One major difference between Classcraft and Class Dojo is that WorldsXP can be fully analog. There is no requirement to use online tech. This is very appealing to teachers who are already neck-deep in tech in their classroom. This is a good way to step back from the screens in a conscience playful learning structure. Though, we do have optional PowerPoints and excel tracking for XP if teachers choose to integrate those options. WoldsXP’s main focus point is the Integrated Learning Adventures which focuses on integrating learning outcomes. Where Classcraft and ClassDojo seem to focus on classroom management through extrinsic rewards. From my understanding, Classcraft does have an optional Quest to Learn which does something similar.
One of our playtesters could not have put it any better. Jonathan said, "Many other classroom engagement tools currently on the market do not offer one of the most important factors needed for student investment, a bond with their characters. While all the bells and whistles are fantastic, unless a program ties the students to their characters, they will start to feel disassociated from their character, and ultimately, their engagement. Worlds XP did a great job developing a program that has the student develop their characters, discover exciting and useful items, and complete scenarios in themes."