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$96,128 pledged of $750,000 goal
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By Moonbot Studios
$96,128 pledged of $750,000 goal
backers

Telling Stories

In this video, our fearless leader William Joyce discusses Moonbot's approach to storytelling and why we feel the Golem's story should be told through a video game. When we told Mr. Morris Lessmore's story, we knew we had to tell different aspects through different mediums - a film, an app and a picture book. We feel a game will give us the best platform for the user to directly experience the Golem's story.

HARD AT WORK

This week the Moonbot team is creating animation tests to explore different emotional points of the game. The tests will illustrate key moments and demonstrate how to Golem will evolve in skill and appearance throughout the game. We can't wait to share it with you.

PRESS UPDATE

Thanks for supporting us along the way and raising awareness of our campaign! We've had some great news coverage in the past week and there's more to come this week:

Comments

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    1. Diego on February 13, 2013

      This game clearly has art covered - the concept art is pretty amazing - but I feel a little more detail about the gameplay would be nice. I'm already a backer, but I really don't know how will it play.

    2. Missing avatar

      Andreas Hamm on February 12, 2013

      Empathy is an important factor in the storytelling. I noticed that when I played The Walking Dead by Telltale Games, which has such an intense story and it included an apocalyptic situation which we'll most likely never experience in our real life. Then again it demonstrates what the might of decisions can get us to feel. You decide who's worth living and who's not. That is something you never want to experience in your real life.

      The same might happen when we're able to play a soulless golem. It feels like an empty shell and the golem might be abused or treated in an "inhuman" (or ingolem) way. It might be interesting if you try to be a good golem and reach a destination (which is to get a soul), but get hindered while doing so. (just a guess about the story of my own). Nobody likes those bad treatments happen neither to us nor to ourselves.

      I really hope you get that kind of empathy in your game. I'm looking forward to excellent narrative and deep-impact stories in games, which I will remember for years after the last time I played it. My hope's not lost yet as Telltale Games has proven. Your game looks just promising.