Moonbot Studios' Next Game: The Golem project video thumbnail
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$96,128 pledged of $750,000 goal
By Moonbot Studios
$96,128 pledged of $750,000 goal

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    1. Missing avatar

      on November 4, 2013

      Seems the backer link now goes nowhere, and there is no mention of the game on your are you still going to try and make this game?

    2. dan paladin on August 27, 2013

      Please give this another shot. It is awesome.

    3. PegasusOrgans-AGL 589 on August 10, 2013

      This comment has been removed by Kickstarter.

    4. Jesus S Rubalcava on May 29, 2013

      I hope u guys try again

    5. Meizano Ardhi Muhammad on March 27, 2013

      Good luck. This is a very interesting idea for a game. I hope you'll succeed in your next endeavor.

    6. Nick on March 26, 2013

      This is one of the most fascinating ideas for a game I've seen in years. I just know it's going to be an amazing game when you finish it.

      Whether to pledge or buy it off a store shelf, I don't have to think about whether to put down money on this, it's automatic! Best of luck to you at Moonbot!

    7. Al Romaithi
      on March 26, 2013

      Will pledge again guys, just let me know. V(^_^)v

      Best regards,

    8. Peter Jacob on March 26, 2013

      Mm. Get that butterfly chasing flashback trailer up before your next marketing push.

    9. Missing avatar

      sassmachine on March 26, 2013

      I was really hoping that there were enough people who thought Golem was a guaranteed success -and that on realizing it was having difficulty reaching it's goal they'd rush to pledge & launch it across the line.

      I think Golem looks absolutely fantastic and I'm sorry you guys didn't get it kickstarted. I'm chuffed to hear you're continuing with the project though & look forward to receiving future updates.

    10. Missing avatar

      C. Nielsen
      on March 25, 2013

      To bad this didn't get funded
      Looking forward to see your progress in the future

    11. AKASlaphappy
      on March 25, 2013

      Good Luck, I am really looking forward to experiencing the story of this game after release!

    12. Missing avatar

      Rhys Bell on March 25, 2013

      i really wish this hit its goal, but ohh well. Good luck to you guys though and i hope someone picks you up to publish you so this game can get made :)

    13. Moonbot Studios Creator on March 25, 2013

      @AJ - We are interested in selling these items, but we will probably do a very scaled back version of this list when the game comes closer to being released.

    14. AJ on March 25, 2013

      Glad to hear that the game is still on!

      Will we still have options to purchase items from the Kickstarter campaign? If so, will the prices be similar?

    15. Moonbot Studios Creator on March 25, 2013

      Thanks guys - We are still committed to making this happen! Please check out our latest update so we can keep collaborating:

    16. S.D. on March 25, 2013

      Wow, I should have come to help out back when it would have mattered more, but I wanted to show some support, nonetheless! The artwork is amazing looking, and your commitment to Linux captured my interest. Here's hoping Moonbot can take a fresh look at the campaign, hype it really hard in gaming circles for months approaching a relaunch (or similar), and succeed with version of the original vision that Kickstarter can meet. It seems, in the current crowd-funding climate, that any video games project introducing a new IP, with little nostalgia to tap into, either needs to have a funding target less than ~$250K, or needs months of promotion leading up to the campaign (which is a cost in and of itself). I wish I'd noticed earlier to try and help get the Linux community mobilized, but there have been a number of distractions recently (good, wonderful distractions for Linux gamers... but distractions nonetheless), such as Steam and many high-profile Linux-friendly crowd-funding projects. I really feel that if Golem had passed ~$100K or so on the first day, then the momentum would have been sufficient to carry it through. I sincerely hope you find a great way to move forward.

    17. Duncan Walden on March 24, 2013

      I hope this game goes through. Though it's highly unlikely, I still want this game to go through. I know I'm no expert but as far as helpful hints for the next big "Golem Wave", here's what I have to offer: Try to get in on GameInformer and Those two sites probably have the most raw foot traffic when it comes to people who read their articles about video games. Create hype with a trailer. I've pretty much seen video games be developed on hype alone. Transformers fall of Cybertron was a game that had people excited because it was a good concept that just so happened to have GREAT trailers. You got excited to play the game because of the action alone. The Golem has that potential I feel. Maybe create some promotional handouts at a big event with the trailer. I hate to say this one, but maybe consider developing for xbox and playstation (I know you guys already have a hand in a Sony because of Diggs Nightcrawler, and, as much as I hate the console wars and console exclusives, I know that getting on those might help. By the way, wish I had a PS3. Diggs looks awesome!) . Create a portable demo for android/iOS (please android. Wanted Moonbot's other apps, especially the numberlys, and I can't get em cause I only have an android phone:( ) A portable app could just be a demo of what's to come for the game, and it doesn't even have to be the full thing (detail wise like graphics and story. Just a rundown of the golem's abilities and control layout). Offer the ability to maybe purchase separate Golem items (Tshirt, art books, figures) to help promote it and make money at the same time (I really wanted a blue golem tshirt, but that's just me lol. Feel free to send one my way hahahaha :P ) lastly, try to find as many ways to advertise with the resources you got. I love that moonbot has so many amazing books and such already, so you could maybe make a short 4 part mini-series of the golem as a comic that explains some backstory not explained in the game like how Borgia started to advance on Prague, DaVinci part in all of this. Was he a willing participant, or a forced inventor? The rabbi and little girl's origins and purpose, and maybe how the guilds made the golem in the first place. You could put that on the digital web service Comixology and make money using only a digital copy of the comics. Plus you could see about promoting the comic which could, in turn, promote the game. Plus, I know you guys have some beyond great artists, which means a comic book would be an amazing art piece. You guys could also try to publish it as an ebook. Whatever works. Anyways, those are just some of my suggestions. Not sure if any of them are that great but anything to help get the game made. Huge fan of William Joyce ever since I was little and read the leaf men. Hope this game works out. Best of luck on your latest endeavor Moonbot.

