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INFECTED: Classic Survival Horror's video poster
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Survival Horror- Utilizing randomly generated maps & traditional survival horror design to deliver scares with modern controls. Read more

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Survival Horror- Utilizing randomly generated maps & traditional survival horror design to deliver scares with modern controls.

Creazn Studio
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Creazn Studio

First created  |  0 backed

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About this project

Vote for us on Steam Greenlight!

         
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The following are updates we would like to improve since the original build:
  • New rigs, and animations
  • New models for both zombies and humans
  • HDR lighting and shadows
  • Sound effects for environments and weapons
  • Diverse objectives
  • Customizable options menu
  • New textures
  • Added particles and effects
  • Depth of field
  • Updated inventory management
  • Dynamic weather system
  • Camera modifiers to alter the appearance of the atmosphere

Watch out for our new upcoming trailer, and developer walkthrough coming soon!

The following screenshots represent a game still in development and may change in the final product.

You can help lend your teammates a hand whenever they are too infected to walk properly.
You can help lend your teammates a hand whenever they are too infected to walk properly.

Objectives - The main objective is survival. Players are tasked on finding anti-viruses to either suppress their infection, or hand it over to the military for extraction. Players can complete additional quests from randomized NPCs for additional rewards.  

Old school survival horror reborn with modern game designs - Supplies and inventory are limited, camera angles are fixed, and moral choices needs to be made.

Randomly generated maps - Every layout, item, objective, camera, and spawn are randomized. Our Random Map Generator will ensure you a new experience each time.

Multiplayer, co-op - Play with up to 3 friends and survive together to complete various objectives. Play it safe by sticking together or save time by splitting up.

4 playable characters - explore three different themed maps to discover the secrets behind the outbreak.

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The random map generator is a mechanic which randomizes everything in the game. This ensures no two experiences will ever be the same. Room locations, map sections, layouts, objectives, environment spawns, event triggers, object, barricades, vehicles/ enemy spawns, road, objectives, weather, set pieces, events, NPC, quests, lighting, puzzles, camera positions, and more are all randomly generated for both single player and multiplayer modes.

A shot of inside the main hall of the mansion, this is essentially the hub for this level and only part of the game where the environment that will not be randomized.
A shot of inside the main hall of the mansion, this is essentially the hub for this level and only part of the game where the environment that will not be randomized.

A virus has spread throughout North America. All you know is that you have been infected and time is running out. After getting in contact with the military through radio, they have appointed you to retrieve samples of the anti virus leftover by rescue teams throughout the area. This is essentially a trade for your own extraction. These samples will suppress your infection, but its also the key to your escape. What lengths will you go to slow down your infection?

I nfected includes three unique environments that will incorporate randomly generated maps for the characters to escape. These areas are homages to other survival horror games. Every component of the level and its geometry will be randomized at the beginning of the game.

Deserted Mansion ( Hallway sections, rooms, objects, enemy spawns, layout, objectives, weather, set pieces, events, NPC, quests, lighting, puzzles, and camera positioning are randomized)

Isolated Forest ( Terrain, wildlife, objects, enemy spawns, routes, objectives, weather, set pieces, events, NPC, quests, lighting, puzzles, and camera positioning are randomized)

 Abandoned City ( Buildings, objects, barricades, vehicles, enemy spawns, road, objectives, weather, set pieces, events, NPC, quests, lighting, puzzles, and camera position are randomized)

We are honored to feature Kapow! food trucks in our game!
We are honored to feature Kapow! food trucks in our game!

Kate - A news reporter that found herself in the middle of the outbreak. After being infected while filming news footage, she now is on the hunt for survival, and uncovering the truth behind the outbreak.

Ability - While in stealth, she can maneuver around in the environments faster than the other survivors.

Aaron - A father traveling with his son that became infected. He was searching for a cure but got himself infected after a car accident from picking up a stranger in need for help. Desperate for time and answers he now searches for a cure for himself and his son.

Ability - Break free from grabs faster than the other survivors.

Chase - A captain of a local militia designated to help evacuate civilians, her team was ambushed and became infected. She learns that there are antivirus samples left scattered in the area, and it may be the key to her survival.

Ability - Reloads her weapons faster than other survivors.

David -  A high school student that knows all too much about an outbreak thanks to video games and movies. This was essentially a dream come true for him and ironically he was the most prepared. He was infected by his girlfriend after attempting to save her.

Ability - Runs faster than the other survivors.

You and other Backer created ones!- Design your own survivor to be in the game with your own lines and voice!

