Guillermo del Toro Believes in Moonbot
1. Game Design with Bohdon Sayre
2. Telling Stories Pt. 1 with William Joyce
3. Telling Stories Pt. 2 with William Joyce
4. Midrash and Early Tests
5. Alive and Kicking
6. Controlling the Golem and Animation Tests
7. New Backer Levels and Items
8. Guillermo del Toro Believes in Moonbot
9. Sculpting the Golem
10. A Giant Golem at SXSW
11. Camera Tests and SXSW
12. Games and Q&A
13. New Guild Translations
- Rock, Paper, Shotgun - "what we’ve seen of their designs are predictably breath-taking. It would sad if this one failed."
- FastCo Design - "Without sounding twee, I felt like I was a little kid again, rapt with suspense, even though I already knew the ending."
- Kill Screen - "With a gorgeous, hand-drawn Renaissance aesthetic and an intriguing take on the original Golem myth, it stands out even on Kickstarter’s crowded pages."
- MTV's Multiplayer - "[T]his is a team that knows how to write compelling characters and marry them to beautiful animation and art direction."
- Polygon - "[C]ombines the company's love of animated storytelling and fantasy settings."
- Animation Magazine - "[T]he clever folks behind William Joyce’s award-winningThe Fantastic Flying Books of Mr. Morris Lessmoreanimated short and app"
- Hardcore Gamer - "Golem looks lovely, honestly, and it easily pulled a donation from me."
- The Verge - "My entire career has been about doing things you're not supposed to do."
- The Shreveport Times - An interview with Rabbi Dr. Jana De Benedetti who has been assisting us with The Golem
- Scribble Junkies - Animation genius Bill Plympton says "If you don't check out and participate in his Golem project, then you have no artistic soul."
- Golem.de - A German IT news website by the same name also wrote about us.
- Nerdcore - "Alles, was ich bis jetzt aus den Moonbot Studios gesehen habe, war mindestens toll, ich halte die für ein neues Pixar."
- The Creator's Project - "No doubt this will be similarly successful."
- Shogun Gamer - "The Golem is the latest video game project from Moonbot Studios which once again combines the keen narrative and artistic skills the studio is renowned for."
- Jace Hall Show - an in-depth interview about combat and the Golem's search for a soul.
BRINGING THE GOLEM TO LIFE
For many years, William Joyce and our team at Moonbot Studios have been fascinated with a tale rooted in Jewish folklore. The Golem's story originates in Prague and has rippled through pop culture for decades: Frankenstein, Terminator, Prometheus. It is the first great monster story retold in countless variations. We need your help to tell the next evolution of the story in an epic game.
Our game is set in the early 16th century. Europe is being overtaken by Cesare Borgia, ruler of an evil army determined to exploit the world’s greatest cities. Prague has become one of the most innovative cities on Earth and a haven for inventors and pioneers. Rabbi Loew, the greatest scientist and religious leader in all of Prague, must do something to stop this evil force. In a prayer dream, he has a vision of a giant man made of clay, wood, metal and stone — a Golem.
Rabbi Loew, along with his smart and eager apprentice, convinces the guilds of Prague to assist him in the creation of the Golem. He must rely on five guilds to bring life to the Golem:
- The Metal Forger Guild for the Golem’s armor
- The Wood Worker Guild for its hands and joints
- The Clock Maker Guild for its skeleton and mechanics
- The Clay Worker Guild to fire the enchanted clay of the river Vltava into a skin as hard as stone
- The Glass Maker Guild to craft the chest plate into which anyone can see their heart’s desire
The Golem is an invincible creature; however, it longs for the one thing the guilds did not provide: a soul. Without a soul, the Golem is destined to be at the command of its creators. Throughout the game, you learn to wield the Golem's great power against Borgia's army and aid the Golem on its quest to find a soul.
Unity Game Engine
We’ve used Unity on several of our past projects. It allows us to spend more time focusing on what makes the game fun and less on reinventing the wheel.