    18. Missing avatar

      Shinny Gauss on March 23, 2013

      Just increased my pledge to $100 - let's make this happen!!!!

    19. Anders Sandell on March 22, 2013

      Dear fellow backers.

      I just upped my pledge to a 100. If we all UP our pledge amount, we could still make this happen. When the funding starts move up rapidly it could attract a bigger following. A lot can happen in three days! Go Golem Go!

    20. Liam Foley on March 22, 2013

      I would also like to keep up with Golem, regardless of how kickstarter plays out. I think this game has so much promise to be a compelling and rich story that I recommend Steam Greenlight as possible avenue for funding, although I can't remember the exact requirements for applying. I hope that you find a way to make this game come to life like the Golem, the indie dev market may be your Rabbi Loew.

    21. Liam Foley on March 22, 2013

      {x-post from update page)
      Does kickstarter not allow a project to be re-launched or is it a one time deal? I reckon had you had the teasers videos and dev diaries up front when this project got press attention (RPS was first I believe) -striking whilst the iron was hot- a la Torment: Tides of Numenera you would be comfortably funded.
      What Moonbot should focus on next, if they allow do-overs, is to stress the RPG aspect and strong characterisation, Kickstarters literally throw money over shit like that, look at Torment, it is +300% overfunded and counting. These I believe are the strongest selling points (to put it in a cynically businesslike manner) for a genre that is sorely underrepresented and has an audience craving the level of depth Golem has shown.

    22. Timothy Brown on March 22, 2013

      :( i exhausted very avenue i could and told every friend i knew about this game sadly it doesn`t look like your gonna manage to hit your goal but i hope you won`t let that get you down

    23. Megan Jeffrey on March 22, 2013

      Hey Moonbot Studios! Even if full funding doesn't happen via Kickstarter, I'd love to be kept in the loop as you continue to develop this game. It sounds like a fantastic story and setup and I really hope everything works out. I'm thinking that if you do a relaunch, you might want to look into having more of a presence on Tumblr. It lends itself to sharing some great visuals. Or, since you have a strong narrative guiding the game, how about a Twitter campaign where you encourage people to interact with the characters and "play out" different scenarios via posts. Either way, cheers, and I'll keep rooting for you!

    24. Missing avatar

      Anisha on March 22, 2013

      @Moonbot: I definitely will, and I'll keep an eye out! I really do hope Golem happens one way or another, it sounds like a great experience.

    25. Moonbot Studios Creator on March 22, 2013

      We know the chances of funding are unlikely but we are working on a very cool reward for backers despite this. It would be great to have the biggest team we can get before the end. We are going to find a way to make the game happen no matter what!

    26. Bill Lefler on March 22, 2013

      I see you guys pushing for 3,000 backers before the kickstarter ends. I guess you've given up on the idea of fully funding now, so what are your plans for those of us who have pledged?

    27. Tenwall Creatives on March 22, 2013

      I love the idea the you guys came up with for this! It's an artistic marvel for sure!

    28. John Scott on March 22, 2013

      just joined! i hope some insane pledging kicks up in the next 4 days!

      the breathtaking sketches and designs really sold me on the project, but i dont understand exactly how you the game would play out- how you would interact with people with such a huge body, or how the story will unfold from such a unique perspective, or even if the golem can talk...

      i think you need to show and tell people what they would be buying into! but you guys are exceptionally talented! and i hope you can rekickstart or something


    29. John Beattie
      on March 21, 2013

      I hope you guys find funding elsewhere. It really does seem like a good idea for a game.

    30. Moonbot Studios Creator on March 20, 2013

      @Anisha - We'll be attending GDC but we'll only be bringing the Golem in our hearts. Will you be there, too?

    31. Missing avatar

      Anisha on March 20, 2013

      Hi Moonbot! Any chance to see you at GDC with Golem? :D

    32. Moonbot Studios Creator on March 20, 2013

      @Peter - Thanks! Great thought!

    33. Peter Jacob on March 20, 2013

      The immediate future is a forlorn hope but I think there's still so much potential in this. If you guys relaunch a KS in the future, a promo vid of the Golem chasing that butterfly with childlike innocence while people scatter out of its way could bring you a lot of public attention. Even better, it could play out like a flashback in the head of a battered/grim/dark war ready future Golem. It wouldn't even need narration. In just 20 or 30 seconds, that could convey so much to the audience and spark that hungry interest you need to inspire.

