points in the corresponding direction.
Landing on either arrow, players are forced in that direction on their next go. You don’t have to be on an arrow to put a new hexagon piece down, but newly played hexagon-pieces can only be placed next to an arrow to create a new route, no two-arrows must ever meet.
Landing on a BUY or SELL space gives opportunity to either make some cash or be forced to hand over some to other players, Who is paid is determined from a roll of the dice. Initially there is plenty of opportunity to gain STARS, but as you progress, losing STARS becomes all to easy. Each hexagon piece also has a ‘Give & Take’ space. Landing here and you’ll need to pick up a ‘Give & Take’ card, the outcome of which could be almost anything, from being forced to pay taxes to getting investment to having to pay out for workers compensation for someone that had an accident at work... Just one of the joys of being in business!
Being in business is hard enough, but to then have your own friends and family try and beat you down, compete with you, put you out of business and take control of all your assets is disheartening. Do unto them as they do to you! It doesn't pay to be nice in business.
As all players need to have gained and retained at least five-stars and used all their hexagon pieces before returning to the center of the game to win, they need to get all their hexagon-pieces laid down quicker than others do, achievable if you're on the outskirts of the board, but get stuck on the inside and you’ll need to work your way out to the edges to lay your remaining hexagon pieces as swiftly but cunningly as you can…
Players will soon learn that rushing things, making moves without a plan is not always the best strategy. Bide your time, collect your STARS, earn as much as you can, then when you feel your business acumen is at an all time high you can make your move, your move to business success!
.COM BATTLES is massive, It consists of over 200 game-pieces plus a wad of Battle-cash!
There's no less than 96 cards included and every single one of them is different!
A total of 72 BUY & SELL cards are included in the Standard Edition, these are key to making your fortune. There's a handful of ‘It Doesn't Pay to be nice in Business’ cards, these can make or break anyone, so being force to pick one up could bring on uneasiness, even if you're Donald Trump!
You'll also get a dozen ‘Give & Take’ cards, these could help you to become the businessperson everyone inspires to be. There's a small number of 'Misfortune' cards - One of these could bring your empire crashing down but they could also create business for you.
.COM BATTLES has been designed so players can add new BUY & SELL card packs at any time... The first of these additional card packs are Blood-Money and Second-Hand Car Dealer. In the future we plan to create additional BUY & SELL packs that could feature: Property, Animals, Groceries, Video Games, Antiques and possibly even Retro Toys!
When a player feels they have earned sufficient cash, assets and feedback-stars, they can begin the treacherous journey back to the center of the game board….
This center-console is where you're heading to be crowned 'Internet Entrepreneur of the Year', and it's where the majority of the boisterous behaviour from other players may start. Landing on a space almost anywhere here will have a negative effect on your business. Drop below 5 stars and you’ll need to work your way back out to earn more… Totally frustrating for you, but mighty entertaining for the other players!
The design of .COM BATTLES means players can opt for a harder, longer game by choosing to return to the center of the board where they’ll have to throw an exact number on the dice before being able to access their exit, thus making the game a lot more frustrating, but far more hilarious all round as they’ll end up going round in circles, all the while losing and gaining stars, but mostly losing!
Choosing to return to your starting-position makes the game a little easier as no exact throw of the dice is needed. When you’re under six spaces away, no matter what number you roll, you’ll get back to ‘company headquarters’. This allows younger players to play at the same time as overconfident adults but have a comparable chance of winning.
Starting a game with fewer or more hexagon-pieces will also affect the difficulty and length of the game. We've covered the fundamentals of .COM BATTLES here, the full game has a number of other features, rules and game aspects.
As we get close to our funding goal, we'll be announcing some STRETCH GOALS here to help keep the party going. We have plans to add value to .COM BATTLES that we think you'll really appreciate. We plan to add value by upgrading some components as well as increasing re-playability with added game content. We have a few stretch goals in mind that we think you'll love, and that will make .COM BATTLES even better! Over the coming couple of months, we'll continue to listen closely to your feedback and ideas and will carefully consider all the ideas that comes our way.
All production avenues are covered and manufactures of all the components have been chosen… Because of the diverse nature of .COM BATTLES we are having to use a number of different suppliers/printers to complete the manufacturing process. We are continuing to tweak .COM BATTLES all the way through and beyond our Kickstarter campaign. Our plan is to start shipping the game within a few months of the crowd-funding ending, this allows some extra time for enhancement, design upgrades, and further ideas to be considered.
