Titan Hunt is a short, Fate-based game about hunters from small, scattered communities hunting enormous titans that stride the earth. The game requires Fate Core to play, and is similar in scope to the official Fate Worlds, which inspired me.
The game focuses not only on the hunters and the titans, but on the communities they come from, the villages and hidden towns they must protect. Your friends and family goes hungry and an ice-eyed sphinx threatens to crush your small desert village. Gather up your allies, take your spear, and bring it low. Only with the spoils of the hunt can your people prosper, and only by crafting great weapons from its skin and bone can you hope to bring down even greater beasts.
You play titan hunters, brave heroes who climb the titans and defeat them in combat, protecting your communities at great risk to your life, forging great weapons from the bones of your vanquished foes, and providing for the needs of your community with their meat and skin.
The world of Titan Hunt is a broken thing, ruined and imperfect. Broad, rune-lined roads cross desolate mountains only to be swallowed by the jungle; once-floating cities lie bleached and waterlogged against the beach; great cathedrals have been buried by sand, but still show long-dead gods; broken walls rise like jagged teeth from the tundra and the swamp alike. Everywhere, the ruins of once great civilization dot the landscape, made alien and strange by once-controlled magic turned to chaos.
All that remains of humanity is tiny enclaves, villages and hidden towns. People struggle and fight, scrape by and hang on by a thread. They live in the shadows of great titans, in fear of great things swooping down from the sky or burrowing from below to crush all they know.
But they do live, and fight, and they will rebuild.
The game focuses just as much on these communities your hunters come from as on the hunters themselves. The community your hunters protect and nourish is its own character, and also aids and shapes its hunters, providing them with help, advice and a place to return to. Each adventure is shaped by how the community helps for that adventure, and each hunter is defined not simply by their magic, skills and equipment, but by the community they grew up in and their role in it. The communities, in turn, are shaped by the Titans the hunters bring home, built from their bones. Villagers feed on their flesh, and use their bones and hides for weapons, armor, clothes and more.
This is all done by the new Community subsystem, with communities as characters with aspects and stress, characters that place aspects on your hunters in the beginning of every adventure, as well as informing the characters character aspects. They take stress to help their heroes so, however, and must be constantly supplied in turn for them to continue to function, not to mention prosper and grow.
And the hunters need their community to fight the great monsters they hunt. These are massive titans striding across the land. The smallest of them are the size of large houses; the largest of them are the landscape and the weather. They include fire-breathing dragons, great wolves with clockwork hearts and freezing eyes, and many-headed chimeras whispering to you in the voices of the dead.
Because of their size and sheer scale, these cannot simply be fought normally, but are instead divided into multiple rounds; first, they must be brought to heel so the hunters can climb onto them. This is the capture phase, during which the great beast changes the environment, and must be restrained. Then the fight begins in earnest, as the heroes climb onto its multi-zone body and attempt to exploit its weaknesses to disable its limbs and special attacks and abilities until finally it falls. Then the carcass can be quartered and used, both for its bulk of meat, skin and fur, and for more exotic parts, such as fire-glands, crystal eyes, and ticking mechanical hearts.
While the bulk of the great monsters are turned over to the Communities, to aid and improve them, other parts are made into great titan-slaying weapons and other fantastical equipment. These are cloaks of thunderbird feathers that allow you to soar, unbreakable golden nets, or acid-resistant shields of manticore leather. The core of the titans are made into permanent pieces of equipment, stunts unique to each character and which change aspect as parts are replaced.
Other bits are made into less permanent equipment; brewed into strange potions, made into javelins of lightning, or armor to repel dragon’s fire. This is done with a heavily modified version of the Invention subsystem, making your conquered enemies into short-lived or single-use stunts.
The game is based on Fate Core, and largely follows the style of the official Fate Worlds; other parts have been inspired by and uses the foundation laid by Atomic Robo, particularly the equipment and gadget systems.
Included will be a short introductory adventure, which you can help shape! Check out our reward tiers for more info!
$1150: Better art! - DONE!