    34. Cipher- Weaver of lost dreams on March 19, 2013

      @ Legacy lower tiers wont do much at this point in all honesty and may just look desperate. If the concept does not resonate tinkering with the rewards wont help.

    35. J-B-L on March 19, 2013

      I wonder if having two lower tiers, like a 5, and a 1 dollar tier for people who just want to show support would help in any way. It gives people the opportunity to at least say "hey this isn't exactly my thing, but I think it's cool". Having 100 extra people to advertise for you couldn't hurt.

    36. Moonbot Studios Creator on March 19, 2013

      @Franz - Thanks for the support!

      @Mikael - we are exploring other options and we are optimistic that we'll still be able to make the game. We'll see!

    37. Franz Sy on March 19, 2013

      This doesn't look like it'll get funded and it infuriates me! Perhaps gameplay videos (more) would do the trick. I'm campaigning and spreading this to as much friends and people as I could! Hope that there are alternative funding sources to this!

    38. Mikael Lindström on March 19, 2013

      I really like the concept of this game but sadly it seems like it's not going to get funded :(
      Do you have a plan B to make this game happen?

    39. Moonbot Studios Creator on March 18, 2013

      @AKRine - Thanks for the feedback! We've changed the reward tiers based on early feedback. We're really excited about the sketchbooks, too!

    40. AKRine on March 16, 2013

      This looks like a very interesting game. I hadn't checked it out until today, or seen much about it (I only found it in the end because Whispering Willows mentioned it in an update), but it certainly has great potential. If you don't get funded this time around, I really hope you'll keep trying. I would suggest maybe organizing Kickstarter things a bit differently if you do try crowd-funding again. Maybe it's just me, but I think it could be more streamlined and easier to understand at a glance. Personally I tend to get drawn to projects with pretty concept art and very clear reward tiers on the home page (I did see the list in the updates, but I missed it the first time I glanced at the page-of course, I'm not a very observant person most of the time, so take that with a grain of salt). I also MUCH prefer physical rewards to digital ones. I like add-ons too, but I understand that those can be complicated with Kickstarter (though seems like a decent solution to that). Given the change to get an actual CD of the soundtrack, an art-concept book and the game in a case mailed to me and I can be convinced to spend a lot more than I would otherwise (I am VERY tempted by those neat little sketchbooks, so great idea there).

    41. Timothy Brown on March 16, 2013

      I hate to be negative but I don't think this is gonna get funded which is sad cause this s a really cool project ill be keeping tabs on its development

    42. Missing avatar

      Jonathan Granström on March 15, 2013

      I was just casually browsing Kickstarter when I stumbled upon this project. Sounds lika a fresh and great game idea compared to what's on the market right now!

      It's a shame this hasn't been covered more 'cause this is the first time I've seen/heard about this project... :/

    43. Moonbot Studios Creator on March 15, 2013

      @Joanne - That's a great question, many of the traditional Jewish stories center around Rabbi Loew bringing him to life with the aid of God in some form. This wikipedia article compiles many of the origin stories:

    44. Joanne hummer on March 14, 2013

      How was he conceived? If he. Starts as a baby there must be women somewhere in this land. You seem rather anti feminist, I do love you.

    45. Missing avatar

      Patch86 on March 14, 2013

      @eheidner: When you're primarily a book company, asking for $750,000 from complete strangers in order to make a sophisticated computer game, based on nothing more than first impressions and trust...keeping up a good public image of competence and enthusiasm is pretty important. Regularly posting messages for 50 days isn't a big ask. So far the updates we have seen have mostly been around artwork and basic presentation, which is clearly their strength; not much news at all in terms of core gameplay mechanics.

      To be honest, I think I'm going to withdraw my pledge. The game is pretty ambitious, and if they're not able to organise a Kickstarter campaign am I really sure they're going to deliver something that lives up to expectations in 2 years time?

    46. Cipher- Weaver of lost dreams on March 13, 2013

      @ eheidner People are not complaining because of silence for a few days. Communication on this project is really sporadic. When questions are asked we get "answers are coming" and we have 12 days left this is the problem.

    47. Missing avatar

      eheidner on March 13, 2013

      Guys! They're at SxSW. It's incredibly hard to be active at a major show/expo/conference like that both online and in person. For everyone complaining about lack of updates in the last few days, give them a break. Lead up to SxSW was stressful as well, I'm sure.

    48. Alexander on March 13, 2013

      Same here. This looked like a very cool (and different which is why I liked it) concept.

    49. Liavain Axon on March 12, 2013

      Moonbot, please do not go quietly into the night! I do not wish to see this game fade out of existence. I adore the concept and story of the game so far and have been sticking by wondering why we have not had as much updates as I feel this KS should.

      I'm keeping my pledge just because I love the fact you guys are from Louisiana, where my husband is from.

    50. Missing avatar

      Danielle on March 11, 2013

      Hate to be a pessimist, but I don't think that this is going to be fully funded in two weeks. It's such a shame, because I think that everyone is really hoping to see this game become a reality.

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