UPDATE: We reached our goal in ten days! Wow! The support and excitement over this project has been a little overwhelming and we have to thank everyone who has supported us and given us kind words and suggestions. The truth is 3500 was only the bare minimum needed to get this project off the ground, only enough to make copies for all backers and a couple hundred extra. The more we can get now, the higher the quality we can deliver and the more supplementary material we can provide (more expansions, more maps in map packs, and more map packs in the future). Please continue to spread the word and pledge so we can get the Black Flag Games inaugural project off to an empowering start.
A Las Barricadas is a boardgame about conflict between two opposing social forces, namely that of the state and of anti-authoritarian demonstrators. It is a two-player game with each player representing one of these social forces, the theatre of this conflict being that of the street demonstration. It is being developed and designed by the Black Flag Games collective, committed to the idea that games and interactive media can have an impact in the struggle for a free and cooperative world. We are also committed to the ideals of free culture and aim to deliver professional play experiences that enrich a participatory entertainment culture.
A Las Barricadas is designed to simulate the spontaneity and unpredictability of demonstrations and direct actions. It has been carefully crafted not only to be entertaining but also to aid in the honing of our collective tactical mind, much the way a war game might sharpen the strategic capacity of its players. The game is a contest between two participants, one playing the forces of the state and law enforcement, and the other playing radical anti-authoritarian demonstrators. The Police player has consistency and physical might on their side, while the Radical player has the capacity to rapidly become overwhelming if played well, and is better able to dictate the tone of the conflict. Each player has a plethora of strategic options available to them, and variable objectives keeps the game fresh each time its played.
The game has seen light playtesting and has been in development for well over a year. We want to involve the broader community in refining and polishing the game before final publication. So as part of our Kickstarter, you will be able to sign up to receive a Playtester Prototype as a reward, which you will receive well before the final game is shipped. You will also receive surveys and a means with which to communicate issues and bugs in the game before it goes to print. You will also receive a special playtester credit in the rulebook of the game.
In the spirit of Open Source, and as a statement against intellectual property and for cooperation; upon completion and publication of the game, all of the game materials and illustrations will be released under a Creative Commons Attribution-Share Alike License. Meaning anyone will be able to make their own expansions of the game, print their own editions and design their own maps based on historical events or meaningful locations; or even make adaptations or whole new games.
We hope this game will be a success, and be useful as a tool for tactical training, education and conversation about the place of actions and demonstrations in modern social movements. If you like what we're doing, join us in our efforts.
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