At this level, i will be able to pay my extra for better art. My painter, Thomas, will be given more time for detail with each picture, and and i can pay Kameron for prettier, fully-inked character art, meaning that the whole book will look better and sharper.
$1300: More art! - DONE!
At this level, I can get not just better art, but more art. Thomas will paint me another cool monster or landscape, and Kameron can get me more beautiful character art; this should mean that i can get more interesting art for the adventure, and it’ll just help flesh out the world of Titan Hunt.
$1650: Pay bonus!
If you all like Titan Hunt enough that you will overfund me by more than half my stated budget, i will share that around! I am already paying all my artists and my editor their asking price, but at this level, I’ll give everyone involved a 75 dollar bonus for being awesome. Or to be precise, you are giving everyone a bonus. It may not seem like a lot, but for a project this size, it’s still a significant increase; on average, around 25 percent, though it varies slightly between both of the artists and the editor, as some prefer to be paid by the hour, and others by the commission or pr page, meaning that their pay varies slightly. This is also the first level where I get any explicit pay.
$2000: EVEN MORE ART
If we manage to make this amount of money, double what i need to get this project out the door, I'm going to blow it on more art - more landscapes, more stunts and equipment illustrates, more monsters, more character art. At this level, i can get both my artists to make me more art, at the better level you have already unlocked. When it looks like this is likely to happen, I'll open up some reward tiers for helping to decide on the art. Don't worry, i'll send out and update to backers so you can have a head start on upgrading your pledge if you want.
Above that: My unending gratitude.
I don’t have any plans for getting this level of funding, but if you support me this much, you will have my unending gratitude and love. If i get significantly overfunded even above my stretch goals, I will of course try to make that money go towards more games or more content for this game, but i have no specific plans. Most likely, I’ll put it towards art for my next game. I was lucky to have a windfall i could risk on getting cover art for this kickstarter, but that’s unlikely to happen again, so I might put some money towards that. I might also see if i can get some more art out of my artists, or possibly bring on some new talent to make the team more diverse and more interesting.
All rewards are fulfilled through DriveThruRPG.
This is the price for editing the full book, including the adventure, and also includes setting up my book for DriveThru’s PoD services.
This includes the cover, logo, and all interior art.
Unexpected costs: 13%
This is a posting set aside for unexpected costs. This includes paypal fees, fluctuations in the exchange rate as my team lives all over the world, and anything else that might crop up.
This is the estimated cost of kickstarter’s fees. The exact cost depends on how many people back me for how much, but this assumes that about a hundred people will pay in. If the estimate is off, however, because more people buy in for less or fewer buy in for more, the difference should be covered by the unexpected costs posting.
The people making it
Me - Design and writing
I’m Magnus, a Danish philosophy student, larper, nerd, and lover of games, mythology and much more. Titan hunt is my personal project, which I one day noticed was big enough to try to publish. I've designed everything and written every word, and if something goes wrong, well, that's all on me too. I've got no other design chops under my belt yet, but hopefully, you'll be able to check out my future work here on kickstarter and at DriveThruRPG
Olivia - Editing and Layout
Olivia Hill makes things. She's a tabletop and video game designer, writer, editor, graphic designer, cat person, and author of abstract bios with over 3 million words in publication, some of which aren't profanity. You should check out her work at oliviahill.tokyo
Kameron - Art!
Kameron White was born and raised in Houston. He is a lover of comics, superheroes, mythology, and cats. He graduated with a BFA from Minneapolis College of Art and Design. He now resides in Minneapolis as a comic artist and illustrator. You can see more of his work Here
Thomas - Also art!
Thomas Mulligan sometimes draws stuff and puts it on the internet. He likes drawing and painting, a bit of programming and riding motorbikes, but mostly he just looks after kids with special needs.
Risks and challenges
The major risk to this project is that it is the first kickstarter i have run, the first time I've designed and published a game. The game itself is written, however, and so likely risks are mostly related possible delays. I could have misestimated the timeline, or me, or any of my artists, could get sick, delayed, or otherwise unable to work on the project.Learn about accountability on Kickstarter
- (30 days)