Ability- Design your own ability to be in the game!

Don't corner yourself ever when surrounded.
Don't corner yourself ever when surrounded.
  • Randomly generated experience
  • The ability to fluidly maneuver around while engaging in combat
  • Use stealth to avoid confrontation
  • Ability to play in 2 different perspectives (Fixed/ Third person)
  • Environmental puzzles
  • Post game unlock system
  • Multiplayer Co-op
During each critical stage of infection, players will exhibit different patterns of movement, some may hinder gameplay elements.
During each critical stage of infection, players will exhibit different patterns of movement, some may hinder gameplay elements.
Fixed cameras always scare you by restricting your vision to maximize scares. But sometimes it can be a lifesaver...
Fixed cameras always scare you by restricting your vision to maximize scares. But sometimes it can be a lifesaver...

Infection Meter

You are infected at the start of the game and slowly becoming a zombie. You must collect antiviruses for the military to ensure your own extraction, however the antivirus also temporarily heals your own infection. Antibiotics are scattered throughout to help suppress the infection.

Our revamped GUI which is in real-time whenever the player needs to access it.
Our revamped GUI which is in real-time whenever the player needs to access it.

After entering stages of the infection players will show various degree of abnormality in the way they move and aim. Upon hitting 100% infection, you will become a zombie. This applies in both multiplayer and singleplayer modes.

Sacrifice and Choices

Since there are limited supplies set by the difficulty setting, players need to choose to use these resources sparingly. This creates an unprecedented level of urgency and choice to either prolong fate, or accepting one's death.

Players can enter stealth/ cover to hide and maneuver around infected.
Players can enter stealth/ cover to hide and maneuver around infected.

Armory

Earn survival points at the end of the game depending on how well you performed. These points are used to unlock items in the armory. The weapons will be unlocked and enabled randomly inside the map for the player to scavenge instead of starting with it immediately to force players to discover it themselves. However customizable clothing can be selected at the pre-game lobby.

Puzzles

Designed to break up the pace of combat and to create a more hectic situation for players to solve. These puzzles can range from environmental hazards, physics based interactions, or searching for the right clues.

Other Survivors

You might encounter some of them along the way in the adventure, complete quests assigned from them for additional rewards. However, weigh your current situation before taking accepting any promises…

Inventory

We wanted to stay true to the classic survival horror inventory, however this is in real time and can be toggled on or off.
We wanted to stay true to the classic survival horror inventory, however this is in real time and can be toggled on or off.

The inventory consists of six items, excluding their equipped weapon. Managing inventory will be in real time, however there are shortcuts to access each slot. This can be toggled on/ off based on user preference.

Zombies will appear randomly from different sections of the map. Treat each encounter as a puzzle, finding ways to avoid combat when needed or using the environments to your advantage.

Some sample models of the romero zombies we have in the game.
Some sample models of the romero zombies we have in the game.


Various zombie types will have different methods of attraction and movement patterns, so memorize them well to survive.

Classic Zombie

Slow shambling zombies that will try to engage you head on. It has poor vision, hearing, and smell and is only interested in biting you. Run or sneak by it if you have the chance to save some bullets.

Enraged Zombie

Humans that are near their final stages of the infection. They are focused on attacking anything in its sights and more focused on killing than infecting.

Stalker (Stretch Goal)

A humanoid like monster that appears at random that attacks anything in it’s way, it is designed to chase and hunt you down. You can temporarily stun it to run away or hide and hope for the best. It may sometimes drop something useful...

Work in progress creatures + Backer created ones!

Each character has an unique ability in the game. You can move, shoot, hide, or enter stealth to traverse around the environment. You can have up to 6 items in your inventory, which also affects their weight. Players can cycle between the camera angles in the pre-game lobby (Lobby leader selects theses game settings). 

Don't be surprised, sometimes suicide is probably better for your team. Especially if you are about to turn, or almost lost control of your body...
Don't be surprised, sometimes suicide is probably better for your team. Especially if you are about to turn, or almost lost control of your body...

Players can decide to kill themselves in multiplayer or singleplayer modes to avoid becoming a threat to their friends. However players need at least one bullet to do this.

You can play with up to 4 other people, split up if you must!
You can play with up to 4 other people, split up if you must!

Play with up to 3 players and survive together to complete various objectives. Play it safe by sticking close or save time by splitting up. Keep in mind time and supplies are limited. Players can manage their inventory among each other in real-time, and use shout outs/ and items to mark their location when separating. When players are heavily injured and unable to walk, they can lend each other a hand by helping them walk or by carrying them. This greatly impacts your weight and may hinder your survival, some sacrifices may have to be made.