.COM BATTLES will be available world-wide and will ship from the UK. The packaged game weighs in at over 1kg, so shipping worldwide is not cheap. UK shipping is included and offered Free. Shipping fees for outside the UK will be at below cost price... $15 for European shipping or $30(£20) for the Rest of the World. Please note: That non-UK backers will be responsible for any import fees or taxes that may be levied after we have shipped your package.
For the past 30 years I have developed, produced and marketed computer games and software. I felt it was time for a change and decided to focus my efforts into creating a board game, something a little more family orientated. As a child I adored opening up the latest board game with my family at Christmas or during the holidays or those special times when distant family came to visit. This is something that I feel is missing when it comes to computer games, sure they’re great fun, I won’t deny that but I believe the most memorable ‘games nights’ are when family and friends get together to play a board-game around the kitchen table.
The small team behind .COM BATTLES similarly come from a background in graphic design, product development, and marketing. This is why we are so excited to bring this project to life. For most of us, it is the fulfilment of a dream we’ve had for a long time, and the perfect use of the skills we have honed over the years. For many months or more I have been developing a new concept for a board game that's a bit different to your normal board game... I decided to put my knowledge of all things digital into something more solid, something more hands on. This is where .COM BATTLES was born.
I finally decided it was time for Kickstarter because I knew keeping this game alive and seeing it finished the right way would be difficult without help from the Kickstarter community. I foresee needing to focus on this game full-time, otherwise, it's going to be exceptionally difficult to complete it's development and manufacturing. Funds are needed to pay for the game's production. Seeing a project for what it is can be difficult without a community's involvement. We want to make a game you'll love, and I'm positive we can achieve this with your help.
Even more details and videos on www.clevagames.com
After running a number of focus-groups we feel that .COM BATTLES should be suitable for anyone aged 12 years and above. We plan to include 36 hexagon pieces in each game, so if your games evening is played by fewer people you could choose to amuse yourself with a higher number of hexagon-pieces each. The focus-groups have showed us, playing with 6 hexagon pieces each is the optimum number. The feedback received from all the people attending our groups has been extremely positive, and even younger members aged under 12 have said they would love to own this game!
Our goal with this campaign is to raise enough funds to continue development of the game and deliver .COM BATTLES to all backers. Anything we raise above our goal will be used to further enhance and better our design and invest in marketing to retail.
Contributors will receive one of the first copies of the game produced at a cheaper price than retail, and we’ll also include some free promotional goodies for early-bird backers too. In the future, we hope to take our unique hexagonal board-game concept and expand it to include a number of different themed board games. We believe this can be done with almost any category of game from financial, horror, sci-fi and fantasy and beyond. .COM BATTLES is the first in the Cleva Games series and will serve as the proof of concept we need to bring innovation to the world of board gaming for avid players everywhere, no matter their tastes.
.COM BATTLES has been designed so players can add new card packs at any time... The first of these add-on card packs are Blood-Money and Second-Hand Car Dealer. In the future we plan to create additional BUY & SELL card packs that could feature: Property, Animals, Groceries, Video Games and possibly even Precious Metals! The choice of subject is endless.
Risks and challenges
As with every project, we run the risk of natural disasters and other cataclysmic events interfering with manufacturing and shipping schedules.
Our experience with product design, manufacturing and marketing will provide a solid foundation for the success of .COM BATTLES.
Art and Design: Artwork is produced in-house and over the bast couple of months has evolved. We'll be ready to print very shortly after the close of the campaign as soon as we have finalised any tweeks and improvements. The design and shape of the box will be determined after the Kickstarter campaign ends.
Playtesting: .COM BATTLES has been tested by many different play-testers over the past months. It's important to earn your trust by providing you with a solid product that has been thoroughly tested by a broad selection of players from varying backgrounds and perspectives. Although we are recommending a minimum age of 12, we recently tested on 7-8 years old's and they picked up on the game rules in no time.
Past Experience: With 30 years of product design and marketing under my belt, and many years experience from my team, I fully understand the importance of treating backers with respect and following through and delivering projects on time..
There may be unexpected circumstances that pop up, but I intend on communicating every step of the way and do my best to use creative problem solving to meet any challenges head on.
We have already poured months of blood, sweat, and tears into this game and are determined to bring it to fruition.
Please note that all artwork is preliminary and is subject to change due to various factors inherent in licensing and the creative process.Learn about accountability on Kickstarter
- (35 days)