Hi, how are you? I've been hard at work on a game where you play as a bear, I made a Kickstarter thing for it a while back. Been making progress reports here (with another today about textures, yeah!). Also updated the site a while back and I think it looks just swell along with updating social media stuff with the same style, see: Twitter, Facebook, Youtube.
First things first, here's the first “Official” screenshot:
Count all previous screens, video, some info and art shown as concepts because the game has changed/grown majestically from my original build.
And a new video/trailer here: (I put it together last Saturday!)
Made it all dark and cryptic to build suspense and all that. Have a teaser trailer ready but I'm going to wait on that and post it when the game is on Steam Greenlight. Still going to make a couple more trailers including a Kickstarter trailer and a launch trailer.
After purchasing 3DS Max I also wanted to animate a cg cinematic for the launch trailer as well since I feel as though I'm not getting much mileage out of it. It's like I'm letting 3DS Max down by not using it to it's fullest.
Onto backer stuff, going to send out backer surveys out soonish starting from highest tier to lower tier. So expect an email with a survey. Wanted to do it late August but we can see that never happened.
Anywho, here are some pics of the stickers and bear card:
I'll be sending out most of the physical rewards when the game is on Steam Greenlight.
As for the backer credits I'm animating them in After Effects, here's an example of the style I'm going with:
The “Backer Names” section of the game's website is mostly finished. For everyone who pledged 5$ and more. Check out the preview here:
Still have more to do like add a comment section of the bottom but tried to make it all regal and snooty. Also was toying with the idea to have classical music playing but I'm p sure most people don't like auto playing music when visiting sites?
For the game's website... It's gone through an odd journey that ended up with it looking like this atm:
Think I covered all the bases. It will have info about each region, a news section for announcements, screenshots and maybe wallpapers, a giant glowing buy button that pops up constantly which harasses you into buying the game (I kid) and an about section. Yep.
Alright so, Kickstarter Island is mostly finished and awaiting backer submissions. It's a strange place and I wanted to do a lot more than I actually could but it turned out nicely I think.
Here's a preview starting with the Backer Musuem:
Empty frames that await art:
Here's the Walk of Fame:
And the tree adoption signs awaiting trees:
Been wanting to do this for a while but kept putting it off for reasons. But anyways since I need to incorporate all the backer submissions - the photos, messages and all that, I thought it might be fun to stream that ya?
I'll ask submission backers beforehand if I can stream implementing their submission first. This will also be a good way to show backers I'm not slacking off.
Thoughts on this? Good idea? Yea, nay?
Problems are always the best part, so lets have a few. #Yay #Problems #WhyYouGottaMakeThingsSoComplicated
- Getting Help:
Getting freelance help has been more difficult than planned because I'm making this game kind of strangely. Learning lots of new stuff doing most of it myself though, knowledge is power and all that.
- Getting Things Finalized:
Okay so I'm having trouble with finishing things/Making things perfected. Once I finish an area or something I always go back to it later and I'm like, “I can totes make that better.” Plus I'm having fun making the maps and keep wanting to add things.
- The HUD/Menu:
This is one of the main things I'm having problems with. I bought a neat custom HUD/Menu system from some freelance people but it's been a huge pain to implement. Again it's mainly due to the strange way of making this game but every time I get a part of it to work it breaks something else which continues seemingly endlessly.
Ugh, friggen lighting. The lighting situation has been a butt, namely the interior lighting which I didn't think would be that big of a deal. Probably should have gotten some help with this earlier but didn't think that through. I was like “Lighting? Meh no big deal I gots this.” CLEARLY I WAS WRONG.
- Web Stuff:
Had a lot of problems with web stuff but was making it way more difficult that it actually was. Think I have a hold of it now. I HOPE.
I am not doing a good job with messaging. Like not even a little bit. For one I tend to slack on answering messages/emails then they build up and then I'm like oh no. I also had everything organized chaotically so receiving emails was a mess and lastly some people think I'm a company with employees and everything and I'm like whaaaa?
Really need to like dedicate like an hour or so every morning to answering messages, that would be smart. Made a new email account since my last one was lost in a flurry of notifications, spam and polar bear questions. John@Farjay.com (which forwards to firstname.lastname@example.org)
- Saddening Data Loss Event:
I had a file failure a while which lead to a loss of a bunch of work and made me sad. Since then I've bought harddrives along with a small server thing and a bunch of other back up things that back up everything every hour on the hour.
- Planning Stuff:
I was trying to rush things at the beginning which was dumb but I will def get to everything I've planned on this Kickstarter campaign and stretch goals. Really have a problem with announcing plans then changing my mind or something comes up.
Enough with problems, let's get onto new changes and features I came up with while developing the bear game thus far.
- There will be a bunch of different ways to upgrade your den by collecting ornaments along with trophies.
- You can Dive(!) and there is a Dive bear stat (!!!)
Underwater design isn't final, trying to add sun wave reflections. Something like this where the waves reflect on the floor:
- Regions are a lot bigger from my original maps/plans.
- The mountains are no longer a snowy region but they have a theme, here's a screenshot hint of said theme:
- Overweight Raccoon animal buddy is now an Overweight Rabbit. The reason is really stupid for the change so I will leave it a mystery. #WhyWasTheRaccoonChanged
- Combined the Lake and the Field regions into a single region which is called Shepard Lake.
Really trying to make this game fantastic and am trying to live up to all the support the Kickstarter received but I think I'm trying to do too much which is putting me crazy behind seeing as how I want to release this game November-ish. This game started out fairly simple which was mostly put together but kind of got over ambitious seeing all the extra funding I had to work with.
So here's my general/vague plan:
- Release a region to beta testers to play then put it on steam greenlight and ship out all physical rewards.
- If/when it gets accepted I'll release a release date for when it gets released.
- Then I will finish up all the leftover stuff, digital rewards, bear book, etc.
- Then I'll make the campsite region.
- Next I'll make the polar bear expansion thing.
- Finally if people like the game I could continue making expansions/regions.
That sounds good ya?
Next time I post here I will have the game open on Steam Greenlight and will be sending the beta test to beta testers, check my site and twitter for other news until then. I would say I'm about 60-70% done with the game? Though there were some difficult portions in that percentage finished.
One more thing, 15$ would be a good price for this game right? Been getting conflicting ideas.