The chart above outlines where the funds will be allocated during this development cycle for the base game. (Note: Allocations of the funds will fluctuate depending on the amount of funding we will receive under/ over our initial goal).

Why we need your help?

During the past year, we have assembled a team of members who have sacrificed other commitments to dedicate their time and effort into this game. We rebuilt what was showcased on steam and now progressing throughout the beta stages.  We truly believe we can finally create a unique horror experience reminiscence of old school survival horror and want the opportunity to share it with everyone.

The funds we receive will go towards developer tools, commercial licenses, server hosting, merchandising, packaging, and to ensure that our members are financially secure during the development stages of this game.

In essence, our team have spent countless hours on the project already and we want to realize the dream of making memorable games. With your support, we can grow and continue to make more amazing games for you guys to experience.

As well known active participants in the Toronto gaming community. We would like to become an indie studio known to create great games with a low budget. Our vision is to build on and utilize our random map generator mechanics throughout all the games we develop. With this, we strive to bring something new to the tried and true genres. We hope to expand our capabilities as developers to keep pushing ourselves to the limit. Our dedication will only be strengthened with your support!

Meet our core Creazn team!
Meet our core Creazn team!

Andrew Tsan, Jack of all trades, Project Manager

Andrew Tsan is recent graduate at OCADU, majoring in Graphic Design. With a passion for games both digital and analog since the age of 15. With the increasing availability of developer tools, he is hoping to share his creative visions through his favourite form of interactive media. He recently acquired an award for his game "Dollhouse" for "Best Concept" at Toronto's biggest indie showcase Level Up 2013.

Yun Shen, Lead Programmer

A tinkerer by heart, Yun likes to play around with embedded programming, audio electronics, and LEGO. As the group's main programmer, he designs AI for the games, creates custom shaders for transitional effects, programs in-game character's animations, as well as designing the group's websites and programmer for Dollhouse: Room 1313.

Michael Lee, Assistant Programmer, Designer

Michael, graduated from University of Toronto in computer science, one of the founding members of Creazn, a gaming enthusiast, and youthful at heart. He was the main programmer for Dollhouse: Room 1313, he has stepped back and is now the assisting programmer for the group. He still actively participates in the game design and discussions.

Kelvin Lam, 3D Modeler, Environment Artist

Kelvin is a 3-D modeler and an avid gamer. While he enjoys playing games his true passion lies in creating them, and probably one of the most die-hard fans of Resident Evil.

Katie Poon, 2D and Texture Artist, Consultant

An enthusiast of narrative-driven games with a strong passion for art in video games, Katie contributes to the production of our games with her conceptual and visual designs.

Jennifer Phung, Graphic Desgner, 2D/ 3D Artist, Public Relations

Jennifer is a 2D, 3D artist who enjoys animating and making games. She is currently completing her degree at OCADU in graphic design but is still taking part in the Toronto game development community. The most recent game she worked on was "Luminous," which won for "People's Choice" at Toronto's biggest indie showcase Level Up 2013.

Shawn Cain, 3D Modeler, Animator

A 3D Modeler with an eye for detail and the patience for polygon perfection. A horror connoisseur, he factors his knowledge and understanding of the genre and its visual characteristic into every design he does.

Ben Li, Audio Designer

Ben Li is currently a first year graduate student at the Columbia College Chicago, majoring in Music Composition for the Screens. His passion is in film and visual media scoring. With the increasing availability and quality of production tools, he is hoping to share his creativity and uniqueness through the music he writes and produces.

Stanley Hung, Business Analyst, Public Relations

Being a gamer with a business background, Stanley has the understanding of executing a gaming project from start to finish.   By understanding the flow of the project, he manages the conflicts and delivers solutions to the group.

You do not obtain double rewards, only the tier specific rewards you have backed.

These are some elements and components we would like to add into the game to even make it more awesome, however due to our projected time and resources available we cannot do it without your help!

Some of you might catch some of our Easter eggs for our stretch goals.
Some of you might catch some of our Easter eggs for our stretch goals.

Risks and challenges

A big challenge for us was finding the right people, keeping to a schedule, knowing each other’s skill sets, and working with our constrained budget. We are all essentially starving artists that denied other offers to pursue our true passion in making video games for everyone to play.

We are starting off as a small team of nine people that made due with as much free resources we had. We have gained valuable experience during the alpha stage in this game and with community feedback, we are ready to demonstrate our skills. Creating video games is no easy task, so we want to be able to perform to the best of our abilities with the tools available to us.

