Pirates War - The Dice King
Pirates War - The Dice King
Pirates War is a digital board game. Become a pirate captain, win against others, and become the Dice King! Play, Pillage & Plunder!!!
Pirates War is a digital board game. Become a pirate captain, win against others, and become the Dice King! Play, Pillage & Plunder!!! Read more
About this project
One of our biggest goal we had set for Kickstarter Campaign was to communicate with other indie developers. Out of all the things we wanted to do, the biggest one was to collaborate! As a multi-billion dollar company, collaboration isn’t easy. Everyone has to get on aboard and approve, not to mention the process is dreadfully long. Well with us indies, we are the IP owners. All you need is couple of people giving the OKs. Well we asked around and few of our fellow developers said YES. Introducing Popup Dungeon, Little Devil Inside, and Duke Grabowski.
In Pirates War – The Dice King, you are a pirate captain competing with others. Like other “property trading board” game, you can buy land, build buildings, upgrade them and in the end the richest person will win each match. However, you don’t have to just ‘talk with money,’ you can battle with one another and as a captain, you and your crew will have great effect on the battle ground. By setting up strategy and with luck your dice, anyone can become the Dice King.
On Islands of the Tiakoke in the Tricita Sea, one Amunnite miner finds a treasure filled with gold coins. In Tiakoke Island it was considered as local news that a miner became the richest man in town but for pirates overseas it was the news of the century. It turns out that the treasure was the looted goods from Captain Morgan. Jake Morgan was the greatest pirate known in history. He was considered the Dice King. He moved to 7 different continents and pillaged all that he could. It is said that its even enough to buy a country. He was famous for targeting only Royal Merchant’s ship and he never stole from the common people.
The fact that Tiakoke Islands may be the spot where Captain Morgan hid his trinkets set a fire in the minds of every pirate in the world. And yes, they are all gathering to this land, one by one. Only by finding Captain Morgan’s treasures, will it bring all fame, money, power and the title of next Dice King!
On April of 2011, Artist Ddaepil and Designer Gon met for a drink. Like any other day, they talked about usual mundane game topics until a breaking news appear on TV. It was about a Korean ship taken captive by Somalian pirates. In that moment, they wondered what would it be like to create a game about pirates. Obviously they didn’t want to create a game where pirates take hostages and ask for ransom. Rather, they wanted to create a game based on their memories of pirates from childhood. Adventurous story about eccentric, witty and (somewhat) rough pirates. They wanted a world where animals, fish and humans co-exist, where Voodoo and ghosts were real. Most of all, a story, where all pirates with each individual stories gathered in one place for one purpose; to collect captain Morgan’s treasure, hidden somewhere in the Islands of Tiakoke.
With that in mind, they began their development by creating characters one at a time. Lightning Beard was the first character they created. Duke was the second one but it was first non-human character. Later came Sowa based on Ddaepil’s son and Ellie based on Gon’s daughter.
Since then, for a good 4 years, Ddaepil and Gon began designing characters. It was a slow process. They had their regular jobs. They created them one by one whenever they can, hoping that someday their dreams will come to a reality.
Now shifting from Ddaepil and Gon. We focus on Sean and Donghyun. In 2012, they were developing PC games and the game industry began shifting from PC to Mobile. They watched the industry grow and technology advance. They believed that soon mobile games would be the next multiplayer and PVP arena for the gamers. By the year of 2013, Sean began his own project within his firm to create a multiplayer board game. However in months, due to ‘internal reasons’ (whatever that means), the project was scrapped. Sean didn’t want to return to PC game development. So he left the company to create his game on his own and Donghyun joined him. On a bright spring morning of 2014 Sean, Donghyun, Ddaepil and Gon had a meeting where they shared their dreams. They realized their paths crossed. In a week, they decided to work together; thus Pirates War was born. Now, one year has passed, what once was a concept (idea) has turned into a game (reality)
The game is simple. You move by rolling the dice and you can build fortress on your land. When you visit other’s territories you can pay or choose to fight. Win and take their land.
Landing can be bought and building can be upgraded. If you upgrade the building, the defense upgrades as well. Upgrading the building is important because each time you go around the islands of Tiakoke, you collect tax at the starting point. Upgrade allows to collect higher amounts of tax. REMEMBER LAST MAN WITH THE MOST GOLD WINS THE GAME.
Entrepreneurs speak with money but we pirates speak with POWER as well! Win against your enemies and destroy their fortress. If you got the extra cash, take their land and build your own.
Some players are more fit for defense while others stronger in offense. Always size up your enemy before choosing to battle.
Not all islands are there to build fortresses. Some bring you fortune but others like Kraken or the navy can destroy your game play. If a treasure island appears hold off all things and sail like the wind!
Weather greatly affect game play. When you meet a storm, your dice becomes less effective and you can move less. Watch out! When we create a new map the weather conditions will be added.
BGMListen to the music and sail the Islands of Tiakoke. Drink up me hearties!
Every captain has its own quest. Each mission you accomplish can reward you, some even give you crew members. Quest will be continuously added, bringing more diverse fun to the game.
We didn't choose the road that everyone takes. Instead we chose a road that has not been proven and is considered dangerous/reckless. However, the road that we chose was meticulously researched and thought out. We are working on our first title, board game for both Web/Mobile/PC/MAC, and we are targeting the North America & Europe. Yes, it may seem idiotic that a Korean company is working on its first title for a market that is not their native but we made this decision under democracy because it made sense to do so for everyone. We are Idiocracy.
We have been working on this game for quite some time now and we are beginning to see glimpse of its finish line. Never the less, it is still a glimpse. There is so much more that we wish to do; polish our game, add more music scores, voice acting, multi-language support and most of all, just add more content. We want additional systems like clubs or guild, and more characters. If we receive help from you (the community), we will have a ‘bigger’ game initial release and provide the game at a faster speed.
Also, being a small company which is just starting up we don’t have any fan base and it’s very difficult to receive genuine feedback from regular users. Kickstarter has the ability to give a chance to communicate with rich community who wants to get involved with our development and give us feedback.
Most of us have played some sort of board game at one point in our life. It could be classic card games or property trading games and many experiences were great because you got to play with others and enjoyed the sheer thrill of victory.
However as we get older our lives become much more complicated with obligations and it becomes much more difficult to play simple board games with friends. That is why people have ‘board game night’ or ‘card game night.’ On the other hand, technology has come a long way. Not only are we able to communicate with others from a long distance but the number of activities we can enjoy with each other grow everyday. With that in mind we wanted to create games that encompass all the factors mentioned above. We wanted to create a board which everyone can play with anyone they please at any time and any place. It’s an ambitious dream, but it’s a one we want to achieve with Pirates War – The Dice King.
Risks and challenges
The biggest challenge we face is bringing the games to the multiple platforms. Nothing would make us happier than to release the game on Mobile, Web, PC and Mac on the Day One of official service. However, being a cross platform game that requires multiplayer and online connection makes it very difficult to achieve. At the same time, we still want to roll out to multiple platforms. Therefore, at initial start we might only have 1 or 2 platforms available but we will do our very best to bring our games to those said platforms.
Another challenge is something that all game developers face; delivering the game on a promised deadline. Our development team has great amounts of experience in developing games in both online and mobile games. However, even with all this experience combined, there is a possibility that problems may occur and we won’t be able to meet our promised delivery date.
However, should a case like this happen, we will never let our users catch the news off guard. We promise to share our development news from time to time (to our users) and we will do our utmost best to deliver a game that lives up to our users’ expectations (and on time).Learn about accountability on Kickstarter
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