Last Saga is a skirmish wargame based on 32mm miniatures. Different factions fight against each other in a science-fiction universe.
Games portray confrontations between two small groups of units, filled with action and where tactics are key to victory.
In a Last Saga game each player uses between 6 and 15 miniatures.
(All figures are metal miniature and they are supplied unassembled and unpainted)
Here you can download a beta version of Last Saga rules:
Please keep in mind that this document is a beta version of the rulebook and, while close to the definitive version, game balance is not finished yet and some rule details may change before the final version is published.
Here you can download the "Print and Play" material for testing the game and also, avatars and signatures to use them in forums and other media sites.
The objective of this campaign is to fund the launch of the starter packs for two factions from Last Saga universe: The Council and Uruhvel.
With enough support, additional models, factions and accessories will be unlocked and of course, backers of this project will receive gifts to thank them the trust put in us!
Last Saga is a skirmish wargame played with 32mm miniatures.
Different factions fight against each other in a science-fiction universe. Games portray confrontations between two small groups of units controlled by players, filled with action and where tactics are key to victory!
You receive your actions each turn and use them wisely on your units. Every situation is resolved by a 2D6 roll, on a fast paced action where you will not lose sight of the game goal: accomplish the mission.
Configure your Combat Force, set the mission, and work for the success!
- Game for two or more players.
- 45 to 60 min aproximately per game.
- Strategy game between confronted factions in PvP games and 6 to 15 miniatures per side.
- 32mm metal miniatures with Idealistic proportions similar to other games in the sector.
- Configure your Battleforce according to a strategy of your choosing, spice it up with specialized soldiers and officers with unique skills.
- Agile and intuitive mechanics.
- Games with high tactical component.
- A sort of different missions with single or multiple objectives, where the fulfillment of the mission is paramount.
The Council represents the various human colonies that were spreading through the universe, together after the tragic event that led to the destruction of Earth. With the alien threat, humanity was forced to put aside their differences and face a new era of conflict, fighting to obtain the resources that will ensure their survival as a race.
The Uruhvel hide behind a veil of mystery, denying all communications with other races. Ancient in the colonization of the stars, they make use of advanced biotechnology, integrating in their bodies powerful symbiotic organisms that enhance their features.
The Saanar are a very populated alien race, distributed along the galaxy under the command of powerful “Merchant Princes”, very often opposed to each other in an endless battle for power. Around those leaders, prospers the myriad of merchants, corsairs, mercenaries and criminals who compose their society, seeking anything to buy or sell in best cases, but steal, blackmail or loot much more commonly.
The ancient family of Coelx, ruled over his home planet during millennia. Driven mad by their eager for power and control, they started the colonization of other planets, initiating a campaign of conquest and destruction never seen before in the Galaxy. Their method is simple: slavery or destruction. Humanity found the truth in that choice.
Centuries of conquest and slavery have made of its combat forces a multi-racial army. Led by members of the family, slaves are divided in function of their racial characteristics, working on the tasks that suit them more to feed the war machine of the Sovereign Empire.
The home planet of the guardians is near the center of the galaxy, in the Scutum Arm. The First Watcher governs from there, ruling over a range of lineages who worship honor and family. Wielders of the highest technology in the galaxy, they succumb to arrogance and ostentation, seeing the other races as mere barbarians and lesser beings, treating them in a cold and polite way in the best cases.
The concept art of our models are faithfully captured as 3D renders by members of Questron (who have made many of the latest models for the Mantic and Sodapop launches) a studio specialized in 3D modeling for miniature games.
Alex Velazquez and Ryan Morgan have also worked with us.
The concept arts have been made by Alexandr Pascenko and Marcos Raya Delgado.
The 3D prints are made by Timo Laumann, industry leader and a reference in quality results.
Molds and copies are fully manufactured by specialized European companies.
Choosing your rewards is easy. Just follow these steps:
- Select pledge you wish.
- Choose extras and add the value to your promise. (The extras are divided by type, A, B, C, D, E, F. Each type has a fixed price)
- When the campaign ends add shipping to your promise. (Please refer to the section "Shipping" for more information)
All the goals and extras are divided in groups. At the end of the campaign you can specify the item you want within the group you chose.
If you want to include extras, you only need to add the value to your pledge.
Every addon include recruitment cards and round bases for the miniatures.
- Type A: £5
- Type B: £7
- Type C: £9
- Type D: £15
- Type E: £18
- Type G: £23
ShippingAs worldwide shipping costs can vary considerably, and we are unable to predict what your pledge reward selections will be and therefore the weight of your package, we are not including an international shipping fee in the project levels. However, please be aware that you will be responsible for any shipping charges before we can send your package to you.
Here you can see estimated rates by region. We will calculate the shipping cost at the end of the campaign and we'll send it to you to validate.
- 100g - £2.4
- 250g - £4.2
- 500g - £5.8
Rest of the world
- 100g - £2.7
- 250g - £5.4
- 500g - £6.8
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Risks and challenges
We are working with European industry professionals to avoid any delays in production, shipments, etc..
We know the importance of the trust that backers bring in this kind of project so for us, keeping you informed in every step of the project is essential. We have the firm intention to maintain a continuous communication channel from the first day of launch of the campaign and keep you informed of every step until you receive your rewards.Learn about accountability on Kickstarter
- (30 days)