Planning In Blender: OrgNodes*
Early last summer I was faced with a problem: As we completed a set of pre-planned and conceptually regular animation shots, our original approach to handing out tasks to artists... Read more
An Update from Henri: Moar Cracks !
Hi there !
Last summer, while I was visiting the Urchin crew during my summer trip, I've spent a few days working on Tube in the nerdodrome. With Bassam, we... Read more
Wires for Empathy: an Overview of Current Progress
Hello everyone! We're very sorry about the slow pace of updates in the past - we're trying to do better with this and we've resolved to fix this in the... Read more
Greetings, gracious patrons and patient supporters
First, I want to apologize for the dearth of updates amidst a harrowing family illness. We may have prematurely announced the schedule of this crazy movie. But be assured that... Read more
A lot has transpired in the Tube project since the fall, when factors beyond our control collapsed the finishing plan we’d been about to announce, and it was back to... Read more
Wires for Empathy
At SIGGRAPH (the biggest computer graphics conference in the US, with a sizeable Blender presence), we have just premiered the spanking new trailer for the Tube Open Movie. And with... Read more
Friends! Supporters! Please pardon the radio silence while we've been cranking frenetically to get the movie made. Conducting such an ambitious project with a tiny budget means that we all... Read more
Want to join Tube as an Artist or Intern?
We are thrilled by the "totally awesome" render tests coming off the farm, with supreme animatador / pixelero Pablo Vazquez (venomgfx) visiting our 'Nerdodrome' home base to head up lighting... Read more
Pablo Vazquez joins project as lighting supervisor/ art director
Great news everyone!
This coming Tuesday we welcome Pablo Vazquez, who's visiting us for 5 weeks to work on kicking off our lighting/look dev pipeline, Giving me time to focus... Read more
News + MediaGoblin is Rad
Over at the Tube project we're getting really excited to show all the incredible animation and amazing render tests coming off the farm. And even though we don't want to... Read more
Hey folks! sorry for the relative lack of updates- it actually *is* good news, in the sense that we've been so busy with production that everyone has slacked in communication.... Read more
With 86 minutes left on the clock, we've just broken the 40K mark!
Probably there's quite a few of us out there reloading every little while to see what will happen :)
If you can think of even 1 more person to call... Read more
5 Days: Can We Hit Full Funding?
With just days left for the Tube project at Kickstarter, we want to see how close we can get to our production funding target of $50K! The goal is in... Read more
LGM Talk about the Tools of Tube
Libre Graphics Meeting is a great conference well attended by developers of free/open source software--all the programs we use in the making of Tube. Since we weren't able... Read more
Promotional Postcard / A5
Here we have a Tube Open Movie postcard / A5 suitable for printing! Rather than ship them all over the world, we offer the print-ready files [front, back] (in CMYK... Read more
This week in production & Onward to full funding! Next target: 50K.
Other ways you can help!
- Spread the word
- Embed our main project video on your site using the button just below it (Please make sure to include a link to... Read more
In less than one week, Tube reaches barebones goal!
At officially 1:27pm EST today, we heard the BOOM that pushed us over the threshold to achieve real funding. Since pledges are not guaranteed until the target is met, it... Read more
"Will This Open-Source Animated Film Change the Movie Industry Forever?"
Great article and video piece on the Tube Open Movie at Mashable! It has a huge readership with syndication and ~ 3 million subscribers on twitter alone, so this could... Read more
Press release / Project summary
Just yesterday we launched Tube’s first major campaign, with the goal of raising at least $22K as a bare-bones budget for this production phase. After only one day, backing has... Read more