A challenge we may face is delivering quality while following a strict schedule. We have spent many meetings in deliberation on how we can deliver high quality content without sacrificing quality. Here at, Creazn Studio, we will continue to work hard to overcome and obstacles to make I-nfected a success.

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FAQ

Rewards

  • You selected
    $1 reward

    1 backer

    Lone Survivor:
    Our thanks and appreciation for your continuing support!

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  • You selected
    $5 reward

    2 backers

    Young Survivor:
    In game credit thanks as one of our backers. A set of wallpapers for your desktop and mobile devices. A voucher to unlock the Day One 2x4 melee weapon ingame. Also includes the previous reward tier!

    Estimated delivery:
  • You selected
    $10 reward

    2 backers

    Tried Survivor:
    First Access Demo, and every iteration of the demo up to our initial release. Also includes the previous reward tier!

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    $15 reward

    3 backers

    Dubbed survivor:
    A digital artbook and soundtrack. A voucher to unlock the Day One Baseball Bat weapon ingame. Also includes the previous reward tier!

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  • You selected
    $25 reward

    28 backers

    Common Survivor:
    Day One digital copy which grants free content updates. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $35 reward

    7 backers

    Headliner Survivor:
    Design your own ingame newspaper/ magazine headline/ document for everyone to see (We reserve the rights to modify or change it to fit within the story). A voucher to unlock the Day One Handgun weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $60 reward

    4 backers

    Redeemed Survivor:
    Upgrade to Redeemed Survivor Edition ( Includes: Exclusive Redeemed Survivor two sided sleeve, manual, Day One game disc, physical soundtrack, 3 postcards designed from our environments). A voucher to unlock the Day One Assault Rifle weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $125 reward

    1 backer

    Proven Survivor:
    Upgrade to Proven Survivor Edition (Includes: Exclusive Proven Survivor two sided sleeve, manual, Day One game disc, softcover mini art book, 3 postcards designed from our environments, first run T-shirt, 2x 8.5x11 Lithographic Poster, physical soundtrack, and limited Proven Survivor Packaging). A voucher to unlock the Day One Shotgun weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $200 reward

    1 backer

    Prepared Survivor:
    Upgrade to Survival Edition: ( Includes:
    Exclusive Survival Edition sleeve, manual, Day One game disc, Complete hardcover art book, first run T-shirt, 8.5x11 Lithographic poster, physical soundtrack, journal of an unknown survivor). A voucher to unlock the Day One sub machine gun weapon. Also includes the previous tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $350 reward

    0 backers

    Vain Survivor:
    Design a poster for an ad of your choice to be in the game ( this can be in the side of a building, bus stop, bus, missing persons poster, be creative!). Also includes a print signed by our artist. (We reserve the rights to modify or change it to fit within the story). A voucher to unlock the Day One Katana weapon. Also includes the previous tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $650 reward

    0 backers Limited (25 left of 25)

    Undead Survivor:
    Have yourself in the game as a zombie designed by you with your very own voice! (We reserve the rights to modify or change it to fit within the story). A voucher to unlock the Day One Chainsaw weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $1,000 reward

    0 backers Limited (15 left of 15)

    Skilled Survivor:
    Have yourself in the game as a NPC designed by you with your very own voice! Design your own quest as well! (We reserve the rights to modify or change it to fit within the story). A voucher to unlock the Day One Rocket Launcher weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $1,500 reward

    0 backers Limited (10 left of 10)

    Forged Survivor:
    Design your own fully playable character with your voice! Also design an ability for your character to specialize in! (We reserve the rights to modify or change it to fit within the story and balance it accordingly) A voucher for for 3 additional digital copies. A voucher to unlock the Day One Crossbow weapon. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $3,500 reward

    0 backers Limited (5 left of 5)

    Engineered Survivor:
    Designer: Help design an environment of your choice, work closely with our level designers to create a unique map you can call your own to show off your creative vision. You can also Design your own weapon as well to be unlockable in the game and Day One camo for you to distribute. (We reserve the rights to modify or change it to fit within the story). Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $8,000 reward

    0 backers Limited (3 left of 3)

    Master Survivor:
    Partner: Be part of our creative visions, keep updated first hand on the development and art of all our projects. Game with us as well! We will work with you and take your insight into our creation art. You will have a legacy status in all our games with acknowledgement and Exclusive packaging signed by our whole team. Also includes the previous reward tier!

    Estimated delivery:
    Ships anywhere in the world

Funding period

- (40 days)