The Prisoner Update (Number Six!)
Welcome to Monday
Couple of things we want to share with you!
First off, we've resumed our publishing schedule over at Lady Sabre & The Pirates of the Ineffable Aether. Now, we understand there are some of you who've backed out project and you don't actually know what you've backed! Silly you! Feel free to follow the link and see how it all began (and how it continues).
Second, we're still running numbers for our next stretch goal - we hope to post information about that tomorrow at the latest. Right now, we're looking at a number of ways to improve the book, including fancying up the endpapers on the trade. This would mean using a heavier stock, and printing them with a two-color process, instead of simply one; this would, ideally, allow us to include... something a little special on the endpapers (and it will be cool and you will like it and it starts with an 'm' and ends with a 'p' and is three letters and has an 'a' in the middle). We're also exploring the possibility of including the ribbon bookmark in the trade, similar to the one that's part of the Rare & Royal editions, amongst other things.
Speaking of Rare & Royal, while we've run through the 100 copies on offer, we are aware that many of you were hoping to get one for yourselves. We're trying to determine what's fair - we don't want to diminish the "rare" part, but we don't want to punish folks who came late to the party, or, for instance, are waiting until payday to donate to the campaign. It's been suggested that, perhaps, an additional - unnumbered - short run might solve this problem. If you've an opinion on this, please weigh in on the comments section! We are listening, I promise you!
We'll be adding a new tier today, tentatively titled Sentimental Journey, as well, so please keep a look out!
I've mentioned this campaign before, and I'm going to mention it again! For those who've missed it somehow, the AR-K Kickstarter is to raise funds to make an old-school puzzle/adventure game in the style of Secret of Monkey Island and the like. Gato Salvaje asked if I had any interest in working with them, and I kinda fell all over myself saying yes, and as a result, I'm writing Chapters Three and Four. They have already completed the first two chapters, so this isn't a something-for-nothing campaign; they've proven their ability to make this happen, and they've been a joy to work with so far.
Here's a little video of me talking about Alicia, the game's main character, and why I think she's awesome. Please ignore the fact that I look like a total dork at the start of this video.
I'm genuinely excited about working on AR-K, and I really want to see this campaign succeed. Please consider backing the project, and please spread the word!
Stop the Presses
Eric, Rick, and I did a number of interviews and podcasts this last week. In case you missed 'em, here you go:
I was on War Rocket Ajax podcast, with Chris Sims and Matt Wilson.
I talked to Russ Burlingame at Comicbook.com.
I talked a lot to John Siuntres at Wordballoon.