Our game is designed for a dual stick controller, but every Mac, PC and Linux user will be able to play with a keyboard and mouse. We want to release this game on as many platforms as we can, and if we exceed our goal we hope to make that happen.
Play as the Golem
The game is set in the dark and beautiful city of Prague during the early 16th century. You will play as the immensely powerful creature known as the Golem. Despite your incredible potential for destruction, mastering the Golem will be about mastering control of yourself so that you can protect and not destroy the great city that created you. It will be deeply rewarding when you learn to wield the Golem with not only savage strength but also with delicacy.
Epic Single-Player Narrative
Storytelling is what we do and Golem will be built upon meaningful characters and a deep narrative. Marrying the excitement and emotion of film with the rewarding involvement and responsibility of video games is what the Golem is all about. You will follow a linear narrative, but you will also find that there is much to explore as you master the control of the Golem.
The Golem is new to life and you will be new to controlling him. You’ll learn to walk, run, jump and sometimes you will sink or swim. The controls will evolve as the Golem evolves, always providing a meaningful correspondence to the experience. You may learn basic mechanics by throwing boulders and playing in the forest, but the tasks that will be asked of you make you a true master of the Golem, and require more of you than you may expect. We’re making this game for a range of players, from those looking for deep control and complexity to those simply wishing to partake in an epic adventure.
Cinematic Third Person
We will bring everything we know and love about cinematography to the game, showing you the rich city in stunning ways. You may play through the eyes of the Golem at times, but much of what you experience will frame the Golem beautifully within the landscapes of Prague.
The five guilds of Prague built you, and as you progress they will continue to help you. If you are hurt, the guilds will repair you, but your success in the game will dictate how strong, fast, and powerful they can make you. Although the Golem was created as simply a machine of war, you will find that a deeper power resides within you, unknown even to your creators.
WE NEED YOUR HELP
Our studio is small, nimble and independent because we have many amazing stories we want to share with the world in new and exciting ways.
With the grassroots support of our fans, we know the Golem can be the most beautiful, engaging and innovative game you've ever played. In the same way you create the Golem in our game, we need your help to bring this game to life.
By helping us fund this game, you help us start the process of telling the Golem's story across many media: games, films, apps and books. Part one is this video game. Who knows what might be next?
We've told a lot of stories through many platforms and we feel like they've all been leading up to this game. When we created The Fantastic Flying Books of Mr. Morris Lessmore, we knew an Academy Award-winning animated short film wouldn't be enough to tell Mr. Lessmore's story. So, we also created a landmark, award-winning app, a New York Times bestselling picture book and a companion augmented reality app, the IMAG·N·O·TRON.
Our Webby Award-winning app, the Numberlys, was created in only four months. We created the first interactive music video app for Polyphonic Spree’s single, Bullseye. We’re currently working on Diggs Nightcrawler, a film noir Mother Goose story for PlayStation’s Wonderbook. This has equipped our team with the desire and skills to make this game. It’s what all of our work has been leading up to.
Risks and challenges
We've learned a lot about the production pipeline during our lunar adventure. Each and every member of our team knows that there are numerous challenges to developing games.
We hope to deliver the Golem game in mid-2015. Time is short and we have a smaller team than most big game development companies. We have attempted several insane projects with unrealistic constraints. We thought it would be impossible to deliver an iOS app like the Numberlys with beautiful animation and novel interaction in four months, but we did it. When a project feels dangerous or crazy, we know we might be doing something right. Unexpected is our business model.
Our timeline and scope may change as we continue development, but we want to keep every backer informed and use their feedback to make this the best game we can make. Whether you back us at $15 or $10,000, we'll make sure you're kept in the loop every step of the way. That's why every backer will receive access to our production blog and other handsome rewards. Backer reward items, except for the game, will ship in June or July 2013. We'll provide an exact timeline on our production blog.Learn about accountability on Kickstarter
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