While our Kickstarter was unsuccessful, we learned a lot from all the feedback we received from you, our backers. There’s also much to be said for the experience of running a Kickstarter, from this, our newly-reformed PR Team is ready to show you everything you wanted to see the last time around. Development We have begun development of our next area of the game, the Iceland! We think that this new part of the game will do a great job to display some of our systems we didn’t show last time, such as mana, weapon augments, and ranged combat! As the Iceland starts coming together, we will be posting updates about it across our Facebook, Twitter, Indie DB, and Tumblr! Sneak peeks and preview to follow; stay tuned!
Hank Zwally, our President and Lead designer, as well as myself were fortunate enough to attend this year’s Game Developers Conference in San Fransisco. Although it wasn’t Mojo’s first year at GDC, it was mine, and I found it a great learning experience. The conference was exciting for Hank and I on several fronts, such as finding potential sponsorships for our development. We spoke with several companies, such as AMD, Intel, and Nvidia, and are now fortunate enough to be in contact with several pillars of the Indie industry. Overall, we were really pleased with the way GDC went for us as a business experience, as well as overjoyed by the recognition that Indie game publishers received!
Building towards the Future:
In the next month we plan to expand the size of the team and amp up production on the Iceland for another go at Kickstarter later this year! Please keep up on all the latest Mojo news by leaving your email at our email listing on Mojo Game Studio’s home page or by following our Facebook, Twitter, YouTube, or Indie DB.
Mike Pekala (Pelakalaka)