Longsword Tabletop Tactics (Canceled)
Longsword Tabletop Tactics (Canceled)
Longsword is a game of digital tabletop miniatures. Build an army, paint your units, customize your tabletop, and fight online!
Longsword is a game of digital tabletop miniatures. Build an army, paint your units, customize your tabletop, and fight online! Read more
About this project
Longsword brings turn-based tabletop tactics to the digital world of PC Gaming. In Longsword, you will collect and build an army comprised of miniature champions, spells, equipment, and structures. You can then customize the appearance of your army and enter it into battle on a hex-based tabletop battlefield!
The heart of Longsword is in its online combat, where you will pit your custom armies against those of foes from around the world. But so too does Longsword provide solo and cooperative adventures to hone your skills, discover the world of Longsword, and to earn unique rewards.
Like in traditional Collectible Card Games, units are rated by their rarity, ranging from Common units to Rare, Epic, Legendary, and Limited Edition rarities. The types of cards you can collect are as follows:
- Champions form the backbone of every army. Every champion has a variety of active and passive abilities to give them a unique role in your armies.
- Spell Cards are single-use bursts of magic with wide-ranging effects, from fireballs to char your foes to curses that turn them into toads
- Equipment cards are attached to champions to provide them with enhanced abilities (or sometimes to harm them, depending on the card!)
- Structure cards place stationary buildings onto the battlefield that provide ongoing effects
Victory, both in single-player and in online combat, will go not only to the player with the most tactical cunning, but also to the player who has found the deadliest, trickiest, and most effective combinations of cards!
Cards are Tradeable
Cards can be soulbound or tradeable depending on how you acquire them. Cards acquired for free with the in-game currency will be bound to your account; however, cards acquired through real-money purchases will be kept in your Steam Inventory, meaning you can trade these cards with other players for any other tradeable item on Steam.
We will encourage a healthy and robust trading economy in Longsword.
The true potential of Longsword is that it is not just a game, but a framework for tabletop games. The world of tabletop gaming is huge and we want to provide a common ruleset and a common set of tools to bring tabletop gamers from every genre into an online space where they can share their passion.
For example, the screenshots on this page showcase units from the Longsword Fantasy Universe, a Play Set of cards and miniatures with approximately 400 planned units in the primary release.
But what if you like Science Fiction like in Battletech or Zombies and Survivors like in The Last Night on Earth? Well, with your support - and with your feedback on what you want to see - we will be creating and releasing new Play Sets on a regular basis, as well as expansions to existing play sets.
Our long-term goal over the course of several years is to make heavy investments into expanding the Fantasy Universe, as well as into creating and supporting those secondary Play Sets that prove popular with the community.
Building exciting terrains is a huge part of the fun of tabletop gaming. Longsword contains an incredibly robust in-game tablemaker that lets you snap together custom tables to fit any mood. You can share these maps with other players on the Steam Workshop with a single click. The most popular maps may even make it into the Ranked Play rotation!
Longsword supports two different types of tables for two different styles of gaming: Battle Maps, and Overworld Maps. Battle Maps are where you will have combat versus the AI or other players. Overworld Maps are used in Solo and Cooperative Adventures to provide story and context to link together the Battle Maps through a broader-view world map.
The primary release of Longsword will contain at launch approximately 400 cards spread over 7 unique factions in the Longsword Fantasy Universe. These factions are:
- Avalon, the Knightly Realm inspired by Arthurian legends;
- Stoneheim, the realm of Dwarves and their Undermountain allies;
- Necropolis, a city of death and decay ruled by an undying nobility;
- Feydark, a hidden forest realm of ancient magic;
- The Fjords, the frozen northern realms of savage beasts and men;
- The Chosen, an uneasy alliance of orcs and beastmen in service to a great dragon; and
- The Hellguard, the demonic army of a twisted and inhospitable dimension
The business model for Longsword is that it ultimately will be free to play, and will generate income through the sale of packs of cards, vanity items for your miniatures, and through the sale of Solo Adventure packs. Playing the game rewards players with in-game gold that can be used to acquire soulbound rewards.
Every backer of this project will receive, at the close of the project and in two waves, a Steam Key to immediately gain access to the Private Pre-Alpha build. Wave 1 will gain access immediately while Wave 2 will gain access once we are sure that we've ironed out any issues and stress-tested our system. You will find this build to have fully functional PvP and PvE gameplay, and you will have access to several starter armies and the ability to grow your collection by playing games and earning in-game currency.
However, it will be some months before we are content complete with 400 cards in the game. Therefore, the card pack and vanity item rewards will be granted upon the official release of the game to Steam Early access, when all of the final cards will be available to open in packs.
Solo Adventure packs provide story-driven campaigns that explore the lore of each faction and provide unique, limited edition rewards that cannot be acquired through any other means. Not all of these packs will be immediately available when we reach Steam Early access; these rewards will be granted as they are completed!
Risks and challenges
This isn't our first rodeo; it's our third. Along the way we've been bucked and thrown and kicked in the teeth every now again, but after six years in business it's starting to feel like we actually know what we're doing.
The biggest risk with any Kickstarter project is that it won't get finished because someone goes broke or things go off the rails and you never hear from the creator again.
And with video games specifically, there's the risk that the game that ultimately gets into the consumer's hands doesn't exactly match what was pitched. It is inevitable that designs and scope will change in any game project, and if a developer strays too far from a core concept then the final product could be disappointing to fans who backed one idea but got something else.
With Longsword, I'm happy to say that every feature discussed on this page is fully functional and working in-game. We have a long way to go to get all of the content (cards) into the game to reach that 400 card target, but there's no risk that this project is going to fall short of its promises as far as functionality.
Likewise, we're not going to go broke on you and disappear. Zero Sum Games is a financially sound business that is prepared to weather a storm. The interesting thing about Free to Play games is that they grow over time, and we're prepared for the reality that profitability isn't going to happen on day one or even year one. So we are going into this with our eyes open (and our hands out).
So please support this project! Thanks for reading.Learn about accountability on Kickstarter
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