In this video, our fearless leader William Joyce discusses Moonbot's approach to storytelling and why we feel the Golem's story should be told through a video game. When we told Mr. Morris Lessmore's story, we knew we had to tell different aspects through different mediums - a film, an app and a picture book. We feel a game will give us the best platform for the user to directly experience the Golem's story.
HARD AT WORK
This week the Moonbot team is creating animation tests to explore different emotional points of the game. The tests will illustrate key moments and demonstrate how to Golem will evolve in skill and appearance throughout the game. We can't wait to share it with you.
Thanks for supporting us along the way and raising awareness of our campaign! We've had some great news coverage in the past week and there's more to come this week:
- FastCo Design - "Without sounding twee, I felt like I was a little kid again, rapt with suspense, even though I already knew the ending."
- Kill Screen - "With a gorgeous, hand-drawn Renaissance aesthetic and an intriguing take on the original Golem myth, it stands out even on Kickstarter’s crowded pages."
- MTV's Multiplayer - "[T]his is a team that knows how to write compelling characters and marry them to beautiful animation and art direction."
- Polygon - "[C]ombines the company's love of animated storytelling and fantasy settings."
- Animation Magazine - "[T]he clever folks behind William Joyce’s award-winningThe Fantastic Flying Books of Mr. Morris Lessmoreanimated short and app"
- Hardcore Gamer - "Golem looks lovely, honestly, and it easily pulled a donation from me."